Home Gallery Resources The Team Rules chat Login Register
Pages:  1 ... 6 7 8 [9] 10 11 12 ... 22
Author Topic: It's here. RSBE - Replacement SoundBank Engine "FPC 4.0" by InternetExplorer  (Read 167937 times)
0 Members and 2 Guests are viewing this topic.
shadowXtreme
Extreme Kitten
*******
Offline Offline

Posts: 330


View Profile Awards
« Reply #120 on: July 26, 2013, 07:52:23 PM »


I have an Issue...

Well this is the original wolf Soundbank size in supersawnds language :

A4405
  17A RWSD 57C9E
   1D6 RWSD 4C767

And this is wolf with vegeta sounds (some) implemented:

97F97
   17A RWSD 4B830
   1D6 RWSD 4C767

Well as we can see.. Wolf with vegeta sounds is SMALLER than the original wolf sound bank}

ok, I am going good, but  when I convert Original Wolf to a bnk file, the size is the following:
793 kb..

and the size of the Wolfgueta bnk file  is
2,481 kb..

mm.. This is when I say.. Wtf?

Edit.. Damn I just Fixed It and I Really dont Know How.. lol
« Last Edit: July 26, 2013, 07:54:28 PM by shadowXtreme » Logged

LCCoolJ95
Supreme Kitten
********
Offline Offline

Posts: 563


I'm BAAAAAAAAAAAAAAAAAAAACK :D

  • Awards Heart Container Renowned Hacker Starstormer Tutorial Writer

  • View Profile WWW Awards
    « Reply #121 on: July 27, 2013, 10:18:32 AM »


    This new code set, or at least, I think that's what it is, does it have any new improvements besides just SFX, like THP video usage?
    Logged

    Quote from: Art Beins
    "The biggest obstacle in life is Yourself. Overcome it and you will achieve the greatest accomplishment of all."

    Tutorial on how to edit the intro: http://forums.kc-mm.com/index.php?topic=45302.msg925318#msg925318

    Never underestimate the power of the ass.

    Segtendo
    Local Marie Fanboy
    Special Access
    *****
    Offline Offline

    Posts: 13362


    Cold queen

  • Awards Starstormer PC Core Gamer 128-bit Core Gamer Super Saiyan Topic

  • View Profile WWW Awards
    « Reply #122 on: July 27, 2013, 11:41:00 AM »


    No. It's for SFX only.
    Logged

    : SW-2632-7270-6724


    LCCoolJ95
    Supreme Kitten
    ********
    Offline Offline

    Posts: 563


    I'm BAAAAAAAAAAAAAAAAAAAACK :D

  • Awards Heart Container Renowned Hacker Starstormer Tutorial Writer

  • View Profile WWW Awards
    « Reply #123 on: July 27, 2013, 01:11:03 PM »


    No. It's for SFX only.
    Oh, ok. I don't mind if it doesn't, I was just curious. Thanks anyway.
    Logged

    Quote from: Art Beins
    "The biggest obstacle in life is Yourself. Overcome it and you will achieve the greatest accomplishment of all."

    Tutorial on how to edit the intro: http://forums.kc-mm.com/index.php?topic=45302.msg925318#msg925318

    Never underestimate the power of the ass.

    Amazerommu
    Advanced Kitten
    ***
    Offline Offline

    Posts: 49


  • Awards Starstormer Renowned Hacker King for a Day Smash 3 Team

  • View Profile WWW Awards
    « Reply #124 on: July 27, 2013, 02:36:26 PM »


    I have an Issue...

    Well this is the original wolf Soundbank size in supersawnds language :

    A4405
      17A RWSD 57C9E
       1D6 RWSD 4C767

    And this is wolf with vegeta sounds (some) implemented:

    97F97
       17A RWSD 4B830
       1D6 RWSD 4C767

    Well as we can see.. Wolf with vegeta sounds is SMALLER than the original wolf sound bank}

    ok, I am going good, but  when I convert Original Wolf to a bnk file, the size is the following:
    793 kb..

    and the size of the Wolfgueta bnk file  is
    2,481 kb..

    mm.. This is when I say.. Wtf?

    Edit.. Damn I just Fixed It and I Really dont Know How.. lol

    Apparently I'm not the only one that happens to. I thought it was just me but sometimes when I compile the sounds into .sawndz or .bnk it makes the file double or triple the size. Just recompiling it usually fixes it for me and that's probably what you did lol
    Logged

    All my loops are perfect... except for Zero's Lightning Loops... can't seem to get those down...
    YouTube Channel: http://www.youtube.com/user/xNoobIISaibotx
    Check out my custom hacks and tracks here:

    shadowXtreme
    Extreme Kitten
    *******
    Offline Offline

    Posts: 330


    View Profile Awards
    « Reply #125 on: July 27, 2013, 05:51:37 PM »


    Apparently I'm not the only one that happens to. I thought it was just me but sometimes when I compile the sounds into .sawndz or .bnk it makes the file double or triple the size. Just recompiling it usually fixes it for me and that's probably what you did lol

    yeah that´s right I did that, lol,.. recompiling fixes that issue Tongue

    EDIT AND REQUEST OR SUGESTION Tongue

    Swappable sfx folders would be great alongside FPC 3.5.3 .. Smiley
    « Last Edit: July 28, 2013, 02:43:49 AM by shadowXtreme » Logged

    Raccoon Chuck
    Newbie Kitten
    *
    Offline Offline

    Posts: 7


    Can use a critical hit in chess.


    View Profile Awards
    « Reply #126 on: July 29, 2013, 04:43:28 PM »


    Hey InternetExplorer, I ran into a little problem. I'm trying to run the Melee Sound Effect Project Fox, but when I got to the CSS; Fox's Icon was missing and would freeze the game. How exactly do I ADD the RSBE to the File Patch Code? I have a few folks like me that have no idea what we're doing when adding this incredible gift of some incredible fate.

    Edit: Disregard the above, I got it working. And also, THANK YOU THANK YOU THANK YOU THANK YOU................. Kirby Dance Kirby Dance Kirby Dance Kirby Dance Kirby Dance Kirby Dance
    « Last Edit: July 30, 2013, 11:08:35 AM by Raccoon Chuck » Logged

    Legend of Jesse
    Supreme Kitten
    ********
    Offline Offline

    Posts: 625


    Heroes may die but... Legends endure...

  • Awards Dedicated Hacker >9000 Famous Hacker Heart Container

  • View Profile Awards
    « Reply #127 on: July 29, 2013, 05:39:21 PM »


    any plans to make .bnk files editable? from anyone? just wondering is all Grin
    Logged


    Eternal Yoshi
    Heroic Kitten
    **
    Offline Offline

    Posts: 2425


    Boss? Is that you?

  • Awards KCMM Old Timer Super Saiyan Topic Active Contributor Former PMDT

  • View Profile Awards
    « Reply #128 on: July 29, 2013, 05:47:32 PM »


    What would be the point of that?
    Logged


    Chaos_Knight
    Boss Kitten
    ****
    Offline Offline

    Posts: 4798


    I squid you not.

  • Awards Fiery Topic Heart Container Starstormer Famous Hacker

  • View Profile Awards
    « Reply #129 on: July 29, 2013, 06:13:57 PM »


    What would be the point of that?
    To make editing sfx easier and faster. You wouldn't have to go and edit your .brsar just export a .bnk.
    Logged

    NNID: Cha0sKnight     3DS FC: 4768-7680-2509

    Legend of Jesse
    Supreme Kitten
    ********
    Offline Offline

    Posts: 625


    Heroes may die but... Legends endure...

  • Awards Dedicated Hacker >9000 Famous Hacker Heart Container

  • View Profile Awards
    « Reply #130 on: July 30, 2013, 09:35:28 AM »


    To make editing sfx easier and faster. You wouldn't have to go and edit your .brsar just export a .bnk.
    couldn't have said it better myself... Tongue i mean say you get done with making a .bnk you like it for a while... then you forgot to add something to it... so you go back to the vault to find the hacks you had in that .bnk and one of them have a broken dl D: well what now? (its like a once in a blue moon kind of thing but i'm sure it would just be a handy thing to be able to do) although if it's a pain to make... maybe the work input > desired output in which case i wouldn't want to go through that trouble... :/
    Logged


    Don Jon Bravo
    Heroic Kitten
    **
    Offline Offline

    Posts: 2836


  • Awards Boo! Starstormer Super Saiyan Topic Famous Hacker

  • View Profile Awards
    « Reply #131 on: July 30, 2013, 03:34:47 PM »


    any plans to make .bnk files editable? from anyone? just wondering is all Grin
    *cough*black jax*cough*
    Logged


    LCCoolJ95
    Supreme Kitten
    ********
    Offline Offline

    Posts: 563


    I'm BAAAAAAAAAAAAAAAAAAAACK :D

  • Awards Heart Container Renowned Hacker Starstormer Tutorial Writer

  • View Profile WWW Awards
    « Reply #132 on: July 31, 2013, 05:48:28 PM »


    Clearly I'm doing something wrong. I tried changing Lucario's and Pit's SFX to Mewtwo and Goku, but it didn't work. No freeze, just no SFX.
    Logged

    Quote from: Art Beins
    "The biggest obstacle in life is Yourself. Overcome it and you will achieve the greatest accomplishment of all."

    Tutorial on how to edit the intro: http://forums.kc-mm.com/index.php?topic=45302.msg925318#msg925318

    Never underestimate the power of the ass.

    DSX8
    Stage/Character Importer
    Never Gonna Give You Up
    *
    Offline Offline

    Posts: 9288


    meow~

  • Awards Good Citizen >9000 King for a Day Heart Container

  • View Profile Awards
    « Reply #133 on: July 31, 2013, 05:54:24 PM »


    Clearly I'm doing something wrong. I tried changing Lucario's and Pit's SFX to Mewtwo and Goku, but it didn't work. No freeze, just no SFX.
    if u want LC, i can send u mine. well just goku's.. hoping for some1 to change the mewtwo psa i have on mario to use his soundbank..
    Logged

    Follow me on facebook and Twitter!!!
    https://www.facebook.com/DMNSLYRX8              https://twitter.com/Demonslayerx8

    3DS Friend Code: 0705-6436-8834              NNID: Demonslayerx8              PSN: Demonslayerx8



    Legend of Jesse
    Supreme Kitten
    ********
    Offline Offline

    Posts: 625


    Heroes may die but... Legends endure...

  • Awards Dedicated Hacker >9000 Famous Hacker Heart Container

  • View Profile Awards
    « Reply #134 on: August 02, 2013, 05:11:02 PM »


    so... im having a problem... and not sure what is causing it... here is a video of what the problem is... first few secs will show it...
    [Wip] Screamo Announcer


    basically just error sounds instead of my sound xD

    Post Merge: August 03, 2013, 01:00:26 AM
    Also... I asked about bb being able to edit .bnk files sometime... and here is bj's reply...
    They're just renamed brwsd files with a few extra values to help the geckp code load the file correctly.

    Tell InternetExplorer to change his tool to load BRWSD, not bnk which doesn't exist, and then I'll do my part and add support for the extra values at the end.

    Naming them .bnk files to fit his tool's name is causing way more confusion than it should. I wont support them if they dont use the right extension.


    so... uhh... maybe? depends on what you wanna do i suppose... Grin
    « Last Edit: August 03, 2013, 01:00:26 AM by Legend of Jesse » Logged


    Pages:  1 ... 6 7 8 [9] 10 11 12 ... 22
    Print
    Jump to: