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Author Topic: Super Smash Bros. All Stars (Teaser: Lucas, Popo & Nana)  (Read 347715 times)
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    « Reply #600 on: March 15, 2014, 02:17:33 PM »


    This is going to sound completely weird but instead of balancing by nerfing... why don't you balance by buffing?

    It's not weird, and it actually makes complete sense. But it won't necessarily work in this case.

    There's two ways to balance: nerf the character that's OP or buff those that are weak.

    In this case, Amarythe has only a handful of characters in comparison to PMs cast.

    Nerfing Ganon would be the easiest way to balance him in this situation. When he finishes everyone, then he can go about balancing by buffing as opposed to nerfing.
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    « Reply #601 on: March 15, 2014, 03:24:39 PM »


    ^ Which describes the main problem I had in contemplating buffing the rest of the cast.
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    Super Smash Brothers: All Stars is currently looking for new recruits!
    SSB:AS is a project dedicated to filling Project M with as much canon material as possible. The aim is to cram the game with movesets, textures, stages, and easter-eggs which accurately reflect each character's abilities from their respective franchises. If you are a relatively skilled hacker with an interest in helping achieve this concept, please visit the official thread by clicking on the banner, or contact me via private message. Any help would be greatly appreciated!

    We need:
    Skilled animators, Advanced PSA specialists, Coders for Special Attacks, Proficient Modelers/Importers, Adept Stage Makers, Graphic Artists for Menus/Portraits, Play-Testers and Glitch-Finders!

    *All applicants must come equipped with their own pair of nostalgia goggles

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    « Reply #602 on: March 22, 2014, 12:58:36 PM »


    'Nother quick little blurb:

    My interwebs have been down for some time now. It will take a good few days before everything's up and running again.

    In the meantime, I've put some serious work back into Meta Knight. Upon release, he'll be 3.0 ready, and will have flight capabilities like Ganondorf and Charizard. He'll also have seeeeerious power nerfs to accommodate the new ability. I also want to focus on polishing his old material. For example, his Side and Up Smashes, while decent, could use much cleaner animations. Plus, his old Dash Attack had virtually no start up lag and incredible range (despite being pathetically weak).

    He'll be much easier to nerf than the other two flying characters.

    Once I get my internet back up, I'll be able to work with Textures once again. Scout has finished rimming every Ganondorf I need, and with the release of Smash 3 Meta Knight I can completely revamp my old textures of him.
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    Super Smash Brothers: All Stars is currently looking for new recruits!
    SSB:AS is a project dedicated to filling Project M with as much canon material as possible. The aim is to cram the game with movesets, textures, stages, and easter-eggs which accurately reflect each character's abilities from their respective franchises. If you are a relatively skilled hacker with an interest in helping achieve this concept, please visit the official thread by clicking on the banner, or contact me via private message. Any help would be greatly appreciated!

    We need:
    Skilled animators, Advanced PSA specialists, Coders for Special Attacks, Proficient Modelers/Importers, Adept Stage Makers, Graphic Artists for Menus/Portraits, Play-Testers and Glitch-Finders!

    *All applicants must come equipped with their own pair of nostalgia goggles

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    « Reply #603 on: March 22, 2014, 01:51:55 PM »


    is there going to be a version of these guys without the melee dodge and fall speed?.. that's like the ONE thing i don't like about project M movesets, and the movesets made to fit in it Tongue
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    « Reply #604 on: March 22, 2014, 02:14:32 PM »


    is there going to be a version of these guys without the melee dodge and fall speed?.. that's like the ONE thing i don't like about project M movesets, and the movesets made to fit in it Tongue
    I always hate to disappoint and put requests to the side, but I'm afraid I just don't have the time or the interest to localize any of my PSAs to any hackset that isn't based on Project M's build.

    ...But there's something I can suggest. Search the forum for SmashAttacks, a program for editing PSA files. Then, open up my hack (FitCharacter.pac), and open the original vBrawl equivalent in a separate SmashAttacks program (you can find the vBrawl file on the Resources page here on KCMM). Then, click the Attributes tab near the top of both programs, and take the jumping/gravity values contained in the vBrawl portion and put them into my hack's file.

    Take note that if you're localizing one of my flying characters, do NOT change Terminal Velocity. It's the value that keeps them airborne.

    ...As for the Dodges, I assume you mean the Air Dodge? Project M uses a code for that... if you're using my hacks over vBrawl, they should already have Brawl's Air Dodge.
    « Last Edit: March 22, 2014, 02:15:34 PM by Amarythe » Logged


    Super Smash Brothers: All Stars is currently looking for new recruits!
    SSB:AS is a project dedicated to filling Project M with as much canon material as possible. The aim is to cram the game with movesets, textures, stages, and easter-eggs which accurately reflect each character's abilities from their respective franchises. If you are a relatively skilled hacker with an interest in helping achieve this concept, please visit the official thread by clicking on the banner, or contact me via private message. Any help would be greatly appreciated!

    We need:
    Skilled animators, Advanced PSA specialists, Coders for Special Attacks, Proficient Modelers/Importers, Adept Stage Makers, Graphic Artists for Menus/Portraits, Play-Testers and Glitch-Finders!

    *All applicants must come equipped with their own pair of nostalgia goggles

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    « Reply #605 on: March 22, 2014, 10:04:35 PM »


    Yeah I pretty sure if you use them in vbrawl they will have normal dodges,I tried it before.
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    « Reply #606 on: March 23, 2014, 05:34:22 AM »


    I told Amarythe that I would make the Minus Counterparts of his PSAs... I can still make the vBrawl version though... But not right now, because I have a limited access with my PC.
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    « Reply #607 on: March 23, 2014, 08:58:53 AM »


    First beta test of Meta Knight went really, really well, aside from some minor unexpected bugs. However, these bugs are incredibly easy to fix. His new flying animations look BEAUTIFUL, and the new mechanic feels SO good on him. It really makes you wonder why Sakurai didn't go this route in the first place.

    Yeah I pretty sure if you use them in vbrawl they will have normal dodges,I tried it before.
    I know for a fact this is true, I did it when trying to merge P:M and Brawl together (in a silly attempt to make the complete roster playable. The backroom obviously beat me to it, haha!).

    I told Amarythe that I would make the Minus Counterparts of his PSAs... I can still make the vBrawl version though... But not right now, because I have a limited access with my PC.
    I wouldn't even recommend attempting this until a character hits 100%, anyway. Otherwise you'd have to keep redoing the process over and over for each update.
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    Super Smash Brothers: All Stars is currently looking for new recruits!
    SSB:AS is a project dedicated to filling Project M with as much canon material as possible. The aim is to cram the game with movesets, textures, stages, and easter-eggs which accurately reflect each character's abilities from their respective franchises. If you are a relatively skilled hacker with an interest in helping achieve this concept, please visit the official thread by clicking on the banner, or contact me via private message. Any help would be greatly appreciated!

    We need:
    Skilled animators, Advanced PSA specialists, Coders for Special Attacks, Proficient Modelers/Importers, Adept Stage Makers, Graphic Artists for Menus/Portraits, Play-Testers and Glitch-Finders!

    *All applicants must come equipped with their own pair of nostalgia goggles

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    « Reply #608 on: March 23, 2014, 09:08:43 AM »


    First beta test of Meta Knight went really, really well, aside from some minor unexpected bugs. However, these bugs are incredibly easy to fix. His new flying animations look BEAUTIFUL, and the new mechanic feels SO good on him. It really makes you wonder why Sakurai didn't go this route in the first place.
    I know for a fact this is true, I did it when trying to merge P:M and Brawl together (in a silly attempt to make the complete roster playable. The backroom obviously beat me to it, haha!).
    I wouldn't even recommend attempting this until a character hits 100%, anyway. Otherwise you'd have to keep redoing the process over and over for each update.
    Well, I can't do it now... Whenever you hit the 100%, I'm gonna do it. Though I can start with C. Falcon right now since he is 110% xD
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    "Atone for my sins? I don't have any sins to atone for nor have I forced such a meaningless concept on anyone." -Archer
    Best color, most stars, and least amount of power. The good life.
    Learning sucks, yeah, but it's from learning that you can eventually create masterpieces.

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    « Reply #609 on: March 23, 2014, 09:18:26 AM »


    Well, I can't do it now... Whenever you hit the 100%, I'm gonna do it. Though I can start with C. Falcon right now since he is 110% xD
    Nonononono! Captain Falcon is 110% as of 2.5b, haha! Plus, he has very minor bugs I want to sort out, haha. Next time he's released he'll just be 100%, lol
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    Super Smash Brothers: All Stars is currently looking for new recruits!
    SSB:AS is a project dedicated to filling Project M with as much canon material as possible. The aim is to cram the game with movesets, textures, stages, and easter-eggs which accurately reflect each character's abilities from their respective franchises. If you are a relatively skilled hacker with an interest in helping achieve this concept, please visit the official thread by clicking on the banner, or contact me via private message. Any help would be greatly appreciated!

    We need:
    Skilled animators, Advanced PSA specialists, Coders for Special Attacks, Proficient Modelers/Importers, Adept Stage Makers, Graphic Artists for Menus/Portraits, Play-Testers and Glitch-Finders!

    *All applicants must come equipped with their own pair of nostalgia goggles

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    « Reply #610 on: March 23, 2014, 10:01:08 AM »


    Nonononono! Captain Falcon is 110% as of 2.5b, haha! Plus, he has very minor bugs I want to sort out, haha. Next time he's released he'll just be 100%, lol
    XD
    Owell, whenever you're done with one of them, I'm gonna make the new versions.
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    "Atone for my sins? I don't have any sins to atone for nor have I forced such a meaningless concept on anyone." -Archer
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    « Reply #611 on: March 23, 2014, 06:25:40 PM »


    I would love minus versions hope these do finish.
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    « Reply #612 on: March 23, 2014, 06:41:11 PM »


    110%, ha! That's funny. Did you only give that amount to him because he's THE Captain Falcon?

    Anyway 2.5b was quite a while ago. He definitely needs an update.
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    « Reply #613 on: March 24, 2014, 08:54:39 AM »


    I gave that number to him because... I released 100%, and he needed another update. So I was lyk, "how are people gonna know to he's changed???" Then I gave him 110%, hahaha.
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    Super Smash Brothers: All Stars is currently looking for new recruits!
    SSB:AS is a project dedicated to filling Project M with as much canon material as possible. The aim is to cram the game with movesets, textures, stages, and easter-eggs which accurately reflect each character's abilities from their respective franchises. If you are a relatively skilled hacker with an interest in helping achieve this concept, please visit the official thread by clicking on the banner, or contact me via private message. Any help would be greatly appreciated!

    We need:
    Skilled animators, Advanced PSA specialists, Coders for Special Attacks, Proficient Modelers/Importers, Adept Stage Makers, Graphic Artists for Menus/Portraits, Play-Testers and Glitch-Finders!

    *All applicants must come equipped with their own pair of nostalgia goggles

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    « Reply #614 on: March 24, 2014, 10:54:09 AM »


    110%, ha! That's funny. Did you only give that amount to him because he's THE Captain Falcon?

    Anyway 2.5b was quite a while ago. He definitely needs an update.
    I gave that number to him because... I released 100%, and he needed another update. So I was lyk, "how are people gonna know to he's changed???" Then I gave him 110%, hahaha.
    Lolz... Dat reason...
    Anyway, I think that the Warlock guy should have more range on his electric punch thing (can't remember if it was the Side or Up Smash), this move is SO hard to land, that it's kinda frustrating when you're comboing your opponent... I'm gonna give you my full impressions on him when I have more time, I couldn't do as much as I wanted today.

    By the way, try your True Roy PSA with the Smash 3 Roy, it fits so perfectly Im srs here
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    "Atone for my sins? I don't have any sins to atone for nor have I forced such a meaningless concept on anyone." -Archer
    Best color, most stars, and least amount of power. The good life.
    Learning sucks, yeah, but it's from learning that you can eventually create masterpieces.

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