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Author Topic: Super Smash Bros. All Stars (Teaser: Lucas, Popo & Nana)  (Read 177751 times)
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Nao-chan
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    « Reply #300 on: December 21, 2013, 06:53:15 PM »


    About Ike, I can't get the model to work. I'm waiting on the hack's author(s) to fix the problem. >_> Hopefully they can fix the problem because I want that hack really bad.

    I got him to work, you just need to have a limited amount of additions to the FitIkeMotionEtc.pac file. That's what was making it freeze on you since you put so many different animations on yours, the file was too large. You may need to cut some animations down in length a bit or use some of the original anims to get it to work, that's what I did.
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    « Reply #301 on: December 22, 2013, 11:09:17 AM »


    I got him to work, you just need to have a limited amount of additions to the FitIkeMotionEtc.pac file. That's what was making it freeze on you since you put so many different animations on yours, the file was too large. You may need to cut some animations down in length a bit or use some of the original anims to get it to work, that's what I did.
    Ike's True PSA exhibits so many changes, so many alterations that it is simply impossible to make cuts designed to accommodate Vert's Vanguard Ike (and potentially his Hero Ike too). The hack is barely 50% done, meaning there are even MORE animations left to be included.

    I really hate to say it, my hack's progress won't be impeded by Vert's model. Technically the issue is caused by complications with his hack, not mine; meaning it's his obligation to fix the hack so it works with PSAs.

    I can only imagine Vert won't release the hack until this major bug has been fixed, so don't worry, I think things will work out in the end.
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    Super Smash Brothers: All Stars is currently looking for new recruits!
    SSB:AS is a project dedicated to filling Project M with as much canon material as possible. The aim is to cram the game with movesets, textures, stages, and easter-eggs which accurately reflect each character's abilities from their respective franchises. If you are a relatively skilled hacker with an interest in helping achieve this concept, please visit the official thread by clicking on the banner, or contact me via private message. Any help would be greatly appreciated!

    We need:
    Skilled animators, Advanced PSA specialists, Coders for Special Attacks, Proficient Modelers/Importers, Adept Stage Makers, Graphic Artists for Menus/Portraits, Play-Testers and Glitch-Finders!

    *All applicants must come equipped with their own pair of nostalgia goggles

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    « Reply #302 on: December 22, 2013, 01:59:54 PM »


    yeah, his model definitely wasn't finished from what I observed so here's hoping it gets finished soon. There was a certain number in file size you had to get down to in the fit motion to gt him to work, but I forgot what it was... I found it, I got it to 3,013kb's from it's original 2,965kb's and it worked just fine.
    « Last Edit: December 22, 2013, 02:02:53 PM by heavyd88 » Logged

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    « Reply #303 on: December 23, 2013, 02:09:35 PM »


    You have to remember, this isn't a bug with Vert's model it's a problem with P:M. It has extremely [censored]ty size limits when it comes to the models.

    And in any case, the size of your your motionetc should pretty much be the same as compared to the original Ike's motionetc. Unless you're using a lot of keyframes or keeping the original animations
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    « Reply #304 on: January 08, 2014, 04:46:51 PM »


    Hey Ama, can you put the Roy version in the original post? It'd be great and it'd help people to not look for it. Also would you like me to make a pack with all of these to also put in the OP for anyone who may want a pack?
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    « Reply #305 on: January 09, 2014, 05:19:00 AM »


    To prove this isn't dead, here's some quick good news for you all:

    The latest True Ganondorf hack is coming along quite smoothly. However, he is not yet ready for release. He's gettin' real close though! What you'll see next:
    + Totally revamped for P:M's 3.0 build
    + New Dash Attack
    + New F-Smash
    + New Down Tilt
    ? New Up Air ? Haven't decided yet...
    + UpSmashStart>UpSmash transition cleaned up
    + Various Dash animation clean ups (special thanks to BronzeGreekGod)
    + Small GFX/SFX additions
    + Totally revamped Grab game
    + Dark Master Sword replaces Sage's execution sword
    (^ A delicious teaser of what's to come in the NEXT update!)

    After that... You'll be getting his D-Taunt toggle Sword Moveset!
    And after that, he'll be getting all new Special attacks!

    Hey Ama, can you put the Roy version in the original post? It'd be great and it'd help people to not look for it. Also would you like me to make a pack with all of these to also put in the OP for anyone who may want a pack?
    If the OP were up to date, there'd be TONS of additional information in it. xD But yes, noted; this thread badly needs an update. This will happen... soon? Probably not. I'll try and fit Roy in there, and I'll update Ganondorf when he's done.

    And don't worry, I've got the hack-pack down. I want to make at least ONE major change to each character before it's released. Mainly little stuff (like size mods...) for all the characters that haven't been worked on extensively yet. I want at least one new attack/feature all across the board... ideally, I should have three.
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    Super Smash Brothers: All Stars is currently looking for new recruits!
    SSB:AS is a project dedicated to filling Project M with as much canon material as possible. The aim is to cram the game with movesets, textures, stages, and easter-eggs which accurately reflect each character's abilities from their respective franchises. If you are a relatively skilled hacker with an interest in helping achieve this concept, please visit the official thread by clicking on the banner, or contact me via private message. Any help would be greatly appreciated!

    We need:
    Skilled animators, Advanced PSA specialists, Coders for Special Attacks, Proficient Modelers/Importers, Adept Stage Makers, Graphic Artists for Menus/Portraits, Play-Testers and Glitch-Finders!

    *All applicants must come equipped with their own pair of nostalgia goggles

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    « Reply #306 on: January 09, 2014, 07:13:18 AM »


    Hey Amarythe, do you plan on doing what TheSuperestSmashBros did with his Great King Of Evil Sword Ganon, for yours? I'm using his right now, and it's pretty good. I also changed his sword to Demise's Dark Master Sword myself. Other than that the hack he made was awesome. Just wondering if you were planning on doing something similar to that. I don't know if you've tried it or not.
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    « Reply #307 on: January 09, 2014, 05:29:52 PM »


    "Doing what he did"? If by that you mean a sword based moveset, than certainly (I mentioned it earlier). I just noticed this hack, thought it looked interesting; I'm downloading it right now...

    ...Huh, this is nifty. Not 100% what I'm going for, but it's got awesome material.
    For example, that DSmash is spot on; In fact, I assume I'll be using the animation.
    The FSmash and Dash Attack are cool too, but I think I'll try my hand at these animations on my own.

    My aerial attacks will be much different though. Plus, when my Sword Ganon is released, I think I'll have every single standard attack changed.

    I simply cannot wait until this is done.
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    Super Smash Brothers: All Stars is currently looking for new recruits!
    SSB:AS is a project dedicated to filling Project M with as much canon material as possible. The aim is to cram the game with movesets, textures, stages, and easter-eggs which accurately reflect each character's abilities from their respective franchises. If you are a relatively skilled hacker with an interest in helping achieve this concept, please visit the official thread by clicking on the banner, or contact me via private message. Any help would be greatly appreciated!

    We need:
    Skilled animators, Advanced PSA specialists, Coders for Special Attacks, Proficient Modelers/Importers, Adept Stage Makers, Graphic Artists for Menus/Portraits, Play-Testers and Glitch-Finders!

    *All applicants must come equipped with their own pair of nostalgia goggles

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    « Reply #308 on: January 09, 2014, 05:36:53 PM »


    What about ashingda's sword Ganon just search YouTube for the link,it look really cool from what I saw.
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    Nao-chan
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    « Reply #309 on: January 10, 2014, 12:21:22 AM »


    "Doing what he did"? If by that you mean a sword based moveset, than certainly (I mentioned it earlier). I just noticed this hack, thought it looked interesting; I'm downloading it right now...

    ...Huh, this is nifty. Not 100% what I'm going for, but it's got awesome material.
    For example, that DSmash is spot on; In fact, I assume I'll be using the animation.
    The FSmash and Dash Attack are cool too, but I think I'll try my hand at these animations on my own.

    My aerial attacks will be much different though. Plus, when my Sword Ganon is released, I think I'll have every single standard attack changed.

    I simply cannot wait until this is done.
    Yeah, like I said I'm using it myself and it's pretty fun to use. Here's hoping you can top that one Amarythe. I'm rootin for ya.
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    « Reply #310 on: January 10, 2014, 05:25:27 AM »


    I've got FANTASTIC news.

    I've figured out how to manipulate P:M's Alt Engine code however I like. Pretty simple stuff.

    Do you guys know what this means?! The project now has the potential to support SLOT SPECIFIC PSA CHANGES! This will make for some INSANE developments in the series!! You guys have no idea how badly I've wanted this!

    Some examples: I can finally give Ike's Ranger slot his own Wait stance! YUS
    I can also make Mario's retro costumes (his Nostalgia project is basically finished now) exhibit really nifty retro animations! xD

    Now, there are slight limitations. The additional coding involved may just put stress on filesize limits... but for now I'm not too worried. For the time being, Alternate features will probably be animation based. But there may be an attack or two here and there which exhibits the feature. But this new development has massive implications for the project.

    Seriously guys. Seriously. I mean, really, seriously.

    Seriously.
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    Super Smash Brothers: All Stars is currently looking for new recruits!
    SSB:AS is a project dedicated to filling Project M with as much canon material as possible. The aim is to cram the game with movesets, textures, stages, and easter-eggs which accurately reflect each character's abilities from their respective franchises. If you are a relatively skilled hacker with an interest in helping achieve this concept, please visit the official thread by clicking on the banner, or contact me via private message. Any help would be greatly appreciated!

    We need:
    Skilled animators, Advanced PSA specialists, Coders for Special Attacks, Proficient Modelers/Importers, Adept Stage Makers, Graphic Artists for Menus/Portraits, Play-Testers and Glitch-Finders!

    *All applicants must come equipped with their own pair of nostalgia goggles

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    « Reply #311 on: January 10, 2014, 05:57:51 AM »


    Like I said earlier, beware of PMs already [censored]ty filesize limits.

    Otherwise, have fun.
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    « Reply #312 on: January 10, 2014, 03:24:15 PM »


    I'm really hyped for this. Also just try to change only idles and movement animations. Changing any more than that could cause some weird effects.

    Of course that's my opinion, your work, your decisions and I will respect them no matter what.
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    Nao-chan
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    « Reply #313 on: January 10, 2014, 03:24:49 PM »


    Sounds awesome!!! Cant wait!! Good luck. SERIOUSLY!
    « Last Edit: January 10, 2014, 05:06:42 PM by heavyd88 » Logged

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    Hooray for surpassing 4000 downloads!! Thanks guys!


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    « Reply #314 on: January 10, 2014, 05:37:17 PM »


    Like I said earlier, beware of PMs already [censored]ty filesize limits.
    Noted, and thanks for the heads up. I'm looking into the Filesize Limit Thread right now...

    ...Holy [censored]. I don't know what to make of this; Samus' projected filesize limit is 260 KB. Samus' P:M filesize is 282. o_e

    Also just try to change only idles and movement animations.
    Precisely. For now, in terms of Alternate codes, these will be the only changes made.

    I don't think it would be wise to make slot specific attack alterations until a character's attacks are 100% finished... This code will be manipulated mainly for aesthetically pleasing easter eggs.

    ...The sheer possibilities!
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    Super Smash Brothers: All Stars is currently looking for new recruits!
    SSB:AS is a project dedicated to filling Project M with as much canon material as possible. The aim is to cram the game with movesets, textures, stages, and easter-eggs which accurately reflect each character's abilities from their respective franchises. If you are a relatively skilled hacker with an interest in helping achieve this concept, please visit the official thread by clicking on the banner, or contact me via private message. Any help would be greatly appreciated!

    We need:
    Skilled animators, Advanced PSA specialists, Coders for Special Attacks, Proficient Modelers/Importers, Adept Stage Makers, Graphic Artists for Menus/Portraits, Play-Testers and Glitch-Finders!

    *All applicants must come equipped with their own pair of nostalgia goggles

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