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Author Topic: Super Smash Bros. All Stars (Teaser: Lucas, Popo & Nana)  (Read 134502 times)
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Amarythe
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    « Reply #705 on: May 26, 2014, 08:23:40 AM »


    Very sorry for the lack of updates and the slow progress recently. I really wanted to get a lot of work done on Mario this weekend, but progress has been slow. In order to make up for the poor speed of this project, I've put up a call for new recruits to the project in my signature; something I'd been planning to do a looooooooong time ago. >_>

    That being said, it's not all bad. Mario's new BAir and FAir moves are now active, and I've also gotten the Hammer working in game! Now I need to get the Taunt-Toggle feature set up, code all those new moves and work on his specials... as well as various other easter-eggs. I've also got his Fire costume switch functioning at almost 100%.

    This release is still a long way off though.
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    Super Smash Brothers: All Stars is currently looking for new recruits!
    SSB:AS is a project dedicated to filling Project M with as much canon material as possible. The aim is to cram the game with movesets, textures, stages, and easter-eggs which accurately reflect each character's abilities from their respective franchises. If you are a relatively skilled hacker with an interest in helping achieve this concept, please visit the official thread by clicking on the banner, or contact me via private message. Any help would be greatly appreciated!

    We need:
    Skilled animators, Advanced PSA specialists, Coders for Special Attacks, Proficient Modelers/Importers, Adept Stage Makers, Graphic Artists for Menus/Portraits, Play-Testers and Glitch-Finders!

    *All applicants must come equipped with their own pair of nostalgia goggles

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    « Reply #706 on: May 26, 2014, 06:43:56 PM »


    Since my SD card was formatted, the priorities for the project have changed drastically; this is good news for you, since Samus is now 4th down the list in terms of priority.

    I can't say much about Fusion since I've only played through about half of it, but the hack will definitely reflect a great deal of themes found in Super Metroid.

    My main concern is that f#$%kin' Power Beam. I want to give it an optional rapid fire effect as well as movement while charging, but this looks REALLY hard to pull off. My first attempt failed, and I'm not even sure if it's possible.
    When you say "rapid fire" I assume that you mean that her n-sp would be more like the way that she shoots in her other games? Kind of like Megaman in the way that you have to hold the shoot button in order to charge? Yes. Please do. That was the way that I wish Nintendo had made her in the SSB series. And in all honesty, if you did that, that would be the best thing ever in SSBB/P:M.

    Also, if I may make another suggestion for her, I think that incorporating her Space Jump ability would be a nice twist. Although, I don't know how you would be able to put it in while at the same time, not making it seem over the top (no pun intended). Maybe make each jump lower than a normal jump? Something like Kirby's or Jigglypuff's? I don't know. You decide.

    As an optional version, you could make each jump a Screwattack. Tongue I don't know. All I can do is give suggestions.
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    Amarythe
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    « Reply #707 on: May 27, 2014, 05:08:21 PM »


    When you say "rapid fire" I assume that you mean that her n-sp would be more like the way that she shoots in her other games? Kind of like Megaman in the way that you have to hold the shoot button in order to charge? Yes. Please do. That was the way that I wish Nintendo had made her in the SSB series. And in all honesty, if you did that, that would be the best thing ever in SSBB/P:M.
    Dude. Even the [censored]ty, glitchy beta version I had of this feature was incredibly fun to play (albeit broken as hell, because each shot fired had a random level of charge-dness). Trust me, of all the things on my list, this is easily one of the most anticipated features I've got planned. Having Samus' beam function like it does in-game would be an absolute dream to play.

    The trouble is, I have my suspicions that this feature isn't even possible yet. Articles are very tough/limited to manipulate,

    Also, if I may make another suggestion for her, I think that incorporating her Space Jump ability would be a nice twist. Although, I don't know how you would be able to put it in while at the same time, not making it seem over the top (no pun intended). Maybe make each jump lower than a normal jump? Something like Kirby's or Jigglypuff's? I don't know. You decide.

    As an optional version, you could make each jump a Screwattack. Tongue I don't know. All I can do is give suggestions.
    This has always been the plan: it some way shape or form, the Screw Attack will be incorporated. The trouble is, I'm having trouble figuring out just how to plan it, because there are so many options.

    For example: Ideally, I'd replace her Up-B entirely so that it's her grapple beam tether. However, manipulating tethers is, as far as I know, impossible.

    So then, I'm faced with the question: Do I give Samus multiple Screw Attack jumps, or do I modify her current Up-B to accommodate that feature?

    And then, there's an added dilemma. I want that stupid generic NAir replaced, and the Screw Attack seems ideal for this; but how do I implement it without seemingly abusing the feature and making the moveset seem a little bland? (Although, in her games she has two Screw Attacks; the standard one that activates when jumping, and the lesser one that hits enemies if she has a charged beam. I meant go with the second option).
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    Super Smash Brothers: All Stars is currently looking for new recruits!
    SSB:AS is a project dedicated to filling Project M with as much canon material as possible. The aim is to cram the game with movesets, textures, stages, and easter-eggs which accurately reflect each character's abilities from their respective franchises. If you are a relatively skilled hacker with an interest in helping achieve this concept, please visit the official thread by clicking on the banner, or contact me via private message. Any help would be greatly appreciated!

    We need:
    Skilled animators, Advanced PSA specialists, Coders for Special Attacks, Proficient Modelers/Importers, Adept Stage Makers, Graphic Artists for Menus/Portraits, Play-Testers and Glitch-Finders!

    *All applicants must come equipped with their own pair of nostalgia goggles

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    « Reply #708 on: May 27, 2014, 05:36:22 PM »


    Dude. Even the [censored]ty, glitchy beta version I had of this feature was incredibly fun to play (albeit broken as hell, because each shot fired had a random level of charge-dness). Trust me, of all the things on my list, this is easily one of the most anticipated features I've got planned. Having Samus' beam function like it does in-game would be an absolute dream to play.

    The trouble is, I have my suspicions that this feature isn't even possible yet. Articles are very tough/limited to manipulate,
    Yessssss... If at all possible please put it in there. Just you saying that you have a beta has me very excited for the finished version!  Grin

    As far as actually making it, I unfortunately can't help you. I took a stab at making PSA's and let's just say Mario was never the same...  Mario Facepalm I'd love to help if I could, but that would require me finding a tutorial that's put into layman's terms.
    This has always been the plan: it some way shape or form, the Screw Attack will be incorporated. The trouble is, I'm having trouble figuring out just how to plan it, because there are so many options.

    For example: Ideally, I'd replace her Up-B entirely so that it's her grapple beam tether. However, manipulating tethers is, as far as I know, impossible.

    So then, I'm faced with the question: Do I give Samus multiple Screw Attack jumps, or do I modify her current Up-B to accommodate that feature?
    Mmm... Interesting. I would suggest this:

    For her first jump, make it the High Jump ability.

    For every jump after that (I'd say maybe 3 or 4 more.) make it a Space Jump.

    And for the last jump (U-Sp) I would leave it as the original Screw Attack. I think that making every jump a Screw Attack would seem a little OP for a nostalgic hack. (Although you could put in an alternate version that does have it that way... Just for kicks...)
    And then, there's an added dilemma. I want that stupid generic NAir replaced, and the Screw Attack seems ideal for this; but how do I implement it without seemingly abusing the feature and making the moveset seem a little bland? (Although, in her games she has two Screw Attacks; the standard one that activates when jumping, and the lesser one that hits enemies if she has a charged beam. I meant go with the second option).
    Yeah, the hit-an-enemy-while-charging is a DIY Screw Attack. As far as the N-Sp is concerned, I would have to think about that a little. Although I will say that adding the Diffusion Missile upgrade would be pretty sweet too. Just the question is, where? Hope that helps!
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    « Reply #709 on: May 27, 2014, 05:49:33 PM »


    Just gonna say, Amarythe that your sig is too big. Like, waaay too big. You need to decrease the size of the logo.
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    Amarythe
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    « Reply #710 on: May 28, 2014, 04:53:45 AM »


    Just gonna say, Amarythe that your sig is too big. Like, waaay too big. You need to decrease the size of the logo.
    Already on it, haha. Sorry about that.

    I'm surprised this site doesn't make the cutoff smaller... >_>
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    Super Smash Brothers: All Stars is currently looking for new recruits!
    SSB:AS is a project dedicated to filling Project M with as much canon material as possible. The aim is to cram the game with movesets, textures, stages, and easter-eggs which accurately reflect each character's abilities from their respective franchises. If you are a relatively skilled hacker with an interest in helping achieve this concept, please visit the official thread by clicking on the banner, or contact me via private message. Any help would be greatly appreciated!

    We need:
    Skilled animators, Advanced PSA specialists, Coders for Special Attacks, Proficient Modelers/Importers, Adept Stage Makers, Graphic Artists for Menus/Portraits, Play-Testers and Glitch-Finders!

    *All applicants must come equipped with their own pair of nostalgia goggles

    ShadowX
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    « Reply #711 on: May 28, 2014, 11:32:38 AM »


    Hey Amarythe, I thought of an idea for your N-Sp problem: How about the Boost Ball? Once pressed, it would shoot you a small distance in the direction you're facing. You could also have an option to be able to charge it for a farther boost. Something like Sonic's spindash while in the air? Just an idea. Tell me what you think!
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    Amarythe
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    « Reply #712 on: May 29, 2014, 05:01:13 AM »


    The Boost Ball is planned as the D-Tilt Wink
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    Super Smash Brothers: All Stars is currently looking for new recruits!
    SSB:AS is a project dedicated to filling Project M with as much canon material as possible. The aim is to cram the game with movesets, textures, stages, and easter-eggs which accurately reflect each character's abilities from their respective franchises. If you are a relatively skilled hacker with an interest in helping achieve this concept, please visit the official thread by clicking on the banner, or contact me via private message. Any help would be greatly appreciated!

    We need:
    Skilled animators, Advanced PSA specialists, Coders for Special Attacks, Proficient Modelers/Importers, Adept Stage Makers, Graphic Artists for Menus/Portraits, Play-Testers and Glitch-Finders!

    *All applicants must come equipped with their own pair of nostalgia goggles

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    « Reply #713 on: May 29, 2014, 11:36:40 AM »


    The Boost Ball is planned as the D-Tilt Wink
    Mmmm... Excuse me for saying, but I think I have a better idea:

    The boost ball should be as I said it should be, the N-Sp. As far as the D-Tilt is concerned, I think that it should be more of an attack than a "move" per say. For the D-Tilt I was thinking of the Hyper Ball from MP3:C (Do note that I have never actually played the game. I just looked it up and found a walkthrough on it since I don't own it. Tongue)

    Whichever idea you choose is fine, but I will say that I think that both moves should have the Morph Ball incorporated into them.
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    Amarythe
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    « Reply #714 on: May 29, 2014, 05:14:44 PM »


    The boost ball should be as I said it should be, the N-Sp.
    When you say N-Sp I think Neutral Special, which I'm pretty sure isn't what you mean, haha.

    As far as the D-Tilt is concerned, I think that it should be more of an attack than a "move" per say. For the D-Tilt I was thinking of the Hyper Ball from MP3:C
    The Boost Ball is actually an attack. Using it to ram into enemies actually does cause damage.

    There are several technical problems with your suggestion as well.
    1 - If I recall correctly, the Hyper Ball is an ongoing feature; you activate it, and it keeps going either for a set time or if you cancel it (I forget which, or if it's both). Employing this as a DTilt mechanic would be remarkably impractical, and leaving the feature out would ruin the accuracy of the attack.
    2 - The Hyper Ball only activates when Samus is in direct contact with Phazon. Including the move on a canonical basis wouldn't make any sense.
    3 - This attack is basically a... "final form" sort of thing, an attack only available when Samus is in a relatively broken, invulnerable state. Adding such a move to an otherwise standard moveset would be particularly unfitting.

    Don't ever get discouraged to make suggestions though!
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    Super Smash Brothers: All Stars is currently looking for new recruits!
    SSB:AS is a project dedicated to filling Project M with as much canon material as possible. The aim is to cram the game with movesets, textures, stages, and easter-eggs which accurately reflect each character's abilities from their respective franchises. If you are a relatively skilled hacker with an interest in helping achieve this concept, please visit the official thread by clicking on the banner, or contact me via private message. Any help would be greatly appreciated!

    We need:
    Skilled animators, Advanced PSA specialists, Coders for Special Attacks, Proficient Modelers/Importers, Adept Stage Makers, Graphic Artists for Menus/Portraits, Play-Testers and Glitch-Finders!

    *All applicants must come equipped with their own pair of nostalgia goggles

    ShadowX
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    « Reply #715 on: May 29, 2014, 08:00:01 PM »


    When you say N-Sp I think Neutral Special, which I'm pretty sure isn't what you mean, haha.
    Oh, whoops! wrong one! I meant N-Air. (I get these two mixed up a lot: when you say "N-Air", do you mean N-Air attack? Or N-Air special?)
    The Boost Ball is actually an attack. Using it to ram into enemies actually does cause damage.
    Yeah, sorry about that. After I posted the comment, I watched more of the video and found out that it also is used as an attack. However, going back to my comparison to Sonic's Spin Dash, it's also used as an attack.
    There are several technical problems with your suggestion as well.
    1 - If I recall correctly, the Hyper Ball is an ongoing feature; you activate it, and it keeps going either for a set time or if you cancel it (I forget which, or if it's both). Employing this as a DTilt mechanic would be remarkably impractical, and leaving the feature out would ruin the accuracy of the attack.
    2 - The Hyper Ball only activates when Samus is in direct contact with Phazon. Including the move on a canonical basis wouldn't make any sense.
    3 - This attack is basically a... "final form" sort of thing, an attack only available when Samus is in a relatively broken, invulnerable state. Adding such a move to an otherwise standard moveset would be particularly unfitting.

    Don't ever get discouraged to make suggestions though!
    Yeah, the Hyper Ball idea... Just screw(attack) it. (Sorry. Had to. Tongue) I'll think about it a little more; do a little more searching and let you know what I come up with!
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    Amarythe
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    « Reply #716 on: May 30, 2014, 04:51:00 PM »


    Oh man, the boost ball as a NAir would be so weird, lol.
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    Super Smash Brothers: All Stars is currently looking for new recruits!
    SSB:AS is a project dedicated to filling Project M with as much canon material as possible. The aim is to cram the game with movesets, textures, stages, and easter-eggs which accurately reflect each character's abilities from their respective franchises. If you are a relatively skilled hacker with an interest in helping achieve this concept, please visit the official thread by clicking on the banner, or contact me via private message. Any help would be greatly appreciated!

    We need:
    Skilled animators, Advanced PSA specialists, Coders for Special Attacks, Proficient Modelers/Importers, Adept Stage Makers, Graphic Artists for Menus/Portraits, Play-Testers and Glitch-Finders!

    *All applicants must come equipped with their own pair of nostalgia goggles

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    « Reply #717 on: May 30, 2014, 06:00:14 PM »


    Oh man, the boost ball as a NAir would be so weird, lol.
    For the N-Air, yeah. I had originally suggested it because I thought that you meant N-Sp-Air. My bad. Yeah, it sounds a lot better as a D-Tilt.

    I'm still looking for something for the N-Air. I'll let you know as soon as I come across something! Wink
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    « Reply #718 on: May 31, 2014, 11:42:30 AM »


    Will this mod be adding any newcomers?
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    Amarythe
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    « Reply #719 on: May 31, 2014, 08:50:31 PM »


    Will this mod be adding any newcomers?
    There are plans to utilize Brawl EX; however, the main cast takes priority.

    Here and there I may make way for a new character though. The entire cast of 100 characters has been decided, but currently only a handful are possible. Those being:
    Toad
    Dog
    Skull Kid
    Masked Man
    Lyn
    Hector
    The Black Knight
    Chrom
    Lucina
    Krystal
    Zoroark
    Saki
    Isaac
    Shulk
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    Super Smash Brothers: All Stars is currently looking for new recruits!
    SSB:AS is a project dedicated to filling Project M with as much canon material as possible. The aim is to cram the game with movesets, textures, stages, and easter-eggs which accurately reflect each character's abilities from their respective franchises. If you are a relatively skilled hacker with an interest in helping achieve this concept, please visit the official thread by clicking on the banner, or contact me via private message. Any help would be greatly appreciated!

    We need:
    Skilled animators, Advanced PSA specialists, Coders for Special Attacks, Proficient Modelers/Importers, Adept Stage Makers, Graphic Artists for Menus/Portraits, Play-Testers and Glitch-Finders!

    *All applicants must come equipped with their own pair of nostalgia goggles

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