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« Reply #270 on: January 07, 2014, 12:34:46 PM » |
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from what i understand its finished i havent had any issues with it just dont forget to have all sounds in mono format and dont put bigger sound files then their respective soundbank
How did you get it to work? This code only gives me problems with other not hacked SFX.
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Before someone attacks me: No, I won't say/accept the term "American" to refer exclusively to people or things from the United States. America is a continent and deal with it. I'm an American, but not necessarily from the U.S.
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« Reply #271 on: January 07, 2014, 04:04:01 PM » |
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have you tried inserting the original sfx for the other not hacked characters?
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« Reply #272 on: January 08, 2014, 03:09:48 PM » |
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Unfortunately i can't get it work, it doesn't create any files for me... any help?
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« Reply #273 on: January 09, 2014, 05:15:53 PM » |
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Hey InternetExplorer, I think there appears to be a conflict between RSBE and Dantarion's Alternate Stage Loader. I think they both write to address 0x805A7D00? Anyways just a heads up, have a good one.
This is a problem! D:
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« Reply #274 on: January 12, 2014, 01:05:02 PM » |
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Um, The super sawnds mod won't let me create a .sawnd or a .bnk file. Help?
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Professor is best Nichijou character.
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« Reply #275 on: January 31, 2014, 08:56:36 AM » |
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Not sure if it's been posted yet, but here are all the file names for .sawnds to correspond to each character: 07 - Hit SFX/Menu SFX 08 - Mario 09 - Link 10 - Pit 11 - Meta Knight 12 - Dedede 13 - DK 14 - Samus 15 - Yoshi 16 - Kirby 17 - Fox 18 - Pikachu 19 - Luigi 20 - Captain Falcon 21 - Ness 22 - Bowser 23 - Peach 24 - Zelda 25 - Ice Climber 26 - Marth 27 - Game & Watch 28 - Falco 29 - Ganondorf 30 - Wario 31 - Pikmin & Olimar 32 - Lucas 33 - Diddy 34 - Pokemon Trainer 35 - Charizard 36 - Squirtle 37 - Ivysaur 38 - Lucario 39 - Ike 40 - ROB 41 - Purin 42 - Toon Link 43 - Wolf 44 - Snake 45 - Sonic 46 - Select 48 - Kirby Hats 223 - Character Calls 323 - Galleom (Mewtwo in Project M) 325 - Duon (Roy in Project M)
Big thanks for this! I didn't understand where the numbers came from at all until you gave this list. Now I can continue with my work.
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If you can read this, raise your resolution. Bigger isn't always better!
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« Reply #276 on: January 31, 2014, 12:16:00 PM » |
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have you tried inserting the original sfx for the other not hacked characters?
(Late Response) Yes, and I sadly got the same effect.
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Before someone attacks me: No, I won't say/accept the term "American" to refer exclusively to people or things from the United States. America is a continent and deal with it. I'm an American, but not necessarily from the U.S.
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« Reply #277 on: February 02, 2014, 02:36:40 PM » |
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can someone do raiden voice for marth bnk file
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« Reply #278 on: February 02, 2014, 07:11:24 PM » |
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can someone do raiden voice for marth bnk file
Wrong place to post that man. And .bnk files are not supported anymore.
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Before someone attacks me: No, I won't say/accept the term "American" to refer exclusively to people or things from the United States. America is a continent and deal with it. I'm an American, but not necessarily from the U.S.
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« Reply #279 on: February 12, 2014, 12:54:07 AM » |
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I am so stupid all along I just had to format my sd card and make sure nothing happened to my gct and it worked with the custom sound engine code
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« Reply #280 on: February 22, 2014, 07:56:28 PM » |
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I don't really want to add or make new sound effects, I just wanna put in a pre-made sound pack. (Japanese voice files to be more specific.) So do I just rename the SAWND properly and copy/paste it into the folder or do I HAVE to get smashbros_sounds? Because it takes up quite a chunk of space, so I really don't want to download it if I don't have to... EDIT: So I figured out I just had to copy/paste them.
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« Last Edit: February 22, 2014, 08:44:23 PM by Loyal_Toad234 »
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« Reply #281 on: March 09, 2014, 12:18:25 AM » |
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i probably asked this before, but will there be gecko support to do something like this to brsar related stuff?
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« Reply #282 on: March 09, 2014, 08:26:11 AM » |
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Does anybody know which SFX controls the announcer calls for Roy and Mewtwo?
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Super Smash Brothers: All Stars is currently looking for new recruits! SSB:AS is a project dedicated to filling Project M with as much canon material as possible. The aim is to cram the game with movesets, textures, stages, and easter-eggs which accurately reflect each character's abilities from their respective franchises. If you are a relatively skilled hacker with an interest in helping achieve this concept, please visit the official thread by clicking on the banner, or contact me via private message. Any help would be greatly appreciated!
We need: Skilled animators, Advanced PSA specialists, Coders for Special Attacks, Proficient Modelers/Importers, Adept Stage Makers, Graphic Artists for Menus/Portraits, Play-Testers and Glitch-Finders!
*All applicants must come equipped with their own pair of nostalgia goggles
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« Reply #283 on: March 09, 2014, 10:42:16 AM » |
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Does anybody know which SFX controls the announcer calls for Roy and Mewtwo?
Pokemon Trainer and Fighting Alloy Team. Post Merge: March 09, 2014, 04:51:19 PM
I still can't get this to work flawlessly. Works good for the most part, but there are many bugs. When I insert the sawnd file, many other NOT hacked SFX get messed up. Ex: I include the Shadow sawnd, the Announcer SFX are now messed. Some of those sounds either sound terrible, or sound like a fart, or make a BEEP (freeze). Why is this happening?
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« Last Edit: March 09, 2014, 04:51:19 PM by HaloFanODST »
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Before someone attacks me: No, I won't say/accept the term "American" to refer exclusively to people or things from the United States. America is a continent and deal with it. I'm an American, but not necessarily from the U.S.
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« Reply #284 on: May 28, 2014, 03:27:07 PM » |
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I posted questions on smashboards, but it seems way more active over here so I'll give it a shot.
I have a .sawnd file already, so now what do I do? I loaded everything up and my textures work, but the sound is unchanged. I don't know if I need to change the smashbros_sound file at all or even include it on the SD card. I also have RSBE01.gct in the codes folder, so what about the code for SoundBank? Is it copied+pasted into the original, or a separate gct? Thanks in advance guys. I can't wait to get it working.
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