Ya your right on Ike being one of the best characters in PM. I also know as well that Melee speed was only faster do fast falling and run speed. Overall the attack speed nearly stays the same.
Noooooooooo Melee is definitely much much much much much much much faster. And so is Project M coincidentally. I recently played as standard Brawl Link and it was painful how slow his moves were.
AS about Ganon, well 3% chance is very common when I use him. Its like every time I do the attack is a double hit. But its all good, those attributes they give those characters is what sets them apart from the rest of them.
And although I wouldn't call it that cheap a move, I do agree it needs a little less power.
AS to your Statement Drogoth, as the creator of the hack permission is needed from the hack creator and Sacred. But still idc if he uses it. >.>
That specific part of the hack along with a few other animations were mine.
He could ask you for the animations, but it wouldn't matter he'd need to ask me for them. The guy who made it.
^Lol this. It doesn't matter what hack it's from, the source of the animation itself is the only liability I have as far as a collab goes.
[everything this guy said]
...I don't think it's exactly reliable to use a CPU to judge balance in this game. You can't rely on AI to determine what's realistic in the game setting. Even if your Mewtwo wasn't balanced. Certain character AI is worse than others, there are too many variables to sort out.
-Sheik is still isnanely good
-Fox is also still really formidable
-Snake is overall a worse character now
-Marth is definitely still viable
-Captain Falcon is still really damn good
-Ganondorf is still really damn good
-Falco is still really damn good
-Ike is definitely one of the best characters right now
-This is the best Link Smash Bros. has ever seen (aside from Minus)
-Pikachu has been giving me trouble
Thany's PM Roy PSA is actually a really low tier character in comparison to everyone in Project M right now and I can still hold my own with him. This game is far more balanced than Melee at least, there are no Pichus or Kirbys or Bowsers to be seen. More balanced than Brawl, too, I'd imagine.
Link's Fair is majorly wonky. I originally thought it was a glitch when I first used it. The initial swing seems like its in slow motion, and has a rather strange forward momentum boost. He also falls slowly for a billion years with his sword held right in front of him, making the move completely useless offstage, and useless onstage too from slow startup. If its meant to be a stall then fall, I'd recommend making it fall fast; otherwise, just nix the end lag and allow him to act out of it like any other aerial so it actually does something besides waste a move slot. Nair also suffers from slow motion syndrome: even if it is a kill move, there's not much of a chance of landing it if the startup is so great it hardly comes out from a full hop. Dash Attack, FTilt, DTilt, Back dodge, and his run all seem great to me, so kudos for that. While its completely superfluous, I'm interested in having the new DAttack be better for combos. Maybe change the KB angle to 45 degrees up in front of you with a little more BKB so it links easily into FTilt, FSmash, and a hopefully fixed Fair?
To prove that I am not incompetent I should make it clear that I am perfectly aware of the fact that the Forward Air is the least well-polished move in the PSA so far. The forward momentum boost is going to go away. The initial swing will be faster. Although I'm cutting the time on this, you have to understand that it falls "for a million years" for a specific reason: that's what happens in Zelda. You're not meant to use it offstage, just like Link's Down Air. It's quite an effective edgeguard if you stay on stage. But right now, that forward momentum is preventing that from being viable. Don't worry, this will see MAJOR edits.
I can't put too much credence in your complaint about the Neutral Air though. It is a DAMN good kill move, and your complaints about it being too hard to hit with are... well, I can't put it any better than this, I've been popping out Helm Splitters left and right while testing out this hack. It's a good move with awesome range and a long lasting hit box and insane knock back. You just need to get the hang of adjusting yourself to the spacing involved, this PSA gives Link an all new sense of style. Frankly I was worried the move was too good for a while. I land it waaaaay more oftent han Link's Down Air and it may even produce more knockback.
And as for the Dash Attack, the trajectory IS set to 45 degrees. What I need to do is give it more forward momentum. Then it's beautiful for combos. I slowed it down because I thought the speed of the move was contributing to a certain glitch (which is fixed btw). I'm going to give it more reach again, as a little funny easter-egg you're going to be playing a version of Link that rolls faster than he dashes.
The biggest problem is that he used Ike's animations for some of the moves, so they're gonna have slow start up and end lag.
No no no no no. First, the Neutral air is actually the only attack that comes from Ike. The rest are pure Link. And second of all, I'm perfectly capable of adjusting the speed of any animation to fit a specific character's needs. If I'd wanted the Helm Splitter to be fast, I definitely could have made it that way.
This is an amazing project, loving the images and ideas so far! Once I find a SD card, I'll totally try this!
Thank you! Lovin' the feedback.
I wanna see how this project goes... *subs*
Noice. I think I've got the skills to amuse you.
I can't wait to see how you handle Captain Falcon.
Captain Falcon will actually receive very insignificant changes. There's little sense in modifying him much for a " True" PSA hack because there are literally no attacks or movements performed whatsoever by him in his games. All I can really do for him is (because I'm de-cloning the game and Ganondorf deserves the elbow) give him his old N64 Forward Smash and maybe adjust his dash speed and acceleration according to the stats of his car, but really that's all I can do. Sorry to disappoint...
I should take this time to mention that certain characters will receive very, very little changes. HOWEVER those changes will be important nonetheless; AND this hack pack will include a VERY noteworthy collection of textures, so don't think PSA is all this is about!