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Author Topic: It's here. RSBE - Replacement SoundBank Engine "FPC 4.0" by InternetExplorer  (Read 127087 times)
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Maydelcore
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    « Reply #270 on: January 07, 2014, 12:34:46 PM »


    from what i understand its finished
    i havent  had any issues with it
    just dont forget to have all sounds in mono format and dont put bigger sound files then their respective soundbank

    How did you get it to work?
    This code only gives me problems with other not hacked SFX.
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    « Reply #271 on: January 07, 2014, 04:04:01 PM »


    have you tried inserting the original sfx for the other not hacked characters?
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    « Reply #272 on: January 08, 2014, 03:09:48 PM »


    Unfortunately i can't get it work, it doesn't create any files for me... any help?
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    shadowXtreme
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    « Reply #273 on: January 09, 2014, 05:15:53 PM »


    Hey InternetExplorer,
    I think there appears to be a conflict between RSBE and Dantarion's Alternate Stage Loader.
    I think they both write to address 0x805A7D00?
    Anyways just a heads up, have a good one.


    This is a problem! D:
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    The Professor
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    « Reply #274 on: January 12, 2014, 01:05:02 PM »


    Um, The super sawnds mod won't let me create a .sawnd or a .bnk file. Help?
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    « Reply #275 on: January 31, 2014, 08:56:36 AM »


    Not sure if it's been posted yet, but here are all the file names for .sawnds to correspond to each character:

      07 - Hit SFX/Menu SFX
      08 - Mario
      09 - Link
      10 - Pit
      11 - Meta Knight
      12 - Dedede
      13 - DK
      14 - Samus
      15 - Yoshi
      16 - Kirby
      17 - Fox
      18 - Pikachu
      19 - Luigi
      20 - Captain Falcon
      21 - Ness
      22 - Bowser
      23 - Peach
      24 - Zelda
      25 - Ice Climber
      26 - Marth
      27 - Game & Watch
      28 - Falco
      29 - Ganondorf
      30 - Wario
      31 - Pikmin & Olimar
      32 - Lucas
      33 - Diddy
      34 - Pokemon Trainer
      35 - Charizard
      36 - Squirtle
      37 - Ivysaur
      38 - Lucario
      39 - Ike
      40 - ROB
      41 - Purin
      42 - Toon Link
      43 - Wolf
      44 - Snake
      45 - Sonic
      46 - Select
      48 - Kirby Hats
      223 - Character Calls
      323 - Galleom (Mewtwo in Project M)
      325 - Duon (Roy in Project M)

    Big thanks for this! I didn't understand where the numbers came from at all until you gave this list. Now I can continue with my work.
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    Maydelcore
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    « Reply #276 on: January 31, 2014, 12:16:00 PM »


    have you tried inserting the original sfx for the other not hacked characters?

    (Late Response)

    Yes, and I sadly got the same effect.
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    « Reply #277 on: February 02, 2014, 02:36:40 PM »


    can someone do raiden voice for marth bnk file
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    « Reply #278 on: February 02, 2014, 07:11:24 PM »


    can someone do raiden voice for marth bnk file

    Wrong place to post that man.
    And .bnk files are not supported anymore.
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    « Reply #279 on: February 12, 2014, 12:54:07 AM »


    I am so stupid    all along I just had to format my sd card and make sure nothing happened to my gct and it worked with the custom sound engine code  Happy Face
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    « Reply #280 on: February 22, 2014, 07:56:28 PM »


    I don't really want to add or make new sound effects, I just wanna put in a pre-made sound pack. (Japanese voice files to be more specific.) So do I just rename the SAWND properly and copy/paste it into the folder or do I HAVE to get smashbros_sounds? Because it takes up quite a chunk of space, so I really don't want to download it if I don't have to...

    EDIT: So I figured out I just had to copy/paste them.
    « Last Edit: February 22, 2014, 08:44:23 PM by Loyal_Toad234 » Logged

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    « Reply #281 on: March 09, 2014, 12:18:25 AM »


    i probably asked this before, but will there be gecko support to do something like this to brsar related stuff?
    Sawnd REvolution and HOME menu edits

    and this
    smashbros_sound.brsar RSEQ editing
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    « Reply #282 on: March 09, 2014, 08:26:11 AM »


    Does anybody know which SFX controls the announcer calls for Roy and Mewtwo?
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    « Reply #283 on: March 09, 2014, 10:42:16 AM »


    Does anybody know which SFX controls the announcer calls for Roy and Mewtwo?

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    Post Merge: March 09, 2014, 04:51:19 PM
    I still can't get this to work flawlessly.
    Works good for the most part, but there are many bugs.

    When I insert the sawnd file, many other NOT hacked SFX get messed up.

    Ex: I include the Shadow sawnd, the Announcer SFX are now messed.
    Some of those sounds either sound terrible, or sound like a fart, or make a BEEP (freeze).

    Why is this happening?
    « Last Edit: March 09, 2014, 04:51:19 PM by HaloFanODST » Logged

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    HELP NEEDED!!!!

    Before someone attacks me:
    No, I won't say/accept the term "American" to refer exclusively to people or things from the United States.
    America is a continent and deal with it.
    I'm an American, but not necessarily from the U.S.

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    « Reply #284 on: May 28, 2014, 03:27:07 PM »


    I posted questions on smashboards, but it seems way more active over here so I'll give it a shot.

    I have a .sawnd file already, so now what do I do?  I loaded everything up and my textures work, but the sound is unchanged.  I don't know if I need to change the smashbros_sound file at all or even include it on the SD card.  I also have RSBE01.gct in the codes folder, so what about the code for SoundBank?  Is it copied+pasted into the original, or a separate gct?  Thanks in advance guys.  I can't wait to get it working.
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