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Author Topic: Super Smash Bros. All Stars (Teaser: Lucas, Popo & Nana)  (Read 347700 times)
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Green Mii
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« Reply #240 on: October 25, 2013, 09:48:49 PM »


Toon Link's Pegasus Dash, since the last update, does in fact go infinitely.

...Although there's a chance I forgot to replace the file with the update. Can anyone else confirm that the Pegasus Dash is limited like he's saying? It works as intended on my end.

Also, sorry for the current hiatus. It's been weeks since I've released anything. I've geared my attention towards major updates for my Nostalgia project, in preparation for my first release of Super Smash Bros. All Stars (the name of my WIP ultimate hack-pack).

This means that, when released, the first version of the pack will include textures for every single character. I intend on giving each character (when applicable) two textures: The look of their FIRST appearance in a video game, and the look of their LATEST appearance in a video game.

Adding finishing touches to Marth, Lucas, and Peach.

And MAN does Marth look good. Like... dude. DUDE.

The animation works fine; it's the hitboxes that aren't working. The collisions work for like a second, but stop right after even though the animation is still going on.
And I seriously can't wait for that pack of yours. Especially since your making your Marth sound amazing. IT BETTER BE AWESOME. lol
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Amarythe
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    « Reply #241 on: October 26, 2013, 07:26:31 AM »


    OH! It's been changed to a one hit move. It'll have more OOOMPH by the next update.

    So if the hitbox connects on one enemy, it won't hit an enemy standing farther back when Link gets to them? If that's the case, that's a problem...
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    Super Smash Brothers: All Stars is currently looking for new recruits!
    SSB:AS is a project dedicated to filling Project M with as much canon material as possible. The aim is to cram the game with movesets, textures, stages, and easter-eggs which accurately reflect each character's abilities from their respective franchises. If you are a relatively skilled hacker with an interest in helping achieve this concept, please visit the official thread by clicking on the banner, or contact me via private message. Any help would be greatly appreciated!

    We need:
    Skilled animators, Advanced PSA specialists, Coders for Special Attacks, Proficient Modelers/Importers, Adept Stage Makers, Graphic Artists for Menus/Portraits, Play-Testers and Glitch-Finders!

    *All applicants must come equipped with their own pair of nostalgia goggles

    Green Mii
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    « Reply #242 on: October 26, 2013, 12:17:30 PM »


    OH! It's been changed to a one hit move. It'll have more OOOMPH by the next update.

    So if the hitbox connects on one enemy, it won't hit an enemy standing farther back when Link gets to them? If that's the case, that's a problem...
    The latter is the problem. One hit on one enemy and it doesn't work on an another.
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    zeldadove
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    « Reply #243 on: October 27, 2013, 03:08:59 PM »


    will you have the great fairy in the toon link PSA
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    Amarythe
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    « Reply #244 on: October 27, 2013, 03:22:43 PM »


    will you have the great fairy in the toon link PSA
    Of course not, I don't even know how that would work/what you'd want out of that.

    Not to sound rude. This hack set is very strict in its mission statement. Don't be afraid to make request though.
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    Super Smash Brothers: All Stars is currently looking for new recruits!
    SSB:AS is a project dedicated to filling Project M with as much canon material as possible. The aim is to cram the game with movesets, textures, stages, and easter-eggs which accurately reflect each character's abilities from their respective franchises. If you are a relatively skilled hacker with an interest in helping achieve this concept, please visit the official thread by clicking on the banner, or contact me via private message. Any help would be greatly appreciated!

    We need:
    Skilled animators, Advanced PSA specialists, Coders for Special Attacks, Proficient Modelers/Importers, Adept Stage Makers, Graphic Artists for Menus/Portraits, Play-Testers and Glitch-Finders!

    *All applicants must come equipped with their own pair of nostalgia goggles

    Akeno/Archer
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    « Reply #245 on: October 27, 2013, 03:36:19 PM »


    Of course not, I don't even know how that would work/what you'd want out of that.

    Not to sound rude. This hack set is very strict in its mission statement. Don't be afraid to make request though.
    Well... Project Z got a model of the great fairy... You just have to replace an effect from the FitCharacter.pac or the MotionEtc, and do the animations needed...
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    « Reply #246 on: October 27, 2013, 03:40:22 PM »


    its cool, i just saw you were making it with wind waker parts

    and i don't what to do with it, i rigged the bottom arms to
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    Akeno/Archer
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    « Reply #247 on: October 27, 2013, 04:07:35 PM »


    its cool, i just saw you were making it with wind waker parts

    and i don't what to do with it, i rigged the bottom arms to
    What do you mean? You were saying the OoT one?
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    "Atone for my sins? I don't have any sins to atone for nor have I forced such a meaningless concept on anyone." -Archer
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    « Reply #248 on: October 27, 2013, 04:12:32 PM »


    the wind waker model
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    « Reply #249 on: October 27, 2013, 04:16:34 PM »


    the wind waker model
    Well... I said we have it, imported, rigged, and such...
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    "Atone for my sins? I don't have any sins to atone for nor have I forced such a meaningless concept on anyone." -Archer
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    « Reply #250 on: October 27, 2013, 05:04:19 PM »


    oh i'm just trying to give it to somebody else because i don't have any use for it
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    « Reply #251 on: November 01, 2013, 03:08:58 PM »


    I'm not sure if I've suggested this yet, but I probably have. Too lazy to check lol. Forgive me if I'm repeating something, but I was thinking, it would be neat, if not impossible, if Toon Link, at Zero percent damage, had that beam shoot out of his sword like in A Link to the Past.

    You know, when you get the Master Sword it shoots out like a ring-like Beam. I suppose it might be easier to animate sword-shaped ones like the first game. I figure it'd be tough to pull off though. Just an idea. lol

    I guess that would involve making an article? I'm not to saavy with actually making or coding the PSAs.. sorry. lol
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    « Reply #252 on: November 01, 2013, 03:21:31 PM »


    I'm not sure if I've suggested this yet, but I probably have. Too lazy to check lol. Forgive me if I'm repeating something, but I was thinking, it would be neat, if not impossible, if Toon Link, at Zero percent damage, had that beam shoot out of his sword like in A Link to the Past.

    You know, when you get the Master Sword it shoots out like a ring-like Beam. I suppose it might be easier to animate sword-shaped ones like the first game. I figure it'd be tough to pull off though. Just an idea. lol

    I guess that would involve making an article? I'm not to saavy with actually making or coding the PSAs.. sorry. lol
    It's not impossible, but adding an article is... However, he may add/replace an external GFX in the FitToonLink.pac file... Replacing is better, but that's up to him to decide Smiley
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    « Reply #253 on: November 01, 2013, 09:12:22 PM »


    Hey, here's a hint if you ever work with wario...

    One of his taunt he eats an onion, recovers 1%

    When he grab attacks, he shakes his enemies like wario land shake it.

    ... Yeah... Wario.
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    Amarythe
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    « Reply #254 on: November 02, 2013, 07:44:12 AM »


    I'm not sure if I've suggested this yet, but I probably have. Too lazy to check lol. Forgive me if I'm repeating something, but I was thinking, it would be neat, if not impossible, if Toon Link, at Zero percent damage, had that beam shoot out of his sword like in A Link to the Past.

    You know, when you get the Master Sword it shoots out like a ring-like Beam. I suppose it might be easier to animate sword-shaped ones like the first game. I figure it'd be tough to pull off though. Just an idea. lol

    I guess that would involve making an article? I'm not to saavy with actually making or coding the PSAs.. sorry. lol
    IIIIIIIIII imagine you've already suggested this, but I'll address it again.

    Akeno has the right idea: what I've got to do is working with some sort of graphical effect by adding it in. HOWEVER, as it stands I have literally no experience doing this, and it sounds really hard. BUT I can assure you, provided I can do it and make it look legit (I won't release a half assed looking sword beam, that's for sure) Toon Link's Jab will have the beam from ALttP, and his FTilt will have the beam from NES LoZ. (At 0%)

    Coding an article is out of the question. Not just because I assume in this case it's not practical, but also because as it stands specials are out of my range of ...specialties! (and I think Toon Link's articles are already full)

    It's not impossible, but adding an article is... However, he may add/replace an external GFX in the FitToonLink.pac file... Replacing is better, but that's up to him to decide Smiley
    Akeno, are you good with specials? I'd really like to enlist your help, man. Like, reeeeeally. I'm itching to get specials done, it's really hindering progress.

    Hey, here's a hint if you ever work with wario...
    One of his taunt he eats an onion, recovers 1%
    When he grab attacks, he shakes his enemies like wario land shake it.
    ...I actually really dig those ideas. But doesn't eating an onion turn him into Wario Man? Still, I'd love to do this, haha. Also, digging the shake a TON, lol.
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    Super Smash Brothers: All Stars is currently looking for new recruits!
    SSB:AS is a project dedicated to filling Project M with as much canon material as possible. The aim is to cram the game with movesets, textures, stages, and easter-eggs which accurately reflect each character's abilities from their respective franchises. If you are a relatively skilled hacker with an interest in helping achieve this concept, please visit the official thread by clicking on the banner, or contact me via private message. Any help would be greatly appreciated!

    We need:
    Skilled animators, Advanced PSA specialists, Coders for Special Attacks, Proficient Modelers/Importers, Adept Stage Makers, Graphic Artists for Menus/Portraits, Play-Testers and Glitch-Finders!

    *All applicants must come equipped with their own pair of nostalgia goggles

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