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Author Topic: Super Smash Bros. All Stars (Teaser: Lucas, Popo & Nana)  (Read 135023 times)
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Don Jon Bravo
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    « Reply #510 on: February 20, 2014, 04:42:33 PM »


    ah
    ok
    i was detaining myself from downloading some because I thought they were exclusively for PM, but ill download some pretty soon
    thanks
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    Jade_Rock
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    « Reply #511 on: February 20, 2014, 05:42:31 PM »


    I  know all PM Roy hacks should work over Marth.

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    Akeno/Archer
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    « Reply #512 on: February 20, 2014, 06:27:36 PM »


    I  know all PM Roy hacks should work over Marth.


    I saw someone using an import over Marth with PM Roy moveset... So, it might work if you use PM Roy with Marth... Jussayin'...
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    « Reply #513 on: February 20, 2014, 06:58:31 PM »


    Roy models from Project M will work over Marth.
    Marth models will work over Project M Roy moveset.

    This, however, is not applied to Lucario and Mewtwo.
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    « Reply #514 on: February 20, 2014, 08:04:25 PM »


    Roy models from Project M will work over Marth.
    Marth models will work over Project M Roy moveset.

    This, however, is not applied to Lucario and Mewtwo.
    Yea... There are some bones added to Mewtwo's model... Which makes them uncompatible...
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    Amarythe
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    « Reply #515 on: February 25, 2014, 10:36:33 AM »


    Quick little blurb about the project's new direction, what you might see next, etc.

    As of now, all characters will be released in one convenient package. A character's pack will see it's initial release after at least 3 texture slots are edited. But to be fair, I'm probably going to hold back a character until all slots are filled; here and there I'll be making different decisions.

    AFTER the initial release, I'll be popping in minor PSA updates for these characters. I'm considering doing about 3 moveset changes at a time, so I can hop around with different characters and entertain more of you (since I know many of you are far more eager than others to see certain characters released). However, for the movesets I'm way more eager to change, such as Mario and Link, you could see up to 5 changes. P'rhaps more.

    I know I flip-flop a lot on stuff like, "Hey, Mario's next!" or "I'm getting Mewtwo ready" etc, etc, but I've finally decided how character order will be oriented: I'll be basing it off of a character's chronological Smash Bros. debut. Meaning:

    I'm starting with the original 8 cast members, from SSB64.
    Then? I'll tackle the 4 unlockables.
    After that, the 5 Melee newcomers.
    Then? Melee's 8 unlockables.
    After that, Brawl's 12 newcomers.
    And finally, Brawl's 5 unlockables.

    Some technical stuff:
    Dr. Mario will NOT make a return of any kind. Period.
    Pichu will technically return, but accessible in 2 texture slots. As of now, I can confirm Pichu will damage itself. Other one slot PSA changes are unlikely, but plausible.
    Toon Link and Young Link will be treated as the exact same character, with very very slight differences. For example, all "handheld" iterations of Young Link will have the Pegasus Boots, with "console" Young Link featuring the standard roll attack.

    Aaaaand a slight request for help:
    About half of the stages planned for this series simply... don't work. I have them properly rel ported and everything, and yet they freeze the game. For the sake of an ideal music selection, nearly every stage has a rel port, so you can see why I'd run into problems.

    If ANYONE would like to help me troubleshoot this stage related problem, I would be immensely grateful because frankly I've run low on ideas. Naturally, you'd see a collab spot in the stage package.
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    Super Smash Brothers: All Stars is currently looking for new recruits!
    SSB:AS is a project dedicated to filling Project M with as much canon material as possible. The aim is to cram the game with movesets, textures, stages, and easter-eggs which accurately reflect each character's abilities from their respective franchises. If you are a relatively skilled hacker with an interest in helping achieve this concept, please visit the official thread by clicking on the banner, or contact me via private message. Any help would be greatly appreciated!

    We need:
    Skilled animators, Advanced PSA specialists, Coders for Special Attacks, Proficient Modelers/Importers, Adept Stage Makers, Graphic Artists for Menus/Portraits, Play-Testers and Glitch-Finders!

    *All applicants must come equipped with their own pair of nostalgia goggles

    Amarythe
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    « Reply #516 on: February 27, 2014, 06:17:59 PM »


    Minor progress report:

    Luigi's texture pack is completely finished, but unreleased. I'll have to change that soon. In fact, it's been done for about a week... ;^^ I'm gonna make a slight adjustment to one texture and pop it on the vault.

    Next order of business, because of some of Luigi's textures, I had to alter one or two of Mario's to make them fit with his style as well. So... That's gonna require a re-download. In addition to this, Mario is currently undergoing the first of his many, many potential PSA changes. I'll try and get 5 new features popped into his moveset before the next update.

    Then? Donkey Kong's textures are finally starting to come together. I have 3/7 effectively completed. One of them is a complete re-do of my former Donkey Kong Country Returns texture, which, frankly, was simply awful. It's looking much better now. In addition to this, I have an "iPod DK" ready. I nickname it that because it looks like he came straight out of an iPod commercial, haha! It's really based off of certain DKCR stages where he appears totally black, but with a bright red tie. After that, I've finished a Donkey Kong 3 texture, straight from the NES era. Probably my favorite one so far. I don't think I'll be releasing Donkey Kong until all, or at least most of his textures are completed.

    And finally... Kirby's textures, or at least a Beta build of them, are effectively finished. All I need to do for him is make certain textures darker... in addition to, admittedly, getting Scout to apply the rim effect to him.

    While I was working on Kirby today, it occurred to me: all the PSA changes I had planned for him were incredibly minimal. I thought, "That's stupid, Kirby has hundreds of abilities and you've just got to abuse them."
    I also considered what I did for Charizard (perpetual flight) and realized that canonically, Kirby technically has the same ability. Aaaaand so? Upon performing a mid-jump, Kirby suck in air and than fall as slowly as a ballon.

    Soooooooooo, that's that! Sorry that it's been so damn long since the last real update, ha.
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    Super Smash Brothers: All Stars is currently looking for new recruits!
    SSB:AS is a project dedicated to filling Project M with as much canon material as possible. The aim is to cram the game with movesets, textures, stages, and easter-eggs which accurately reflect each character's abilities from their respective franchises. If you are a relatively skilled hacker with an interest in helping achieve this concept, please visit the official thread by clicking on the banner, or contact me via private message. Any help would be greatly appreciated!

    We need:
    Skilled animators, Advanced PSA specialists, Coders for Special Attacks, Proficient Modelers/Importers, Adept Stage Makers, Graphic Artists for Menus/Portraits, Play-Testers and Glitch-Finders!

    *All applicants must come equipped with their own pair of nostalgia goggles

    Kienamaru
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    « Reply #517 on: March 01, 2014, 08:53:49 AM »


    PM doesn't work with the same rels as Vbrawl. I had this issue the other day. That Venus lighthouse stage works fine over Skyworld on PM with no rel but for Vbrawl it takes an FD over Skyworld rel
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    Amarythe
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    « Reply #518 on: March 01, 2014, 09:02:27 AM »


    Ah, that's helpful.

    I just downloaded the P:M Stage Expansion pack too, so I'm totally revamping my stages. Hopefully starting from scratch will help me some.

    I'll do some searching in the meantime, but do you know of a P:M stage .rel compatibility list or something?
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    Super Smash Brothers: All Stars is currently looking for new recruits!
    SSB:AS is a project dedicated to filling Project M with as much canon material as possible. The aim is to cram the game with movesets, textures, stages, and easter-eggs which accurately reflect each character's abilities from their respective franchises. If you are a relatively skilled hacker with an interest in helping achieve this concept, please visit the official thread by clicking on the banner, or contact me via private message. Any help would be greatly appreciated!

    We need:
    Skilled animators, Advanced PSA specialists, Coders for Special Attacks, Proficient Modelers/Importers, Adept Stage Makers, Graphic Artists for Menus/Portraits, Play-Testers and Glitch-Finders!

    *All applicants must come equipped with their own pair of nostalgia goggles

    Kienamaru
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    « Reply #519 on: March 01, 2014, 09:11:39 AM »


    Not at all. I don't really like PM. You might check all of the stages in PM though. Open them in BBox and see what their base stages are, because they might not be what you thought. Mewtwo2000 might have a better option
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    Young Link recently broke 3000 downloads. If you haven't already, Check it out!

    Recently released: Sacred/Fusion Dark Interloper Link.

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    Amarythe
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    « Reply #520 on: March 01, 2014, 09:28:02 AM »


    "Might not be what you thought"? You mean, the way Fountain of Dreams utilizes the STGFAMICOM.pac? I have a complete list of ever stage and it's corresponding .pac file, so there's no lack of info there.

    ...OH, wait. I think I get what you mean. I'll pose a hypthetical:

    Fountain of Dreams may use the FAMICOM pac...
    ...But say I open it and the base files say FINAL, for Final Destination.
    Would I then need to replace it with a FINAL.rel?
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    Super Smash Brothers: All Stars is currently looking for new recruits!
    SSB:AS is a project dedicated to filling Project M with as much canon material as possible. The aim is to cram the game with movesets, textures, stages, and easter-eggs which accurately reflect each character's abilities from their respective franchises. If you are a relatively skilled hacker with an interest in helping achieve this concept, please visit the official thread by clicking on the banner, or contact me via private message. Any help would be greatly appreciated!

    We need:
    Skilled animators, Advanced PSA specialists, Coders for Special Attacks, Proficient Modelers/Importers, Adept Stage Makers, Graphic Artists for Menus/Portraits, Play-Testers and Glitch-Finders!

    *All applicants must come equipped with their own pair of nostalgia goggles

    Kienamaru
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    « Reply #521 on: March 01, 2014, 10:25:51 AM »


    that's right.
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    Young Link recently broke 3000 downloads. If you haven't already, Check it out!

    Recently released: Sacred/Fusion Dark Interloper Link.

    What ever happened to Tifa?

    Amarythe
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    « Reply #522 on: March 01, 2014, 10:44:07 AM »


    Ah, how delicious! Now I finally finish my stage/brstm project! This is a huge step forward.
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    Super Smash Brothers: All Stars is currently looking for new recruits!
    SSB:AS is a project dedicated to filling Project M with as much canon material as possible. The aim is to cram the game with movesets, textures, stages, and easter-eggs which accurately reflect each character's abilities from their respective franchises. If you are a relatively skilled hacker with an interest in helping achieve this concept, please visit the official thread by clicking on the banner, or contact me via private message. Any help would be greatly appreciated!

    We need:
    Skilled animators, Advanced PSA specialists, Coders for Special Attacks, Proficient Modelers/Importers, Adept Stage Makers, Graphic Artists for Menus/Portraits, Play-Testers and Glitch-Finders!

    *All applicants must come equipped with their own pair of nostalgia goggles

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    « Reply #523 on: March 01, 2014, 12:59:05 PM »


    Hey dude! Sorry I've been kinda not around for a while and about the delay with what you requested, some stuff went down recently with me becoming a diabetic or some crap. Was in the hospital a few days and had a bit of stuff going down. Anyway, I just wanted to let you know that some people have been trying to download your True Bowser and it's sending them back to the main page of Mediafire. So, can you let me know what happened to it? So I can give them an answer. lol
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    Amarythe
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    « Reply #524 on: March 01, 2014, 01:42:38 PM »


    Hey dude! Sorry I've been kinda not around for a while and about the delay with what you requested, some stuff went down recently with me becoming a diabetic or some crap. Was in the hospital a few days and had a bit of stuff going down. Anyway, I just wanted to let you know that some people have been trying to download your True Bowser and it's sending them back to the main page of Mediafire. So, can you let me know what happened to it? So I can give them an answer. lol
    [censored] dude, sorry to hear about that!

    MediaFire is just an awful web-hosting service, that's what happened to it. Every file I ever put on there is basically gone, for completely unknown reasons.

    Both True Bowser and True Ganondorf are both gone from public access, I'm afraid.
    I'm sure both files are somewhere on my computer, but I can't say I'm going to do anything about it until their next updates.
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    Super Smash Brothers: All Stars is currently looking for new recruits!
    SSB:AS is a project dedicated to filling Project M with as much canon material as possible. The aim is to cram the game with movesets, textures, stages, and easter-eggs which accurately reflect each character's abilities from their respective franchises. If you are a relatively skilled hacker with an interest in helping achieve this concept, please visit the official thread by clicking on the banner, or contact me via private message. Any help would be greatly appreciated!

    We need:
    Skilled animators, Advanced PSA specialists, Coders for Special Attacks, Proficient Modelers/Importers, Adept Stage Makers, Graphic Artists for Menus/Portraits, Play-Testers and Glitch-Finders!

    *All applicants must come equipped with their own pair of nostalgia goggles

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