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Author Topic: Super Smash Bros. All Stars (Teaser: Lucas, Popo & Nana)  (Read 347695 times)
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Amarythe
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    « Reply #150 on: September 03, 2013, 07:09:30 PM »


    Snato, thanks a ton for the latest video! I like how you should off the new Up Taunt. Wink BUT for some reason the Down Tilt, in your video, isn't working exactly right. It doesn't go half as far as it's supposed to... hm.



    I made an account just so I can tell you this, so I hope you listen Smiley

    I'm loving this whole project. Breathes new life into characters.
    Niiiiice. Yeah, that's the whole point! It's a breath of fresh air after playing Brawl for so long.

    So far besides Bowser I've gotten Toon Link, and he is great! However, his dash attack (Pegasus Boots?) is extremely odd to use. In order to successfully use it, you have to dash, press A, instantly let go of the control stick, and then a couple seconds later he will finish his attack. It took me 10 minutes to figure that out, and it is still very awkward to do. Could you possibly make it so the attack will be successful regardless of whether I'm holding down the control stick? When I would (naturally) hold down my control stick while I was dashing, he would just run in place and then the second half of the attack would cancel out.
    It'll all be fixed by soon.
    « Last Edit: September 03, 2013, 07:10:37 PM by Amarythe » Logged


    Super Smash Brothers: All Stars is currently looking for new recruits!
    SSB:AS is a project dedicated to filling Project M with as much canon material as possible. The aim is to cram the game with movesets, textures, stages, and easter-eggs which accurately reflect each character's abilities from their respective franchises. If you are a relatively skilled hacker with an interest in helping achieve this concept, please visit the official thread by clicking on the banner, or contact me via private message. Any help would be greatly appreciated!

    We need:
    Skilled animators, Advanced PSA specialists, Coders for Special Attacks, Proficient Modelers/Importers, Adept Stage Makers, Graphic Artists for Menus/Portraits, Play-Testers and Glitch-Finders!

    *All applicants must come equipped with their own pair of nostalgia goggles

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    « Reply #151 on: September 03, 2013, 08:09:33 PM »


    Funny your project kinda sounds like Fusion almost. But without the multiple incarnations. But let me introduce my self, I'm OmegaS3 project leader of Super Smash Bros Fusion. You project interest me, I want to see how far you can go with your skills. I am a texture master and a intermidiate PSAer.  Need a little help just send me a PM.

    As for Fusion what I meant being almost like it is because, Fusion is making characters that is also 100% faithful to there ingame abilites. But if there character isn't original it will be a fusion which is making multiple incarnations of a bunch of the same character into one. If your interested, come to my thread. (Your Ike Aether looks almost like ours)
    http://forums.kc-mm.com/index.php?topic=60199.0

    Hey, is fusion doing hank ford then? Because I had this Ganondorf Generations idea I can pass along.
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    SnatoWhato
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    « Reply #152 on: September 04, 2013, 07:14:24 PM »


    Snato, thanks a ton for the latest video! I like how you should off the new Up Taunt. Wink BUT for some reason the Down Tilt, in your video, isn't working exactly right. It doesn't go half as far as it's supposed to... hm.

    It's my pleasure. lol I'm not sure if this may be the reason, but I never upgraded to Project M v2.6b. I'm still using v2.6. I didn't really see the need to upgrade when there was no new characters. :p I'm perfectly fine with this version.. but maybe that's why Metaknight's Down tilt didn't do what it was supposed to.
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    Nezha B. Rose
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    « Reply #153 on: September 04, 2013, 07:25:13 PM »


    How can I put this adequately... I LOVE ALL OF THIS! Feels like... it feels like.... like... Nintendo!!!!!
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    Amarythe
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    « Reply #154 on: September 04, 2013, 08:17:15 PM »


    How can I put this adequately... I LOVE ALL OF THIS! Feels like... it feels like.... like... Nintendo!!!!!
    That

    My friend

    Is because

    It is Nintendo. Like 97% of everything in this hacks is literally some sort of reference to a Nintendo game.
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    Super Smash Brothers: All Stars is currently looking for new recruits!
    SSB:AS is a project dedicated to filling Project M with as much canon material as possible. The aim is to cram the game with movesets, textures, stages, and easter-eggs which accurately reflect each character's abilities from their respective franchises. If you are a relatively skilled hacker with an interest in helping achieve this concept, please visit the official thread by clicking on the banner, or contact me via private message. Any help would be greatly appreciated!

    We need:
    Skilled animators, Advanced PSA specialists, Coders for Special Attacks, Proficient Modelers/Importers, Adept Stage Makers, Graphic Artists for Menus/Portraits, Play-Testers and Glitch-Finders!

    *All applicants must come equipped with their own pair of nostalgia goggles

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    « Reply #155 on: September 04, 2013, 09:34:28 PM »


    MK's FSmash animation is a little weird. I noticed something was off, and when I slowed the game down to 1/4th I saw that the sword does a really strange flickering sort of thing right at the end- it moves around randomly. DTilt on my Wii also moves forward only a minuscule amount, and I'm using 2.6B. UAir animation is a little off also, but that should be pretty low priority. DSmash, Dash Attack, and USmash are awesome btw. Don't change anything major about them.
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    GigasOverlord
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    « Reply #156 on: September 06, 2013, 05:24:05 PM »


    Just figured I'd throw in some ideas for Bowser because that is the one I am most excited for.

    A simple animation change for Jab combo to make it identical to the Drill Claw from Super Mario RPG.

    His F-Smash should be a full charged punch from Bowser's Inside Story. It just fits better and looks cool as hell.

    If possible, would it be possible to put a slight vacuum pull effect on the start of his Flame Breath before he breathes fire? More Bowser's Inside Story / Dream Team references.

    Just some other ideas/sources would be his dual shell roll from Super Mario Galaxy or his slow Fireballs from the original Super Mario Bros.
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    Amarythe
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    « Reply #157 on: September 06, 2013, 09:12:26 PM »


    MK's FSmash animation is a little weird. I noticed something was off, and when I slowed the game down to 1/4th I saw that the sword does a really strange flickering sort of thing right at the end- it moves around randomly. DTilt on my Wii also moves forward only a minuscule amount, and I'm using 2.6B. UAir animation is a little off also, but that should be pretty low priority. DSmash, Dash Attack, and USmash are awesome btw. Don't change anything major about them.
    MK's F Smash : The Animation looks fine in Brawl Box, but it bugs up in game. I don't know how to fix this problem and frankly it's much more noticeable in my True MK's Run animation.
    DTilt: OK, I'm pretty sure I know what the problem is. I'm currently using a custom hack-set which is running Brawl's roster, but Project M's PSAs. It MAY be the reason we're seeing two different things, because the true Meta Knight on my Wii works fine.

    I'm glad you like the Down Smash, because it's a little unrefined right now. It needs more knockback at the end and some more refined hitbox trajectories. If you think the Dash Attack is cool, wait and see what I have in store his Forward Special. The Up Smash is probably one of my favorite moves right now.

    His Forward Tilt will be AMAZING, but very hard to make. I wanted it to be done for this update and it just wouldn't work.

    (By the way, because of that hackset I mentioned earlier, I can now start work on my Samus PSA, which I've currently adapted to Melee's non-attack related physics. I have some extra goodies in store for her too. The only reason I haven't released my Samus hack is because I tried editing her Special attack, and it did noooooot go well. The results are ridiculously overpowered, but I'm working on it.

    Just figured I'd throw in some ideas for Bowser because that is the one I am most excited for.

    A simple animation change for Jab combo to make it identical to the Drill Claw from Super Mario RPG.

    His F-Smash should be a full charged punch from Bowser's Inside Story. It just fits better and looks cool as hell.

    If possible, would it be possible to put a slight vacuum pull effect on the start of his Flame Breath before he breathes fire? More Bowser's Inside Story / Dream Team references.

    Just some other ideas/sources would be his dual shell roll from Super Mario Galaxy or his slow Fireballs from the original Super Mario Bros.
    [censored]

    I have so many ideas and so little time. I actually love a lot of your suggestions... You know what, in honor of SSB4, I should work on my own Bowser.

    But right now I think my priorities lie with A) working on small but awesome updates for the original N64 SSB cast and B) editing the bugs currently in my released hacks.

    ...And C) sometimes I like making texture hacks.

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    Super Smash Brothers: All Stars is currently looking for new recruits!
    SSB:AS is a project dedicated to filling Project M with as much canon material as possible. The aim is to cram the game with movesets, textures, stages, and easter-eggs which accurately reflect each character's abilities from their respective franchises. If you are a relatively skilled hacker with an interest in helping achieve this concept, please visit the official thread by clicking on the banner, or contact me via private message. Any help would be greatly appreciated!

    We need:
    Skilled animators, Advanced PSA specialists, Coders for Special Attacks, Proficient Modelers/Importers, Adept Stage Makers, Graphic Artists for Menus/Portraits, Play-Testers and Glitch-Finders!

    *All applicants must come equipped with their own pair of nostalgia goggles

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    « Reply #158 on: September 06, 2013, 09:46:09 PM »


    MK's F Smash : The Animation looks fine in Brawl Box, but it bugs up in game. I don't know how to fix this problem and frankly it's much more noticeable in my True MK's Run animation.
    DTilt: OK, I'm pretty sure I know what the problem is. I'm currently using a custom hack-set which is running Brawl's roster, but Project M's PSAs. It MAY be the reason we're seeing two different things, because the true Meta Knight on my Wii works fine.

    I'm glad you like the Down Smash, because it's a little unrefined right now. It needs more knockback at the end and some more refined hitbox trajectories. If you think the Dash Attack is cool, wait and see what I have in store his Forward Special. The Up Smash is probably one of my favorite moves right now.

    His Forward Tilt will be AMAZING, but very hard to make. I wanted it to be done for this update and it just wouldn't work.

    (By the way, because of that hackset I mentioned earlier, I can now start work on my Samus PSA, which I've currently adapted to Melee's non-attack related physics. I have some extra goodies in store for her too. The only reason I haven't released my Samus hack is because I tried editing her Special attack, and it did noooooot go well. The results are ridiculously overpowered, but I'm working on it.
    Does this hack set have the same gameplay as PM with the exception of the additional characters? That'd be really fun to try out. I still kinda miss Yoshi and Samus, though Olimar is not my favorite.
    The in game animation glitches sound really bizarre, though I admittedly have no experience with Brawl Box.  And while I know DSmash in terms of utility needs some polishing, it looks really awesome so I find myself way overusing it anyway for the sake of flash. Dash Attack I like in particular because I always thought it should be a Dash Attack, rather than as a special. Samus and MK Ftilt sound interesting.
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    Amarythe
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    « Reply #159 on: September 06, 2013, 10:13:33 PM »


    Yes, the aforementioned hack set has the PM movesets, while the Brawl only characters have the Brawl moveset (sans my edited Samus).

    I can't release this hack set to the public because, again, for unknown reasons, when a weak attack (usually a series of weak attacks) hit certain (most) characters, there's a very slight chance that said character will freeze in a T pose until the enemy hits him again.

    Trust me, the animation glitches in this hack are not that noticeable. I wouldn't release a hack if the results were too screwy.
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    Super Smash Brothers: All Stars is currently looking for new recruits!
    SSB:AS is a project dedicated to filling Project M with as much canon material as possible. The aim is to cram the game with movesets, textures, stages, and easter-eggs which accurately reflect each character's abilities from their respective franchises. If you are a relatively skilled hacker with an interest in helping achieve this concept, please visit the official thread by clicking on the banner, or contact me via private message. Any help would be greatly appreciated!

    We need:
    Skilled animators, Advanced PSA specialists, Coders for Special Attacks, Proficient Modelers/Importers, Adept Stage Makers, Graphic Artists for Menus/Portraits, Play-Testers and Glitch-Finders!

    *All applicants must come equipped with their own pair of nostalgia goggles

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    « Reply #160 on: September 07, 2013, 07:34:41 AM »


    Can't Wait how you'll handle DK, he's probably the least like his games out of the original 12 (not including Falcon because he hasn't appeared playable outside of the Blue Falcon outside of Smash Bros.)
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    « Reply #161 on: September 08, 2013, 08:50:11 AM »


    Yes, the aforementioned hack set has the PM movesets, while the Brawl only characters have the Brawl moveset (sans my edited Samus).

    I can't release this hack set to the public because, again, for unknown reasons, when a weak attack (usually a series of weak attacks) hit certain (most) characters, there's a very slight chance that said character will freeze in a T pose until the enemy hits him again.

    Trust me, the animation glitches in this hack are not that noticeable. I wouldn't release a hack if the results were too screwy.

    I actually know why that is. The PM movesets are all missing DownU3 and DownD3 animations, which causes them to go into a T-Stance when hit while they're lying on the ground.

    Also, may I make a suggestion for your True Bowser? Going off of GigasOverlord's Bowser's Inside Story references, can you possibly make it so that Bowser goes into his Fury mode when he's taken a lot of damage?
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    GigasOverlord
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    « Reply #162 on: September 08, 2013, 02:29:53 PM »


    There is a Fury mode base that you can use that is on Brawl Vault already. The only thing it needs is a new Idle animation to match BiS's Fury idle.
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    « Reply #163 on: September 10, 2013, 03:09:06 PM »


    Yes, the aforementioned hack set has the PM movesets, while the Brawl only characters have the Brawl moveset (sans my edited Samus).

    I can't release this hack set to the public because, again, for unknown reasons, when a weak attack (usually a series of weak attacks) hit certain (most) characters, there's a very slight chance that said character will freeze in a T pose until the enemy hits him again.

    Trust me, the animation glitches in this hack are not that noticeable. I wouldn't release a hack if the results were too screwy.


    I want to say that this project is a great project you have going on. Also I wanted to say that Bowser's stance needs a little adjustment cause it looks a little weird. Maybe it needs to be tweaked to kind of like in this picture: http://s834.photobucket.com/user/KTH-SSBB/media/SSBB%20Pics/Bowser%20Wii%20U/RSBE01-1_zpsedb49efa.png.html?sort=3&o=6 (KTH & Nanobuds made the SSB Wii U bowser model maybe they could help with his idle stance also). Also do you plan to add Bowser's running animation from SSB4 also? Because his standard running animation never made any sense to me from Melee to Brawl. (I mean seriously WTF is he doing XD)? I'm not a critic I'm just a person who makes suggestions. Also do you think Bowser's fury mode from M&L: BiS can be incorporated as his final smash? Cause someone else posted this suggestion of it being incorporated and it sounded amazing.
    « Last Edit: September 10, 2013, 03:18:57 PM by JayJayBreezy » Logged

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    « Reply #164 on: September 10, 2013, 06:07:57 PM »


    Just a few things to say here. I LOVE these movesets, but I want to ask a few things. While I  like the idea of mixing Toon and Young Link into a simple Classic Link, The moveset seems to not have much from post-Wind Waker Toon Link. Also, I came up with a small visual edit idea for Captain Falcon. In his final smash, maybe it would be welcome to have him bump into the track's walls on the way to hit his victims. Like many a first-time F-Zero player.(haha) As far as Bowser goes, one (possibly unpopular) suggestion. It'd be a bit more accurate to replace his Up-B with a sort of '"Great Leap." In every Mario game, (mostly) Bowser goes upward by jumping, sometimes at near impossible heights. Anyways, i'm gonna cut myself off to avoid a giant wall of text here.
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