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« Reply #75 on: July 24, 2013, 06:32:51 PM » |
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so.. can you convert pre-existing sawnds to bnks with this?
Insert the .sawnd file to your BRSAR using regular Sawndz, then use IE's mod to export them. That's what I did.
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« Reply #76 on: July 24, 2013, 06:33:50 PM » |
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Insert the .sawnd file to your BRSAR using regular Sawndz, then use IE's mod to export them. That's what I did.
^ Yep that's exactly what I'm doing and everything works just fine.
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« Reply #77 on: July 24, 2013, 08:57:46 PM » |
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well... made this since i had some spare time... xD
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« Reply #78 on: July 24, 2013, 09:23:31 PM » |
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hei dx8 what about stage sfx? also i want ur burger kings
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« Last Edit: July 24, 2013, 09:24:56 PM by Mr.MW »
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« Reply #79 on: July 24, 2013, 09:26:38 PM » |
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hei dx8 what about stage sfx? also i want ur burger kings
Yes if you scroll through the brsar, you'll see that the stages also have their own Groups. So I'm assuming that you can change stage sfx as well with this code.
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« Reply #80 on: July 24, 2013, 09:45:56 PM » |
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hei dx8 what about stage sfx? also i want ur burger kings
Yes if you scroll through the brsar, you'll see that the stages also have their own Groups. So I'm assuming that you can change stage sfx as well with this code.
just tested stage sfx by changing the screech sound on frigate orpheon to a wolf's cry. works fine! and my burger kings? nope not gonna happen x3
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« Reply #81 on: July 24, 2013, 09:50:15 PM » |
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Yes if you scroll through the brsar, you'll see that the stages also have their own Groups. So I'm assuming that you can change stage sfx as well with this code.
just tested stage sfx by changing the screech sound on frigate orpheon to a wolf's cry. works fine!
and my burger kings? nope not gonna happen x3
that Is epic in so many levels... Imagine a Roaring Kraid FTW!
and lol i was talking about your .bnks
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« Last Edit: July 24, 2013, 09:53:23 PM by Mr.MW »
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« Reply #82 on: July 24, 2013, 09:54:40 PM » |
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that Is epic in so many levels... Imagine a Roaring Kraid FTW!
^ Now THIS is something I'm would love to see... Is there a way to make custom stages use sound effects and such?
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« Reply #83 on: July 24, 2013, 09:55:42 PM » |
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^ Now THIS is something I'm would love to see... Is there a way to make custom stages use sound effects and such?
u mean like adding them if they dont have them? I dont know...
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« Reply #84 on: July 24, 2013, 09:58:04 PM » |
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It's possible when designing a stage to make sound effects play. The custom stage likely loads the soundbank of whatever stage it's on top of, so you just modify that soundbank and call the sounds from the stage.
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« Reply #85 on: July 24, 2013, 10:00:48 PM » |
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oh.. my .bnk's... which 1 would u like?
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« Reply #86 on: July 24, 2013, 10:03:06 PM » |
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Are you sure that none of the Snake sounds are in stereo? Are you sure that the sound is the same sampling rate as the sound it replaces?
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« Reply #87 on: July 24, 2013, 10:03:38 PM » |
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It's possible when designing a stage to make sound effects play. The custom stage likely loads the soundbank of whatever stage it's on top of, so you just modify that soundbank and call the sounds from the stage.
Oh haha. I meant the stage expansion stages. But I'm guessing it's the same thing? As long as you have it call sound effects when making the stage then it'll play those whenever during a match?
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« Reply #88 on: July 24, 2013, 10:05:55 PM » |
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Are you sure that none of the Snake sounds are in stereo? Are you sure that the sound is the same sampling rate as the sound it replaces?
yes im pretty sure seggy!! lol it doesnt freeze on snake if i remove the character announcer file.
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« Reply #89 on: July 24, 2013, 10:06:42 PM » |
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Then it might be a problem with the announcer file. Check the sampling rate of the announcer call for Snake.
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