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Author Topic: It's here. RSBE - Replacement SoundBank Engine "FPC 4.0" by InternetExplorer  (Read 167922 times)
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zutox
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    « Reply #195 on: September 27, 2013, 01:20:25 PM »


    Going to have to follow this for sure!
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    Kyouma
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    « Reply #196 on: September 27, 2013, 02:30:32 PM »


    I am happy to live in 2013 now
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    KytuzuZE
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    « Reply #197 on: September 28, 2013, 08:12:23 PM »


    My problem is simple.....my wii doesn't read or detect my .sawnd files

    (It is named as the Group ID(eg. 8.sawnd) and is in the /sfx folder)

    My location-----.../pf/sfx

    Other thing...the .bnk files doesn't create nothing...just the folder is empty..
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    HaloFanODST
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    « Reply #198 on: September 28, 2013, 08:26:59 PM »


    My problem is simple.....my wii doesn't read or detect my .sawnd files

    (It is named as the Group ID(eg. 8.sawnd) and is in the /sfx folder)

    My location-----.../pf/sfx

    Other thing...the .bnk files doesn't create nothing...just the folder is empty..

    Are you using the File Patch Code?
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    « Reply #199 on: September 28, 2013, 10:26:05 PM »


    Are you using the File Patch Code?

    Yes! obvious....
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    HaloFanODST
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    « Reply #200 on: September 28, 2013, 11:44:41 PM »


    Yes! obvious....

    Try to make the .sawnd files again.
    Or try to put the codes again.
    That way it should work.
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    « Reply #201 on: September 29, 2013, 08:37:29 AM »


    Try to make the .sawnd files again.
    Or try to put the codes again.
    That way it should work.

    I did it but nothing happends...

    Edit: I use Gecko OS.

    Edit 2: All my hacks ,stages, etc... are working fine the only problem is the wii (or gecko) is ignoring the .sawnd files. is like the code is not working for some reason...

    Edit 3: It is (Name ID).sawnd or (Name ID).sawndz?
    « Last Edit: September 29, 2013, 08:42:55 AM by KytuzuZE » Logged


    HaloFanODST
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    « Reply #202 on: September 29, 2013, 09:38:42 AM »


    I did it but nothing happends...

    Edit: I use Gecko OS.

    Edit 2: All my hacks ,stages, etc... are working fine the only problem is the wii (or gecko) is ignoring the .sawnd files. is like the code is not working for some reason...

    Edit 3: It is (Name ID).sawnd or (Name ID).sawndz?

    Actually it is (Number ID).sawnd
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    I'm an American, but not necessarily from the U.S.

    SAHunterMech
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    « Reply #203 on: September 29, 2013, 07:44:53 PM »


    I just necroed the post about this on smashboards, but I'm going to reiterate here.
    I've been having a few issues with the new version of the RSBE, as well as with version 1.11.

    1. I noticed that on this page, the code for the RSBE is the latest version (1.20), but at the Smashboards post it is 1.11.

    2. I've been having a little trouble with your modded Super Sawndz; in the old version (1.11), I could export .bnk files, but they would always freeze my game, even when I made them obscenely small. Just to clarify, I triple checked that my imported .wavs were mono, 22500kHz, and had ADPCM compression, in addition to being shorter/smaller than the sounds they replaced.

    In your new version of Super Sawndz (1.20), when I go to insert a sound, soundconv.exe starts up, and then it stops suddenly without actually inserting a new .wav.

    3. If .bnk files are now obsolete, do we still have to use your modded version of SuperSawndz, or can we use the original version to make .sawnd files? That version works for me fine. I also can't seem to get the new RSBE code to recognize .sawnd files at all ingame. Again, to clarify, the files are formatted like "29.sawnd" , and they are in 'pf/sfx'.


    In any case, I very much appreciate your work to bring custom sounds to us Gecko users.
    « Last Edit: September 29, 2013, 07:52:43 PM by SAHunterMech » Logged

    itsameluigi1290
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    « Reply #204 on: September 30, 2013, 09:03:21 AM »


    I'm having a problem. The hacks I downloaded came with .BNK files as opposed to .SAWND files, and when I clicked "create .BNK", it says, "RSBE v1.20 does not support .BNK files; you should use .SAWND files instead". Is there any way to convert .BNK files to .SAWND files instead? Or is there a different solution?
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    « Reply #205 on: September 30, 2013, 12:26:05 PM »


    I'm having a problem. The hacks I downloaded came with .BNK files as opposed to .SAWND files, and when I clicked "create .BNK", it says, "RSBE v1.20 does not support .BNK files; you should use .SAWND files instead". Is there any way to convert .BNK files to .SAWND files instead? Or is there a different solution?

    I switched from .bnk to .sawnd because no such flexibility or conversion exists for .bnk files. You should ask whoever put the soundbanks together to provide .sawnd files instead.
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    Jade_Rock
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    « Reply #206 on: October 04, 2013, 04:18:12 PM »


    So there is no way to just convert them and copy paste into the sfx folder?
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    Segtendo
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    « Reply #207 on: October 04, 2013, 08:34:22 PM »


    So there is no way to just convert them and copy paste into the sfx folder?
    You can choose where to export your .sawnd to.
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    soulcambio
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    « Reply #208 on: October 07, 2013, 06:56:39 AM »


    Hello guys. I have some trouble with exchange soundeffects. So i post my problem here:

    Ok, first i go to F:\private\wii\app\RSBE\pf. There i create a folder named sfx. Then i put the smashbros_sound.brsar, Super Sawndz.exe, sound.wav and sawndz.exe  in there. I open the Super Sawndz.exe, klick on Peach (73BF1), go to [1E7] RWSD (4063F) and select Audio[14] (1E10)
    SCREENSHOT 1


    I have selected the file. There is the Group ID 23, Collection ID 487 and the WAV ID 20. After that i klick on the ... button to Input File. I choose the sound.wav. The wav is in a frequenz of 22050. In the next step i click on INSERT and automaticly the sound of the Audio[14] (1E10) is played but it's the same like bevor.
    SCREENSHOT 2


    And thats the problem. I couldn't change the sound
    « Last Edit: October 07, 2013, 06:57:39 AM by soulcambio » Logged

    ZX_BraveSol_ZX
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    « Reply #209 on: October 07, 2013, 07:03:49 PM »


    can the game still load the .bnk files with this? or is .bnk gone completely and i have to convert my already existing .bnk files to sawnd?
    « Last Edit: October 07, 2013, 07:07:06 PM by Mr.Doggie » Logged

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