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Author Topic: Super Smash Bros. All Stars (Teaser: Lucas, Popo & Nana)  (Read 347798 times)
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ShadowX
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« Reply #720 on: May 31, 2014, 08:56:40 PM »


There are plans to utilize Brawl EX; however, the main cast takes priority.

Here and there I may make way for a new character though. The entire cast of 100 characters has been decided, but currently only a handful are possible. Those being:
Toad
Dog
Skull Kid
Masked Man
Lyn
Hector
The Black Knight
Chrom
Lucina
Krystal
Zoroark
Saki
Isaac
Shulk
Shadow?
I know he's overdone, but he honestly is my favorite character to play as. (Shadow in SSB4 FTW!)
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    « Reply #721 on: May 31, 2014, 08:59:26 PM »


    I was going to work on Lyn

    Then I found out how absolutely low poly her model is.

    Until I find a higher poly model to rig, I won't be working on her myself.

    If you want, I can help you out with Hector.
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    « Reply #722 on: May 31, 2014, 10:08:21 PM »


    Shadow?
    I know he's overdone, but he honestly is my favorite character to play as. (Shadow in SSB4 FTW!)
    Never. Never ever. In fact, I have plans to replace the third party characters entirely.

    (There's also a 0% chance that Shadow will make it into SSB4, or any Smash game, I'm afraid. In terms of 3rd party characters, I can guarantee that there's a 1 character limit per franchise, if not per company. Sakurai is on the record stating that he won't let just any 3rd party character into Smash)

    I was going to work on Lyn

    Then I found out how absolutely low poly her model is.

    Until I find a higher poly model to rig, I won't be working on her myself.

    If you want, I can help you out with Hector.
    Yeeeeeah... Lyn is... bleh. But she's not too horrid that I'd disregard her as an addition.
    I'm also using the model in the Vault over Link, because he has the bow.

    As for Hector, that doesn't sound like a bad idea. After all, I know you've already done a Hector PSA, which already has some of the more obvious ideas I was planning on making (such as the Hand Axe).
    « Last Edit: May 31, 2014, 10:46:05 PM by Amarythe » Logged


    Super Smash Brothers: All Stars is currently looking for new recruits!
    SSB:AS is a project dedicated to filling Project M with as much canon material as possible. The aim is to cram the game with movesets, textures, stages, and easter-eggs which accurately reflect each character's abilities from their respective franchises. If you are a relatively skilled hacker with an interest in helping achieve this concept, please visit the official thread by clicking on the banner, or contact me via private message. Any help would be greatly appreciated!

    We need:
    Skilled animators, Advanced PSA specialists, Coders for Special Attacks, Proficient Modelers/Importers, Adept Stage Makers, Graphic Artists for Menus/Portraits, Play-Testers and Glitch-Finders!

    *All applicants must come equipped with their own pair of nostalgia goggles

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    « Reply #723 on: May 31, 2014, 10:15:48 PM »


    Never. Never ever. In fact, I have plans to replace the third party characters entirely.
    If you don't mind me asking: why don't you want Shadow in? Or any of the 3rd party characters?
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    « Reply #724 on: June 01, 2014, 12:26:44 PM »


    If you don't mind me asking: why don't you want Shadow in? Or any of the 3rd party characters?
    It's not that I don't like Snake or Mega Man or anything like that (although I care little for Sonic). The problem is that Nintendo has such a vast amount of characters, and my priority is to make this game as purely "Nintendo" as possible.

    However, you can be sure that some of the choices I've made for the roster are basically impossible unless I get a skilled team (modelers especially) organized. So there's some hope for third party characters like Snake, Sonic, Mega Man, Ryu, Lloyd Irving, Dragon Warrior, etc. I suppose it was wrong of me to say the 3rd party characters will be gone, I'm just saying that ideally that's what I'm looking to do.

    And before anybody asks, Pac-Man, Cloud, Sora, Goku and Naruto are out of the question.

    As far as Shadow is concerned, there are some big problems.
    1) Much like Sakurai, I'd only permit one 3rd party character per franchise.
    2) Even if I broke my rule and allowed two Sonic characters, Tails would take priority over Shadow. Easily.
    3) Even if I broke my rule twice and allowed three Sonic characters, Knuckles would be the third choice.
    4) I don't care for Shadow as a character. I consider him an extremely generic ("anti-Sonic") character; his design concept (guns and motorcycles) was clearly meant to pander to American stereotypes, and it crushed a good deal of the originality and charm the Sonic series had when it first began.
    5) Shadow's game is really, really bad.
    6) Shadow the Pinhog. lol
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    Super Smash Brothers: All Stars is currently looking for new recruits!
    SSB:AS is a project dedicated to filling Project M with as much canon material as possible. The aim is to cram the game with movesets, textures, stages, and easter-eggs which accurately reflect each character's abilities from their respective franchises. If you are a relatively skilled hacker with an interest in helping achieve this concept, please visit the official thread by clicking on the banner, or contact me via private message. Any help would be greatly appreciated!

    We need:
    Skilled animators, Advanced PSA specialists, Coders for Special Attacks, Proficient Modelers/Importers, Adept Stage Makers, Graphic Artists for Menus/Portraits, Play-Testers and Glitch-Finders!

    *All applicants must come equipped with their own pair of nostalgia goggles

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    « Reply #725 on: June 01, 2014, 01:56:58 PM »


    It's not that I don't like Snake or Mega Man or anything like that (although I care little for Sonic). The problem is that Nintendo has such a vast amount of characters, and my priority is to make this game as purely "Nintendo" as possible.

    However, you can be sure that some of the choices I've made for the roster are basically impossible unless I get a skilled team (modelers especially) organized. So there's some hope for third party characters like Snake, Sonic, Mega Man, Ryu, Lloyd Irving, Dragon Warrior, etc. I suppose it was wrong of me to say the 3rd party characters will be gone, I'm just saying that ideally that's what I'm looking to do.

    And before anybody asks, Pac-Man, Cloud, Sora, Goku and Naruto are out of the question.

    As far as Shadow is concerned, there are some big problems.
    1) Much like Sakurai, I'd only permit one 3rd party character per franchise.
    2) Even if I broke my rule and allowed two Sonic characters, Tails would take priority over Shadow. Easily.
    3) Even if I broke my rule twice and allowed three Sonic characters, Knuckles would be the third choice.
    4) I don't care for Shadow as a character. I consider him an extremely generic ("anti-Sonic") character; his design concept (guns and motorcycles) was clearly meant to pander to American stereotypes, and it crushed a good deal of the originality and charm the Sonic series had when it first began.
    5) Shadow's game is really, really bad.
    6) Shadow the Pinhog. lol
    As far as your list is concerned I would agree that Tails and Knuckles would have to come first seeing as they've been around a lot longer than Shadow.

    Yes, I agree that he is completely "anti-Sonic", but I will say that that's one of his best traits. It makes him a better rival than Knuckles or (normal) Metal Sonic or even Eggman (yes, I did just say that). Not only can Shadow match Sonic's abilities, but he can also exceed them. But what made it such a good rivalry is that both of them could outmatch the other at different times.

    As far as his weapon choices, eh, I would say that the whole guns and motorcycles thing was purely Sega trying to make him more I don't know, relatable? Human? Whatever it was, it was a bad idea. Yes, his game was pretty bad even coming from a playability standpoint, but one thing that Sega has never (in my opinion) messed up on was the storyline. Shadow's backstories have always been good. (That's my same argument on STH:06. The game sucked but the storyline was great. Tongue)

    I have always preferred Shadow solely using Chaos Energy for attacks. In my opinion, SA2 was the best one he was in. It was his intro, and a well made one at that! So if by chance you were to make a PSA for him, I (and I'm pretty sure the majority the "Shadow fan club" community) would prefer to have only Chaos based attacks.

    I'm just going to say that I don't mind someone expressing their view on something that I think oppositely on as long as they can back up what they say. You have done that very well and I respect you for that. Smiley

    (On a side note, you were talking about Megaman? ... Megaman X? Please?)
    « Last Edit: June 01, 2014, 01:58:47 PM by ShadowX » Logged

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    « Reply #726 on: June 01, 2014, 02:40:20 PM »


    Shadow haters... You must understand them...

    Oh and...
    (On a side note, you were talking about Megaman? ... Megaman X? Please?)
    Pretty sure he'll say no. And he was talking about Megaman, that will surely be the little one, the one for SSB4. Geo Stelar outmatches all the others Megaman and Solo kicks Protoman's face, Zero's balls and Bass' ass at the same time.
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    « Reply #727 on: June 01, 2014, 03:01:45 PM »


    Yes, I agree that he is completely "anti-Sonic", but I will say that that's one of his best traits.
    Ah, I think you mistook my meaning. By "anti-Sonic" I mean his design is basically a Sonic clone with a dark attitude. Kind of like Link and Dark Link, only... more shamelessly convenient as a plot device.

    As far as his weapon choices, eh, I would say that the whole guns and motorcycles thing was purely Sega trying to make him more I don't know, relatable? Human? Whatever it was, it was a bad idea.
    They were trying to give the game a mature atmosphere. The game was developed by SEGA's now disbanded American division.

    I'm just going to say that I don't mind someone expressing their view on something that I think oppositely on as long as they can back up what they say. You have done that very well and I respect you for that. Smiley
    Haha, no problem. Feedback is really important, so I'm always open to people's suggestions.

    (On a side note, you were talking about Megaman? ... Megaman X? Please?)
    Pretty sure he'll say no. And he was talking about Megaman, that will surely be the little one, the one for SSB4.
    Ding ding ding, we have a winner!

    Standard Mega Man had the biggest influence on both Nintendo and the series in general. ...Mega Man X is a different person, right? If that's the case, I couldn't go with X because retro Mega Man is technically the main, main character of the franchise.

    Truth be told, I actually prefer X's design. The trouble is, this project isn't necessarily about what I want, it's about following an established template put forth by the developers of each franchise.
    « Last Edit: June 01, 2014, 03:02:58 PM by Amarythe » Logged


    Super Smash Brothers: All Stars is currently looking for new recruits!
    SSB:AS is a project dedicated to filling Project M with as much canon material as possible. The aim is to cram the game with movesets, textures, stages, and easter-eggs which accurately reflect each character's abilities from their respective franchises. If you are a relatively skilled hacker with an interest in helping achieve this concept, please visit the official thread by clicking on the banner, or contact me via private message. Any help would be greatly appreciated!

    We need:
    Skilled animators, Advanced PSA specialists, Coders for Special Attacks, Proficient Modelers/Importers, Adept Stage Makers, Graphic Artists for Menus/Portraits, Play-Testers and Glitch-Finders!

    *All applicants must come equipped with their own pair of nostalgia goggles

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    « Reply #728 on: June 01, 2014, 07:24:38 PM »


    Ah, I think you mistook my meaning. By "anti-Sonic" I mean his design is basically a Sonic clone with a dark attitude. Kind of like Link and Dark Link, only... more shamelessly convenient as a plot device.
    Ah. Yes. That makes more sense. I agree.
    They were trying to give the game a mature atmosphere. The game was developed by SEGA's now disbanded American division.
    Mmm. I wonder: if Sega remade the game, without all the guns and vehicles, and just improved the graphics and gameplay (and the multiplayer), do you think that it would be a better game? Just a thought.
    Haha, no problem. Feedback is really important, so I'm always open to people's suggestions.
    I know. It's just that so many people are like:

    "Oh! I don't like Shadow!"
    Well ok. Why?
    "I don't know. I just don't! ... So there!"

    Or they give a really [censored]ty reason. You have not only given a valid reason, but also valid evidence to back it up. I really appreciate that.
    Ding ding ding, we have a winner!

    Standard Mega Man had the biggest influence on both Nintendo and the series in general. ...Mega Man X is a different person, right? If that's the case, I couldn't go with X because retro Mega Man is technically the main, main character of the franchise.

    Truth be told, I actually prefer X's design. The trouble is, this project isn't necessarily about what I want, it's about following an established template put forth by the developers of each franchise.
    Yes Megaman X is a different person (robot). Correct if I'm wrong, but I think his storyline takes places 100 years after Megaman's.

    While yes, Megaman is technically the main character of the franchise, I do think that X is a better character overall. Then again, that's coming from a guy who grew up playing the MMX series and hated MM because he could never beat the game. Tongue lol

    In the words of Egoraptor (Sequelitis): Though Megaman was a good series, all it basically was, was jump and shoot.
    https://youtube.googleapis.com/v/8FpigqfcvlM

    And yes, I agree, I like X's style better. Especially his armor upgrades...

    "... it's about following an established template put forth by the developers of each franchise." That sentence amazing. That should be part of your project's description. No joke. I like it.
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    « Reply #729 on: June 11, 2014, 10:45:24 PM »


    Made an account to express my appreciation for what you are doing. Especially with Ike, why he uses fire eludes me, why he's slow confuses me, why he has eruption and not that ranged wave attack that the Ragnell does makes no sense. It's like Nintendo didn't play their own games.

    I'm not sure how interested you are in this but assuming I can handle recording (because somehow i can handle brawl in hd on dolphin while gamecube games struggle) on my Intel hd 4600 lol, I would be willing to record gameplay. I feel progress must be showcased in action. Well anyways thanks sir, good work at doing the things I can't.
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    « Reply #730 on: June 12, 2014, 03:09:16 PM »


    Thanks for the feedback! Glad you like Ike, even if it's a really old version of the project, ha. I really need to update him.

    Progress is going to be really stagnant for a while. A buuuunch of crazy stuff is happening in my life right now, so it's hard to find time to get back to my hacks. :|
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    Super Smash Brothers: All Stars is currently looking for new recruits!
    SSB:AS is a project dedicated to filling Project M with as much canon material as possible. The aim is to cram the game with movesets, textures, stages, and easter-eggs which accurately reflect each character's abilities from their respective franchises. If you are a relatively skilled hacker with an interest in helping achieve this concept, please visit the official thread by clicking on the banner, or contact me via private message. Any help would be greatly appreciated!

    We need:
    Skilled animators, Advanced PSA specialists, Coders for Special Attacks, Proficient Modelers/Importers, Adept Stage Makers, Graphic Artists for Menus/Portraits, Play-Testers and Glitch-Finders!

    *All applicants must come equipped with their own pair of nostalgia goggles

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    « Reply #731 on: June 12, 2014, 03:45:26 PM »


    I don't really feel anyone has to answer on hack progress because it's all done out of free time basically as a hobby. So deal with what you gotta deal with. I also like how Ganondorf is turning out.

    I know you still were thinking of things to do with Ike's side B (right?) and I was thinking the original is not too far from in-game movements. If you remember from PoR and RD every character has 2 critical animations based off of the starting positions. If the battle started with needing to close space, that critical was different than when you started right in the enemies face. Ike's space closing critical was basically his side B with and upwards slash finishing with a back handspring. Figured that could be interesting to work with.

    Ranting, but great project hope you can continue with it.
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    « Reply #732 on: June 14, 2014, 10:06:40 PM »


    Ike's Side B is planned to have to attack options, and the charge will be eliminated.

    If you execute the attack and press no buttons, Ike will do his normal critical animation.
    If you do the attack and press B again during it, you'll do the handstand attack you were talking about.
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    Super Smash Brothers: All Stars is currently looking for new recruits!
    SSB:AS is a project dedicated to filling Project M with as much canon material as possible. The aim is to cram the game with movesets, textures, stages, and easter-eggs which accurately reflect each character's abilities from their respective franchises. If you are a relatively skilled hacker with an interest in helping achieve this concept, please visit the official thread by clicking on the banner, or contact me via private message. Any help would be greatly appreciated!

    We need:
    Skilled animators, Advanced PSA specialists, Coders for Special Attacks, Proficient Modelers/Importers, Adept Stage Makers, Graphic Artists for Menus/Portraits, Play-Testers and Glitch-Finders!

    *All applicants must come equipped with their own pair of nostalgia goggles

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    « Reply #733 on: June 17, 2014, 08:15:02 AM »


    Yay, only for Project M. Hmm yeah, not like Europe can do anything anyway.
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    « Reply #734 on: June 17, 2014, 08:20:28 AM »


    Yay, only for Project M. Hmm yeah, not like Europe can do anything anyway.

    Except everything that runs on Project M can also run on vBrawl, WHOOPS.

    Also Europe can run USA-made PSAs, though I wouldn't expect someone with as little knowledge as you to understand this.
    « Last Edit: June 17, 2014, 08:28:18 AM by LC-DDM » Logged




    Grammar is necessary. Butchering your language isn't. If you don't have time to correct yourself, I don't have time to read your post.
    Your compilation pack is as useless as your quest for approval, and I pity both.

    Climaxing to a jump scare would be pretty great.

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