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Author Topic: Super Smash Bros. All Stars (Teaser: Lucas, Popo & Nana)  (Read 134413 times)
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Amarythe
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    « Reply #180 on: September 15, 2013, 07:14:16 PM »


    Alright kitties, there's good news, and there's bad news.
    Very good news and annoying bad news.

    The good news: I was fiddling around with Ganondorf for a while today and the results are SPECTACULAR.

    The bad news: My SD card is acting up right now and deleted my fitganon.pac!! So now I have to redownload the Project M version... and redo all the PSA stuff...

    What's awesome about this, though, is that the hack is still fun to play with in it's current state; only hacked animations, no property changes. That means when I DO finish, it'll be AWESOME!
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    Super Smash Brothers: All Stars is currently looking for new recruits!
    SSB:AS is a project dedicated to filling Project M with as much canon material as possible. The aim is to cram the game with movesets, textures, stages, and easter-eggs which accurately reflect each character's abilities from their respective franchises. If you are a relatively skilled hacker with an interest in helping achieve this concept, please visit the official thread by clicking on the banner, or contact me via private message. Any help would be greatly appreciated!

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    « Reply #181 on: September 16, 2013, 09:40:15 AM »


    Alright kitties, there's good news, and there's bad news.
    Very good news and annoying bad news.

    The good news: I was fiddling around with Ganondorf for a while today and the results are SPECTACULAR.

    The bad news: My SD card is acting up right now and deleted my fitganon.pac!! So now I have to redownload the Project M version... and redo all the PSA stuff...

    What's awesome about this, though, is that the hack is still fun to play with in it's current state; only hacked animations, no property changes. That means when I DO finish, it'll be AWESOME!
    Well, that sucks. Sounds great, though. Since you're already remaking the version without property changes, maybe you could release both versions? I like Ganon's playstyle as it is, but I'd really like to see what you've come up with.
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    « Reply #182 on: September 17, 2013, 07:40:33 PM »


    Alright kitties, there's good news, and there's bad news.
    Very good news and annoying bad news.

    The good news: I was fiddling around with Ganondorf for a while today and the results are SPECTACULAR.

    The bad news: My SD card is acting up right now and deleted my fitganon.pac!! So now I have to redownload the Project M version... and redo all the PSA stuff...

    What's awesome about this, though, is that the hack is still fun to play with in it's current state; only hacked animations, no property changes. That means when I DO finish, it'll be AWESOME!

    Quick thing to ask, when will Bowser's expected changes be made. I'm sorry if I sound a bit rushy but I just want to know when will he be worked on. Also I'm hearing you are working on Ganondorf so does that mean he will have his sword like he did in Twilight Princess and actually fight like a dark sorcerer cause I mean he uses magic and a sword, why is he using his fists?
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    Amarythe
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    « Reply #183 on: September 20, 2013, 07:52:35 PM »


    Well, that sucks. Sounds great, though. Since you're already remaking the version without property changes, maybe you could release both versions? I like Ganon's playstyle as it is, but I'd really like to see what you've come up with.
    I can't really do that. You see, changing the animations themselves changes Ganon's playstyle drastically. It would defeat the purpose. I said that the WIP Hack was fun to play, but not that it worked. It's fun for me because it gives me a taste of what I'm going to accomplish; it gives me a glimpse of the finished product. As it stands releasing the hack at its currently quality is simply unacceptable.

    Quick thing to ask, when will Bowser's expected changes be made. I'm sorry if I sound a bit rushy but I just want to know when will he be worked on.
    Don't worry about asking about my updates! Actually, all this talk about Bowser has got me REALLY excited to make some of his major changes. So excited in fact...

    ...That True Bowser V1 is now released in the Vault!!

    That's right kitties! All this talk about Bowser has inspired me to expand on my current Bowser hack. And I must say, the results are pretty incredible! The updates are minor... only three things have been added. However, I should stress that the changes are rather significant.

    Bowser's IDLE stance has been greatly refined. It now looks MUCH more like it's SSB4 equivalent. The first update for the IDLE stance was OK, but THIS is MUCH closer to the SSB4 version.
    Bowser's RUN animation has also been changed to reflect his SSB4 equivalent. But I need to stress, this is a VERY unrefined animation. In fact, I only included it in the hack because I was so eager to release this version of Bowser, which includes...
    ...A brand new, totally awesome Forward Smash! This move is based on Bowser's Standard attack from Mario & Luigi: Bowser's Inside Story. Seriously, I really can't stress just how awesome this new move is. The only truly different aspect to it is the animation; and that's the beauty of it! You see, I made it so that the properties of the Forward Smash itself went unchanged. That is to say, you don't really have to "relearn" the move in order to use it! The Speed and Power of the attack are roughly the same.

    SERIOUSLY, I CANNOT stress how awesome this Forward Smash is. I admit, in slow motion the hack is slightly strange; but that's true for a lot of my hacks. At standard speed the move looks really awesome. I'll be refining this animation in the future, too.

    Also I'm hearing you are working on Ganondorf so does that mean he will have his sword like he did in Twilight Princess and actually fight like a dark sorcerer cause I mean he uses magic and a sword, why is he using his fists?
    There is already a PSA released that allows Ganondorf to toggle through both his normal and beam sword movesets. BUT, I intend on taking this hack and expanding the True hack off of it. That is to say; Yes, he will have not only a Sword based moveset, but a standard Ganondorf True hack as well. You'll be able to switch in-between them through the use of Taunts. I was planning on releasing a "teaser" Ganondorf in tandem with my new Bowser hack, but I'm afraid certain problems with Bowser have slowed my progress. I'll give you a hint of his new skills next.
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    SSB:AS is a project dedicated to filling Project M with as much canon material as possible. The aim is to cram the game with movesets, textures, stages, and easter-eggs which accurately reflect each character's abilities from their respective franchises. If you are a relatively skilled hacker with an interest in helping achieve this concept, please visit the official thread by clicking on the banner, or contact me via private message. Any help would be greatly appreciated!

    We need:
    Skilled animators, Advanced PSA specialists, Coders for Special Attacks, Proficient Modelers/Importers, Adept Stage Makers, Graphic Artists for Menus/Portraits, Play-Testers and Glitch-Finders!

    *All applicants must come equipped with their own pair of nostalgia goggles

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    « Reply #184 on: September 21, 2013, 04:52:40 PM »


    I came up with a REAL suggestion for true Falcon. Why not restore some of his de-cloned Brawl moves in Project M?  Smiley
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    « Reply #185 on: September 21, 2013, 05:00:44 PM »


    was going to download dat ganon but since its for PM...
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    Amarythe
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    « Reply #186 on: September 21, 2013, 06:29:09 PM »


    I came up with a REAL suggestion for true Falcon. Why not restore some of his de-cloned Brawl moves in Project M?  Smiley
    Heh? I'm not quite sure I take your meaning. Care to explain?

    was going to download dat ganon but since its for PM...
    If you don't want to download Project M, in all honesty, it's not ALL that strange feeling even in standard Brawl, so maybe you should re-consider. He'll be overpowered by comparison, but honestly it's better than having an almost unusable, awful, bottom-feeder-tier Ganondorf.


    So.

    True Bowser (8%) is now in the Vault!
    True Captain Falcon (100%) is now in the Vault!
    True Ganondorf (33%) is now in the Vault!


    WUT. Three updates at once?! And one hack at 100%?!!?!!?!? I know what you're thinking; "He's a mad-man... A MAD-MAN!"

    OK, so three updates sounds like a lot of material... but the thing is, Bowser and Captain Falcon's updates are rather minor. But hey, this is still a really significant boost in progress!!

    About Bowser... This update really isn't all that complicated. In fact, his new Dash has been removed. You see, the animation was pretty sub-par and the only reason I included it was because I saved his Dash animation and didn't have a back-up to replace it with once I found out it sucked in-game. So what's new? His Forward Smash no longer has the explosive effect, and I fixed a bug that wasn't letting one of his feet come off the ground, like in his animation. That's it!

    You may have noticed Captain Falcon is at 100%! Yes, he is, in fact, totally completed! But... here's the thing. The only reason I finished him so quickly? I only had two changes planned for him! But hey; this hack is still pretty awesome. He has a brand-new Up Tilt... or should he say, a retro move has returned from Smash 64! Why did I do this? To de-clone the move, of course! And that's not all... his Forward Smash has been changed to reflect it's SSB64 equivalent! More de-cloning action!! Can I get a "hhhYESZ!1"?

    And last but certainly not least, we have ourselves a brand-spankin' new Ganondorf. Now THIS is the REAL update. He's more than halfway de-cloned, and a third of the way completed!! Now, this is merely the first update, so there's a little tweaking left to be done... but all in all, this new moveset is AWESOME! Here's the full run-down:
    Now, when he dashes... he's flying through the air!! MADNESS. And why not? He's a flippin' warlock!
    His Up Smash has been de-cloned. Now, Ganondorf blasts his foe with a massive, magical, electric explosion! But use it wisely; the foe has to be positioned above you, or the move misses completely! But when the hitbox connects? Oh boy, the results are... simply shhhhhocking.
    His NAir de-cloned to a powerful sweeping kick. It's slow, and the hitbox lasts for only a second, but it's got it's perks. The attack sends you opponent diagonally downwards; which means, with a proper set up, you can spike the opponent while you're still on-stage!! Smashing.
    FAir... re-cloned? Now he does Falcon's Knee attack. This move is WAY more fitting for Ganondorf than it is for Falcon... but I knew the backlash would be intense if I took it away from Falcon. So... why not give 'em both the attack? And hey, don't complain!! For this one re-cloned move, there are five new ones!
    BAir changed to former FAir, to not only de-clone the move, but to keep his former FAir in the game. I love this move too much to let it go. Now has electrical properties!
    UAir de-cloned into a double-kick... his former Up Smash! It's tough connecting both hits... but boy, if you do, the opponent will be in some serious pain.
    DAir visually de-cloned with new animation. The properties are the same!... except the animation makes it slightly harder to land. But who am I kidding? This move was way too easy to land before I changed it.

    Have fun, kitties. This should satisfy y'all for a while...



    So what's next? Little easter eggs here and there for certain characters... some looooong-overdue tweaks to the first four characters who were released... and then Mario. I can't believe I haven't released a True Mario yet...
    « Last Edit: September 21, 2013, 08:25:07 PM by Amarythe » Logged


    Super Smash Brothers: All Stars is currently looking for new recruits!
    SSB:AS is a project dedicated to filling Project M with as much canon material as possible. The aim is to cram the game with movesets, textures, stages, and easter-eggs which accurately reflect each character's abilities from their respective franchises. If you are a relatively skilled hacker with an interest in helping achieve this concept, please visit the official thread by clicking on the banner, or contact me via private message. Any help would be greatly appreciated!

    We need:
    Skilled animators, Advanced PSA specialists, Coders for Special Attacks, Proficient Modelers/Importers, Adept Stage Makers, Graphic Artists for Menus/Portraits, Play-Testers and Glitch-Finders!

    *All applicants must come equipped with their own pair of nostalgia goggles

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    « Reply #187 on: September 21, 2013, 07:14:02 PM »


    If you ever make a "True Wario" I have a few animations you can use based on his Wario World moves (D-air, F-air from SM64DS, and a rolling dash attack from Wario Land 2/3).

    Also, True Falcon needs his N64 N-air.
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    PseudoTypical
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    « Reply #188 on: September 21, 2013, 08:22:36 PM »


    True Bowser (8%) is now in the Vault!
    True Captain Falcon (100%) is now in the Vault!
    True Ganondorf (33%) is now in the Vault!

    WUT. Three updates at once?! And one hack at 100%?!!?!!?!? I know what you're thinking; "He's a mad-man... A MAD-MAN!"

    OK, so three updates sounds like a lot of material... but the thing is, Bowser and Captain Falcon's updates are rather minor. But hey, this is still a really significant boost in progress!!

    About Bowser... This update really isn't all that complicated. In fact, his new Dash has been removed. You see, the animation was pretty sub-par and the only reason I included it was because I saved his Dash animation and didn't have a back-up to replace it with once I found out it sucked in-game. So what's new? His Forward Smash no longer has the explosive effect, and I fixed a bug that wasn't letting one of his feet come off the ground, like in his animation. That's it!

    You may have noticed Captain Falcon is at 100%! Yes, he is, in fact, totally completed! But... here's the thing. The only reason I finished him so quickly? I only had two changes planned for him! But hey; this hack is still pretty awesome. He has a brand-new Up Tilt... or should he say, a retro move has returned from Smash 64! Why did I do this? To de-clone the move, of course! And that's not all... his Forward Smash has been changed to reflect it's SSB64 equivalent! More de-cloning action!! Can I get a "hhhYESZ!1"?

    And last but certainly not least, we have ourselves a brand-spankin' new Ganondorf. Now THIS is the REAL update. He's more than halfway de-cloned, and a third of the way completed!! Now, this is merely the first update, so there's a little tweaking left to be done... but all in all, this new moveset is AWESOME! Here's the full run-down:
    Now, when he dashes... he's flying through the air!! MADNESS. And why not? He's a flippin' warlock!
    His Up Smash has been de-cloned. Now, Ganondorf blasts his foe with a massive, magical, electric explosion! But use it wisely; the foe has to be positioned above you, or the move misses completely! But when the hitbox connects? Oh boy, the results are... simply shhhhhocking.
    His NAir de-cloned to a powerful sweeping kick. It's slow, and the hitbox lasts for only a second, but it's got it's perks. The attack sends you opponent diagonally downwards; which means, with a proper set up, you can spike the opponent while you're still on-stage!! Smashing.
    FAir... re-cloned? Now he does Falcon's Knee attack. This move is WAY more fitting for Ganondorf than it is for Falcon... but I knew the backlash would be intense if I took it away from Falcon. So... why not give 'em both the attack? And hey, don't complain!! For this one re-cloned move, there are five new ones!
    BAir changed to former FAir, to not only de-clone the move, but to keep his former FAir in the game. I love this move too much to let it go. Now has electrical properties!
    UAir de-cloned into a double-kick... his former Up Smash! It's tough connecting both hits... but boy, if you do, the opponent will be in some serious pain.
    DAir visually de-cloned with new animation. The properties are the same!... except the animation makes it slightly harder to land. But who am I kidding? This move was way too easy to land before I changed it.

    Have fun, kitties. This should satisfy y'all for a while...



    So what's next? Little easter eggs here and there for certain characters... some looooong-overdue tweaks to the first four characters who were released... and then Mario. I can't believe I haven't released a True Mario yet...
    You've been busy!

    I'll definitely be trying out all of these. My only gripe is about those darn cape problems with Ganon, but those are in everything that's ever existed in hacking.

    CF sounds sweet, Bowser sounds better than that, and Ganon sounds intense (although I really do like Ganon now).

    I'm really curious what'll happen with Mario. After him, do you know who's next on the agenda?
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    Amarythe
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    « Reply #189 on: September 21, 2013, 08:28:13 PM »


    I'll definitely be trying out all of these. My only gripe is about those darn cape problems with Ganon, but those are in everything that's ever existed in hacking.

    I'm really curious what'll happen with Mario. After him, do you know who's next on the agenda?
    Yes yes, cape problems are the issue with Ganondorf. BUT I reassure you these will be addressed in future updates.

    I promised my best friend I would work on Lucas (his favorite Character)... Aside from that, I'm really not sure.
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    SSB:AS is a project dedicated to filling Project M with as much canon material as possible. The aim is to cram the game with movesets, textures, stages, and easter-eggs which accurately reflect each character's abilities from their respective franchises. If you are a relatively skilled hacker with an interest in helping achieve this concept, please visit the official thread by clicking on the banner, or contact me via private message. Any help would be greatly appreciated!

    We need:
    Skilled animators, Advanced PSA specialists, Coders for Special Attacks, Proficient Modelers/Importers, Adept Stage Makers, Graphic Artists for Menus/Portraits, Play-Testers and Glitch-Finders!

    *All applicants must come equipped with their own pair of nostalgia goggles

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    « Reply #190 on: September 21, 2013, 08:42:09 PM »


    Yes yes, cape problems are the issue with Ganondorf. BUT I reassure you these will be addressed in future updates.

    I promised my best friend I would work on Lucas (his favorite Character)... Aside from that, I'm really not sure.
    Oh, good! I figured they wouldn't be since they're supposedly they're a huge pain in the neck. You have my sympathies.

    Cool. If I could recommend, Sonic. He's got a couple things from Battle, and of course his spins/HA, but he needs some reviving, especially since he's not been looking good recently... He's got enough material that it could be fun, too. Someone made this SSB4 moveset list a while back:

    http://www.smashboards.com/threads/make-your-move-11-its-over-duder.312410/page-12#post-13741531
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    Amarythe
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    « Reply #191 on: September 22, 2013, 09:11:36 AM »


    Ganondorf has received a minor tweak update, his DAir has a new animation. Not all that different though, so don't sweat it.

    And dmick, about Sonic... I'm afraid he's very low priority right now, for a multitude of reasons. A) I have never been a fan of the Sonic series at all, and have never beaten a single Sonic game let alone played one for any significant amount of time. This means... I have almost no knowledge of Sonic's history or abilities or properties etc. etc. etc. B) Sonic is a Third-Party character, meaning he will be one of the very last things modified.

    I really hate to disappoint since there are loads of Sonic fans, but I really just don't have the knowledge or commitment to work on Sonic yet. I may make a Teaser hack for him... but so far my only idea would be to change his run animation and significantly decrease his acceleration (the way he runs in his games)
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    SSB:AS is a project dedicated to filling Project M with as much canon material as possible. The aim is to cram the game with movesets, textures, stages, and easter-eggs which accurately reflect each character's abilities from their respective franchises. If you are a relatively skilled hacker with an interest in helping achieve this concept, please visit the official thread by clicking on the banner, or contact me via private message. Any help would be greatly appreciated!

    We need:
    Skilled animators, Advanced PSA specialists, Coders for Special Attacks, Proficient Modelers/Importers, Adept Stage Makers, Graphic Artists for Menus/Portraits, Play-Testers and Glitch-Finders!

    *All applicants must come equipped with their own pair of nostalgia goggles

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    « Reply #192 on: September 22, 2013, 09:39:36 AM »


    And dmick, about Sonic... I'm afraid he's very low priority right now, for a multitude of reasons. A) I have never been a fan of the Sonic series at all, and have never beaten a single Sonic game let alone played one for any significant amount of time. This means... I have almost no knowledge of Sonic's history or abilities or properties etc. etc. etc. B) Sonic is a Third-Party character, meaning he will be one of the very last things modified.

    I really hate to disappoint since there are loads of Sonic fans, but I really just don't have the knowledge or commitment to work on Sonic yet. I may make a Teaser hack for him... but so far my only idea would be to change his run animation and significantly decrease his acceleration (the way he runs in his games)
    That makes a lot of sense. Don't worry about disappointing anyone, it's your stuff. lol

    The whole classic acceleration thing would probably ruin him as a character, though, since he relies on speed so much.
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    « Reply #193 on: September 22, 2013, 09:52:19 AM »


    The whole classic acceleration thing would probably ruin him as a character, though, since he relies on speed so much.
    I know; it won't TOTALLY reflect how slow he accelerates in-game, than he'd easily be one of the slowest runners in Smash. Just kind of a brief easter egg sort of thing... it'll last like half a second.

    If I even decide to do it.

    OR I can actually make it so that after a certain span of time, his Walk animation goes straight into his Dash animation!! That actually sounds a whole lot better...
    « Last Edit: September 22, 2013, 09:53:17 AM by Amarythe » Logged


    Super Smash Brothers: All Stars is currently looking for new recruits!
    SSB:AS is a project dedicated to filling Project M with as much canon material as possible. The aim is to cram the game with movesets, textures, stages, and easter-eggs which accurately reflect each character's abilities from their respective franchises. If you are a relatively skilled hacker with an interest in helping achieve this concept, please visit the official thread by clicking on the banner, or contact me via private message. Any help would be greatly appreciated!

    We need:
    Skilled animators, Advanced PSA specialists, Coders for Special Attacks, Proficient Modelers/Importers, Adept Stage Makers, Graphic Artists for Menus/Portraits, Play-Testers and Glitch-Finders!

    *All applicants must come equipped with their own pair of nostalgia goggles

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    « Reply #194 on: September 22, 2013, 09:58:57 AM »


    I know; it won't TOTALLY reflect how slow he accelerates in-game, than he'd easily be one of the slowest runners in Smash. Just kind of a brief easter egg sort of thing... it'll last like half a second.

    If I even decide to do it.

    OR I can actually make it so that after a certain span of time, his Walk animation goes straight into his Dash animation!! That actually sounds a whole lot better...
    Yeah, I think that's better, so long as it's pretty controllable.
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