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Author Topic: Super Smash Bros. All Stars (Teaser: Lucas, Popo & Nana)  (Read 347710 times)
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SnatoWhato
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« Reply #225 on: October 05, 2013, 03:23:25 PM »



Dr. Mario has also been announced for Project M. I fully intend on replacing him with a muuuuuch more worthwhile character(s).


OMG YES! I hate that they're gonna waste a slot on Dr. Mario! I have Dr. Mario as a costume for regular Mario. And didn't they say they took the both of them and fused them into one?

I can see why, though. They don't want to seem like they're competing with Smash 4. It still grinds my gears.

And thanks. I used the CSPs for the other characters too, but since they had more to show off than Bowser, I didn't see the need to show them.. for time's sake. And that finish in Ike's video was perfect. lol I wouldn't change anything about that Up Smash. Or Bowser's Forward Smash. It's hard to land, but it is such a powerful feeling when it connects. Kind of a psuedo-Falcon Punch. xD
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« Reply #226 on: October 05, 2013, 04:12:31 PM »


Dr. Mario has also been announced for Project M. I fully intend on replacing him with a muuuuuch more worthwhile character(s).
Dr. Mario's only going to be an alternate costume to Normal Mario and will be using a different engine from Roy.  Just going to let you know.
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Amarythe
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    « Reply #227 on: October 05, 2013, 05:13:01 PM »


    Dr. Mario's only going to be an alternate costume to Normal Mario and will be using a different engine from Roy.  Just going to let you know.
    Nevermind then.

    Post Merge: October 05, 2013, 05:25:57 PM
    OMG YES! I hate that they're gonna waste a slot on Dr. Mario! I have Dr. Mario as a costume for regular Mario. And didn't they say they took the both of them and fused them into one?
    They kind of fused them, but the only way I notice it is with the Forward Air. It's much more like Dr. Mario's, a change I intend on fixing.

    I can see why, though. They don't want to seem like they're competing with Smash 4. It still grinds my gears.
    That's why I'm here.

    And that finish in Ike's video was perfect. lol I wouldn't change anything about that Up Smash.
    I just finished some minor tweaks on his Up Smash, it's untested but it'll improve the move even more.

    I also just finished a new Up Taunt, and made a series of other small changes.

    Or Bowser's Forward Smash. It's hard to land, but it is such a powerful feeling when it connects. Kind of a psuedo-Falcon Punch. xD
    The best part is when the super armor kicks in. If Ike counters the move, Bowser takes a ton of damage but doesn't flinch at all. xD
    « Last Edit: October 05, 2013, 05:26:59 PM by Amarythe » Logged


    Super Smash Brothers: All Stars is currently looking for new recruits!
    SSB:AS is a project dedicated to filling Project M with as much canon material as possible. The aim is to cram the game with movesets, textures, stages, and easter-eggs which accurately reflect each character's abilities from their respective franchises. If you are a relatively skilled hacker with an interest in helping achieve this concept, please visit the official thread by clicking on the banner, or contact me via private message. Any help would be greatly appreciated!

    We need:
    Skilled animators, Advanced PSA specialists, Coders for Special Attacks, Proficient Modelers/Importers, Adept Stage Makers, Graphic Artists for Menus/Portraits, Play-Testers and Glitch-Finders!

    *All applicants must come equipped with their own pair of nostalgia goggles

    SnatoWhato
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    « Reply #228 on: October 06, 2013, 11:02:13 PM »


    SHOW ME YOUR MOVES!!

    SSB Project M: True Captain Falcon [110%]
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    Amarythe
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    « Reply #229 on: October 07, 2013, 04:56:18 AM »


    Remember how Is aid MArio was next?...

    ...Yeah, so I'm near finished with some tiny updates for Ike Bowser and a fix for Meta Knight's D Tilt.
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    Super Smash Brothers: All Stars is currently looking for new recruits!
    SSB:AS is a project dedicated to filling Project M with as much canon material as possible. The aim is to cram the game with movesets, textures, stages, and easter-eggs which accurately reflect each character's abilities from their respective franchises. If you are a relatively skilled hacker with an interest in helping achieve this concept, please visit the official thread by clicking on the banner, or contact me via private message. Any help would be greatly appreciated!

    We need:
    Skilled animators, Advanced PSA specialists, Coders for Special Attacks, Proficient Modelers/Importers, Adept Stage Makers, Graphic Artists for Menus/Portraits, Play-Testers and Glitch-Finders!

    *All applicants must come equipped with their own pair of nostalgia goggles

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    « Reply #230 on: October 11, 2013, 04:42:27 PM »


    That Young Link should be called Toon Link. He doesn't take a single move from non Sprite or Toon Link. Young Link would be considered the N64 era and the gbc games. I guess Alttp could count? but this TL takes pretty much moves from WW onward.
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    Amarythe
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    « Reply #231 on: October 12, 2013, 08:20:36 AM »


    I find the name "Toon" Link incredibly silly. Young Link just makes sense. And...

    Young Link's Jab, Side Tilt, Dash Attack, Down Tilt, WIP Down Smash, UAir, (and eventually all of his specials) are from classic or otherwise non-Toon games. That's 10 things... plus the Roc's Feather jump I haven't added but that's a tiny detail.
    But only his Forward Smash, WIP Up Tilt, WIP Up Smash, NAir, FAir, and maybe BAir and DAir can be considered Toon attacks. (DAir because it appeared in Minish Cap which is a Toon game)

    It's REAL close, but classic Link shines through in this hack just a tad more. AND, while it makes sense to describe all of these attacks as "Young Link" attacks, you wouldn't be able to call all of these "Toon Link" attacks because they aren't. I really hate the name Toon Link, haha.
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    Super Smash Brothers: All Stars is currently looking for new recruits!
    SSB:AS is a project dedicated to filling Project M with as much canon material as possible. The aim is to cram the game with movesets, textures, stages, and easter-eggs which accurately reflect each character's abilities from their respective franchises. If you are a relatively skilled hacker with an interest in helping achieve this concept, please visit the official thread by clicking on the banner, or contact me via private message. Any help would be greatly appreciated!

    We need:
    Skilled animators, Advanced PSA specialists, Coders for Special Attacks, Proficient Modelers/Importers, Adept Stage Makers, Graphic Artists for Menus/Portraits, Play-Testers and Glitch-Finders!

    *All applicants must come equipped with their own pair of nostalgia goggles

    Akeno/Archer
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    « Reply #232 on: October 12, 2013, 09:36:55 AM »


    (DAir because it appeared in Minish Cap which is a Toon game)
    Well, it also appears in Wind Waker as the final counter in the final battle against Ganondorf, when you jump and thrust the sword in his head...
    I find the name "Toon" Link incredibly silly. Young Link just makes sense. And...

    Young Link's Jab, Side Tilt, Dash Attack, Down Tilt, WIP Down Smash, UAir, (and eventually all of his specials) are from classic or otherwise non-Toon games. That's 10 things... plus the Roc's Feather jump I haven't added but that's a tiny detail.
    But only his Forward Smash, WIP Up Tilt, WIP Up Smash, NAir, FAir, and maybe BAir and DAir can be considered Toon attacks.
    It's REAL close, but classic Link shines through in this hack just a tad more. AND, while it makes sense to describe all of these attacks as "Young Link" attacks, you wouldn't be able to call all of these "Toon Link" attacks because they aren't. I really hate the name Toon Link, haha.
    Toon Link is cool as a name, and Young Link feels a bit too "old" imo...
    « Last Edit: October 12, 2013, 09:39:52 AM by Akeno-sempai DARKBLISS » Logged

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    Kienamaru
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    « Reply #233 on: October 12, 2013, 04:45:41 PM »


    I find the name "Toon" Link incredibly silly. Young Link just makes sense. And...

    Young Link's Jab, Side Tilt, Dash Attack, Down Tilt, WIP Down Smash, UAir, (and eventually all of his specials) are from classic or otherwise non-Toon games. That's 10 things... plus the Roc's Feather jump I haven't added but that's a tiny detail.
    But only his Forward Smash, WIP Up Tilt, WIP Up Smash, NAir, FAir, and maybe BAir and DAir can be considered Toon attacks. (DAir because it appeared in Minish Cap which is a Toon game)

    It's REAL close, but classic Link shines through in this hack just a tad more. AND, while it makes sense to describe all of these attacks as "Young Link" attacks, you wouldn't be able to call all of these "Toon Link" attacks because they aren't. I really hate the name Toon Link, haha.

    I could argue that every classic attack aside of his thrust was remade in Toon styled games such as MC or FSA. I probably shouldn't though.
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    « Reply #234 on: October 12, 2013, 09:59:46 PM »


    Hey, speaking of Toon Link, I'm not sure if you know this, but the collisions on his Pegasus Boots attack do not go on infinitely like the animation. They end at the same time they used to before you fixed the attack. And if you do fix it, mind telling me? I'm trying to give Wario his Dash Attack from Wario Land 4, but he's having the same problem as Toon Link.
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    Amarythe
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    « Reply #235 on: October 24, 2013, 06:24:33 PM »


    Toon Link's Pegasus Dash, since the last update, does in fact go infinitely.

    ...Although there's a chance I forgot to replace the file with the update. Can anyone else confirm that the Pegasus Dash is limited like he's saying? It works as intended on my end.

    Also, sorry for the current hiatus. It's been weeks since I've released anything. I've geared my attention towards major updates for my Nostalgia project, in preparation for my first release of Super Smash Bros. All Stars (the name of my WIP ultimate hack-pack).

    This means that, when released, the first version of the pack will include textures for every single character. I intend on giving each character (when applicable) two textures: The look of their FIRST appearance in a video game, and the look of their LATEST appearance in a video game.

    Adding finishing touches to Marth, Lucas, and Peach.

    And MAN does Marth look good. Like... dude. DUDE.
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    Super Smash Brothers: All Stars is currently looking for new recruits!
    SSB:AS is a project dedicated to filling Project M with as much canon material as possible. The aim is to cram the game with movesets, textures, stages, and easter-eggs which accurately reflect each character's abilities from their respective franchises. If you are a relatively skilled hacker with an interest in helping achieve this concept, please visit the official thread by clicking on the banner, or contact me via private message. Any help would be greatly appreciated!

    We need:
    Skilled animators, Advanced PSA specialists, Coders for Special Attacks, Proficient Modelers/Importers, Adept Stage Makers, Graphic Artists for Menus/Portraits, Play-Testers and Glitch-Finders!

    *All applicants must come equipped with their own pair of nostalgia goggles

    Nezha B. Rose
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    « Reply #236 on: October 25, 2013, 04:39:00 AM »


    Hey Amarythe, some of your BV uploads beenreported for not having in game pictures, witch is noobish, but you can use some of the vids SnatoWhato did, to avoid them annoying reports :B
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    Amarythe
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    « Reply #237 on: October 25, 2013, 04:53:42 AM »


    I've noticed >_> I've already talked to the Mods and my Gifs are more than enough to showcase the PSA, lol. Why the heck would they want in game PICTURES of animation hacks? xD

    I'll be putting his videos in the description, haha. I should have done that AGES ago, I'm sure my hacks would have way more downloads if I did... Also have to update the OP this weekend...
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    Super Smash Brothers: All Stars is currently looking for new recruits!
    SSB:AS is a project dedicated to filling Project M with as much canon material as possible. The aim is to cram the game with movesets, textures, stages, and easter-eggs which accurately reflect each character's abilities from their respective franchises. If you are a relatively skilled hacker with an interest in helping achieve this concept, please visit the official thread by clicking on the banner, or contact me via private message. Any help would be greatly appreciated!

    We need:
    Skilled animators, Advanced PSA specialists, Coders for Special Attacks, Proficient Modelers/Importers, Adept Stage Makers, Graphic Artists for Menus/Portraits, Play-Testers and Glitch-Finders!

    *All applicants must come equipped with their own pair of nostalgia goggles

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    « Reply #238 on: October 25, 2013, 06:40:28 PM »


    I'm sure my hacks would have way more downloads if I did...

    Indeed they would ^.^ just let the people that are too lazy to see the thread (or unsure of what this is about) look at the video, then you'll have a download spike in no time. Plus those vids are good quality to boot.
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    Amarythe
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    « Reply #239 on: October 25, 2013, 08:16:05 PM »


    The videos themselves are good quality...

    But TRUST me, if it were me behind that controller, the vids would be awesome. They'd show the true potential/changes of the hacks. As the hack creator, I know how to show off the new stuff: plus, I'm CRAZY good at this game.

    Good gameplay = psychologically positive connotation = moar downloads. Lol.

    Not to say Snato is bad at all, haha!
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    Super Smash Brothers: All Stars is currently looking for new recruits!
    SSB:AS is a project dedicated to filling Project M with as much canon material as possible. The aim is to cram the game with movesets, textures, stages, and easter-eggs which accurately reflect each character's abilities from their respective franchises. If you are a relatively skilled hacker with an interest in helping achieve this concept, please visit the official thread by clicking on the banner, or contact me via private message. Any help would be greatly appreciated!

    We need:
    Skilled animators, Advanced PSA specialists, Coders for Special Attacks, Proficient Modelers/Importers, Adept Stage Makers, Graphic Artists for Menus/Portraits, Play-Testers and Glitch-Finders!

    *All applicants must come equipped with their own pair of nostalgia goggles

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