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Author Topic: It's here. RSBE - Replacement SoundBank Engine "FPC 4.0" by InternetExplorer  (Read 169203 times)
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Sanitys_Theif
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    « Reply #255 on: December 09, 2013, 05:45:26 PM »


    The link to the File Patch Code comes up as "service unavailable"

    I'm guessing it's a different FPC than the one used for Project M because when I tried to use this sound replacement code it freezes right after I choose a stage

    Can someone post the modified FPC?
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    « Reply #256 on: December 10, 2013, 10:51:21 AM »


    For some reason, this thread mentions the File Patch Code 4.0...but that version of the code is buggy as hell, and has been abandoned for a while now. The best version of this code is 3.5.1.

    File Patch Code v3.5.1

    File Patch Code v3.5.1: [Phantom Wings]
    E0000000 80008000
    225664EC 00000000
    0401BFE0 4858BE20
    065A7E00 00000070
    38A00067 38810020
    3CE0805A 60E37C18
    4BE52531 38A0007F
    3883FFE8 38610020
    4BE52521 38A00068
    60E47C18 38610020
    9421FF80 BC410008
    38610088 4BA74DB9
    7C7C1B78 2C030000
    4082000C 38210080
    4800001C B8410008
    38210080 4BE524E5
    38610008 4BA742E1
    7C7C1B78 4BA741E8
    040223E0 48585BC0
    065A7FA0 00000028
    80010044 3C608001
    6063581C 7C001800
    4082000C 7FDDC850
    3BDEFFE0 93DB0008
    4BA7A424 00000000
    0401CD0C 4858B1F4
    065A7F00 00000038
    2C030000 4182000C
    4BA7DD51 4BA74E04
    80780008 2C030000
    41820014 8118000C
    7C634214 7C7B1850
    48000008 8078000C
    4BA74DE0 00000000
    043EE9D8 48000014
    043EEBD4 48000014
    043D8B9C 48000018
    043E9B4C 38600000
    043E9D38 38600000
    043D8C80 60000000
    80000000 80406920
    80000001 805A7C00
    8A001001 00000000
    045A7C10 2F525342
    045A7C14 452F7066
    80000001 805A7B00
    8A001001 00000000
    065A7B10 0000000F
    2F525342 452F7066
    2F736F75 6E642F00
    041C6CE0 483E0D20
    065A7A00 00000028
    9421FF80 BC410008
    3C60805A 60637B1F
    4BE52931 B8410008
    38210080 4BE52995
    4BC1F2C4 00000000
    065A7900 00000078
    9421FF80 7C0802A6
    9001000C BC810010
    9421FF00 7C872378
    54B2BA7E 7CD33378
    38800000 9081000C
    90810010 90610014
    90810018 3880FFFF
    9081001C 38610020
    90610008 7CE43B78
    38A00080 4BE529F5
    38610008 4BA752A1
    60000000 80210000
    B8810010 8001000C
    7C0803A6 80210000
    4E800020 00000000
    043E399C 481C3F04
    065A78A0 00000010
    80BC0020 7CA59214
    3A400000 4BE3C0F4
    043DBAEC 481CBDE4
    065A78D0 00000018
    800302A4 2C130000
    41820008 7E609B78
    3A600000 4BE3420C
    041CDF7C 483D9884
    065A7800 00000098
    818C0014 9421FF80
    BC410008 3D009034
    61089D94 7C034000
    4082003C 7C882378
    3C60804D 60630000
    3C80805A 60847B00
    7CC53378 38C04200
    80E40080 2C070000
    40820014 60000000
    480000B9 2C030000
    41820010 B8410008
    80210000 4BC26724
    70A501FF 3868FFFF
    3C80804C 6084FFFF
    7C842A14 38A04001
    38A5FFFF 8C040001
    9C030001 2C050000
    4082FFF0 B8410008
    80210000 4BC2670C
    141CCF90 483DA770
    065A7700 00000048
    9421FF80 BC410008
    7FE3FB78 3C80805A
    60847B00 38A00000
    38C04000 480001E5
    90640080 807F0008
    907A0014 907A005C
    907A0074 B8410008
    80210000 807F0000
    4BC25854 00000000
    E0000000 80008000
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    « Reply #257 on: December 10, 2013, 09:34:28 PM »


    Not sure if it's been posted yet, but here are all the file names for .sawnds to correspond to each character:

      07 - Hit SFX/Menu SFX
      08 - Mario
      09 - Link
      10 - Pit
      11 - Meta Knight
      12 - Dedede
      13 - DK
      14 - Samus
      15 - Yoshi
      16 - Kirby
      17 - Fox
      18 - Pikachu
      19 - Luigi
      20 - Captain Falcon
      21 - Ness
      22 - Bowser
      23 - Peach
      24 - Zelda
      25 - Ice Climber
      26 - Marth
      27 - Game & Watch
      28 - Falco
      29 - Ganondorf
      30 - Wario
      31 - Pikmin & Olimar
      32 - Lucas
      33 - Diddy
      34 - Pokemon Trainer
      35 - Charizard
      36 - Squirtle
      37 - Ivysaur
      38 - Lucario
      39 - Ike
      40 - ROB
      41 - Purin
      42 - Toon Link
      43 - Wolf
      44 - Snake
      45 - Sonic
      46 - Select
      48 - Kirby Hats
      223 - Character Calls
      323 - Galleom (Mewtwo in Project M)
      325 - Duon (Roy in Project M)
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    HaloFanODST
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    « Reply #258 on: December 16, 2013, 09:58:56 PM »


    This code doesn't work AT ALL out of Project M.

    I've followed every single instruction, but now Sonic freezes as soon as I select him.
    There are NO hacks in my Wii but the ShadowKong PSA and the voice SFX.

    Tried removing the hacks again to see what was going on, still crashed.
    Got rid of the code, selected Sonic again, perfect.

    The same thing happened when I selected Wario.

    Now I think I should go back to Riivolution.
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    « Reply #259 on: December 17, 2013, 03:43:07 PM »


    This code doesn't work AT ALL out of Project M.

    I've followed every single instruction, but now Sonic freezes as soon as I select him.
    There are NO hacks in my Wii but the ShadowKong PSA and the voice SFX.

    Tried removing the hacks again to see what was going on, still crashed.
    Got rid of the code, selected Sonic again, perfect.

    The same thing happened when I selected Wario.

    Now I think I should go back to Riivolution.
    projectM 3.0 COMES with the RSB engine code
    additionally, projectM is NOT compatable with custom PSAs, you shouldnt be using project M as a base mod loader for normal modding, project M is only if you want to play competitively with THEIR rules
    « Last Edit: December 17, 2013, 03:48:33 PM by Diddy Kong » Logged


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    « Reply #260 on: December 17, 2013, 07:43:43 PM »


    projectM 3.0 COMES with the RSB engine code
    additionally, projectM is NOT compatable with custom PSAs, you shouldnt be using project M as a base mod loader for normal modding, project M is only if you want to play competitively with THEIR rules

    Project M 3.0 uses this code, and works flawlessly.
    Out of Project M, this code doesn't work.
    No sounds are changed, and Sonic freezes when selecting him
    I never said I was using it in Project M, I said I was using it OUT of Project M.
    I tried to use it out of it, and it didn't work.
    Read again.
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    « Reply #261 on: December 18, 2013, 05:31:28 AM »


    the code works for me, you cant have huge sawnd files thi sway though, they have to be named 223.sawnd i think,  gecko is unstable as [censored] with how specific files have to be to the original in my experience, with gecko, CSPs that totaled too big froze in gecko, but not with riivo for example, while with sounds, annuncers that USED to work (which are huge) no longer work and muffle on a fresh SD AND freeze
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    « Reply #262 on: December 18, 2013, 10:29:22 AM »


    When I put the code, what it does is to mess some of the Announcer sounds.
    Also, it freezes when I select Sonic.
    The same happened with Wario but at a match. He couldn't respawn because the game froze.

    I was using no hacks but the ShadowKong PSA and that code.
    Deleted everything, and the problem was the code.
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    I'm an American, but not necessarily from the U.S.

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    « Reply #263 on: January 06, 2014, 09:41:29 AM »


    Hey I need help, I added the RSBE code and when I started brawl all my hacks did not load it was just regular brawl. What am I doing wrong. I have the File Patch code and I have all the folders named and put in order correctly.  Oh shi~ Oh shi~

    Post Merge: January 06, 2014, 10:49:06 AM
    The codes I have are phantom wings stage expansion 2.0 code, eternal yoshi's maxed out css code, custom sound engine 2.5 code, Oshtoby's Stage Dependant Song Loader, and the file patch code that's it. Why isnt it working Oh shi~ Oh shi~
    « Last Edit: January 06, 2014, 10:49:06 AM by BlazingFury » Logged

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    « Reply #264 on: January 06, 2014, 11:43:32 AM »


    The codes I have are phantom wings stage expansion 2.0 code, eternal yoshi's maxed out css code, custom sound engine 2.5 code, Oshtoby's Stage Dependant Song Loader, and the file patch code that's it. Why isnt it working Oh shi~ Oh shi~
    Try without the custom song engine code. I think it's not compatible with RSBE.
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    « Reply #265 on: January 06, 2014, 07:18:40 PM »


    Try without the custom song engine code. I think it's not compatible with RSBE.

    Your kidding? Now how am I suppose to have my custom stages with music or have custom victory theme's?
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    « Reply #266 on: January 06, 2014, 08:16:35 PM »


    The code helps to have SFX in Gecko.
    But the most horrible glitch is that many other sounds of the game are messed up after including this code.
    Unless used by ASF1nk or Project M.
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    « Reply #267 on: January 06, 2014, 08:53:28 PM »


    sorry for asking but, is this code still being worked on or is it on hold or possibly (hope not) dead.
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    « Reply #268 on: January 06, 2014, 08:58:52 PM »


    sorry for asking but, is this code still being worked on or is it on hold or possibly (hope not) dead.
    from what i understand its finished
    i havent  had any issues with it
    just dont forget to have all sounds in mono format and dont put bigger sound files then their respective soundbank
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    « Reply #269 on: January 07, 2014, 09:27:50 AM »


    Your kidding? Now how am I suppose to have my custom stages with music or have custom victory theme's?
    yeah i know :/. I'm using the custom music engine code too and when i tried RSBE with it, it doesn't work.
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