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Author Topic: Super Smash Bros. All Stars (Teaser: Lucas, Popo & Nana)  (Read 178441 times)
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Nao-chan
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    « Reply #765 on: August 10, 2014, 04:07:59 PM »


    Sounds awesome man. Can't wait for that new Lord Ike.

    Also Ness is looking good.
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    WiFi Brawl FC:0606-0014-4748

    You turned into a real boring [censored] while I was away. -Yoko

    Hooray for surpassing 4000 downloads!! Thanks guys!


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    « Reply #766 on: August 10, 2014, 07:32:20 PM »


    Sounds awesome man. Can't wait for that new Lord Ike.
    Yeah; This is the first properly modeled Lord Ike released yet.

    ...I know Vert has a Lord model pending and all, but... [censored], I know he's never gonna release it.
    Might as well get my own model and make my own texture, you feel me?
    (...Er, my own texture based off of Smash 3's release, that is).

    Also Ness is looking good.
    Looking good? He feels good!

    As for the look: This is an update from my my last Ness texture. It's far more accurate.
    ...Plus, it features the "Big League Bat", Ness' best weapon from Earthbound.
    This release will also feature a custom Yo-yo texture.

    But forget the textures: this next release is all about the moveset.

    The beauty of this next PSA?
    It's FEELS totally different, but plays very much like the old Ness.

    In other words, this PSA is mainly aesthetic: It looks different, but acts the same.

    That's all I can say for now.
    « Last Edit: August 10, 2014, 07:34:42 PM by Amarythe » Logged


    Super Smash Brothers: All Stars is currently looking for new recruits!
    SSB:AS is a project dedicated to filling Project M with as much canon material as possible. The aim is to cram the game with movesets, textures, stages, and easter-eggs which accurately reflect each character's abilities from their respective franchises. If you are a relatively skilled hacker with an interest in helping achieve this concept, please visit the official thread by clicking on the banner, or contact me via private message. Any help would be greatly appreciated!

    We need:
    Skilled animators, Advanced PSA specialists, Coders for Special Attacks, Proficient Modelers/Importers, Adept Stage Makers, Graphic Artists for Menus/Portraits, Play-Testers and Glitch-Finders!

    *All applicants must come equipped with their own pair of nostalgia goggles

    Nao-chan
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    « Reply #767 on: August 10, 2014, 07:39:58 PM »


    Yeah; This is the first properly modeled Lord Ike released yet.

    ...I know Vert has a Lord model pending and all, but... [censored], I know he's never gonna release it.
    Might as well get my own model and make my own texture, you feel me?
    (...Er, my own texture based off of Smash 3's release, that is).

    Totally understand you there. That Lord Ike has been sitting in purgatory for the last year or so.

    (...Er, my own texture based off of Smash 3's release, that is).
    Looking good? He feels good!

    As for the look: This is an update from my my last Ness texture. It's far more accurate.
    ...Plus, it features the "Big League Bat", Ness' best weapon from Earthbound.
    This release will also feature a custom Yo-yo texture.

    But forget the textures: this next release is all about the moveset.

    The beauty of this next PSA?
    It's FEELS totally different, but plays very much like the old Ness.

    In other words, this PSA is mainly aesthetic: It looks different, but acts the same.

    That's all I can say for now.

    Well I said "looks good" Because I haven't seen the PSA part of him yet. Obviously. But all the same, sounds like he'll be fun to use.
    « Last Edit: August 10, 2014, 07:41:28 PM by Nao-chan » Logged

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    You turned into a real boring [censored] while I was away. -Yoko

    Hooray for surpassing 4000 downloads!! Thanks guys!


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    « Reply #768 on: August 11, 2014, 04:28:55 AM »


    Well I said "looks good" Because I haven't seen the PSA part of him yet. Obviously. But all the same, sounds like he'll be fun to use.
    Yeah I know, haha. I'm just excited about releasing the moveset, that's all.
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    Super Smash Brothers: All Stars is currently looking for new recruits!
    SSB:AS is a project dedicated to filling Project M with as much canon material as possible. The aim is to cram the game with movesets, textures, stages, and easter-eggs which accurately reflect each character's abilities from their respective franchises. If you are a relatively skilled hacker with an interest in helping achieve this concept, please visit the official thread by clicking on the banner, or contact me via private message. Any help would be greatly appreciated!

    We need:
    Skilled animators, Advanced PSA specialists, Coders for Special Attacks, Proficient Modelers/Importers, Adept Stage Makers, Graphic Artists for Menus/Portraits, Play-Testers and Glitch-Finders!

    *All applicants must come equipped with their own pair of nostalgia goggles

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    « Reply #769 on: August 14, 2014, 07:06:15 PM »


    Is Mario's PSA done yet or has it just not been released yet?
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    « Reply #770 on: August 15, 2014, 05:18:14 AM »


    Mario's PSA is about halfway through the development process. There are some significant complications with the hack right now though, and because of this I've put it down for a while.

    I recently fixed one of the problems, at the very least. If I could just fix a key problem with the damn Model Changer, I'd be more than willing to patch up what's already done and then release it... bleh.
    « Last Edit: August 15, 2014, 05:19:24 AM by Amarythe » Logged


    Super Smash Brothers: All Stars is currently looking for new recruits!
    SSB:AS is a project dedicated to filling Project M with as much canon material as possible. The aim is to cram the game with movesets, textures, stages, and easter-eggs which accurately reflect each character's abilities from their respective franchises. If you are a relatively skilled hacker with an interest in helping achieve this concept, please visit the official thread by clicking on the banner, or contact me via private message. Any help would be greatly appreciated!

    We need:
    Skilled animators, Advanced PSA specialists, Coders for Special Attacks, Proficient Modelers/Importers, Adept Stage Makers, Graphic Artists for Menus/Portraits, Play-Testers and Glitch-Finders!

    *All applicants must come equipped with their own pair of nostalgia goggles

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    « Reply #771 on: September 11, 2014, 05:15:38 PM »


    I gotta say guys; at this point I feel a little conflicted.

    With the release of Smash 4 just around the corner, it's no secret that the Brawl hacking scene is going to slowly die out. Here I find myself wondering; how much longer should I keep this up for? In a year's time this could just be a lost cause.

    For now, I'm gonna keep making little updates (definitely finishing that Lord Ike), but I don't know how long the project will last.

    At this point I'm even considering dropping Brawl's engine for good and developing my own fan project from scratch; it'll give me more control and a better means to achieve what I'm looking for.

    In the meantime, I've got around five new textures really close to release. We're talking Bowser, Ness, Pikachu, Captain Falcon, and somebody else I probably forgot.

    Whatcha guys thinkin'? I hate to drop out of the game, but it's just inevitable. The clock's ticking out, y'know?
    « Last Edit: September 11, 2014, 05:29:11 PM by Amarythe » Logged


    Super Smash Brothers: All Stars is currently looking for new recruits!
    SSB:AS is a project dedicated to filling Project M with as much canon material as possible. The aim is to cram the game with movesets, textures, stages, and easter-eggs which accurately reflect each character's abilities from their respective franchises. If you are a relatively skilled hacker with an interest in helping achieve this concept, please visit the official thread by clicking on the banner, or contact me via private message. Any help would be greatly appreciated!

    We need:
    Skilled animators, Advanced PSA specialists, Coders for Special Attacks, Proficient Modelers/Importers, Adept Stage Makers, Graphic Artists for Menus/Portraits, Play-Testers and Glitch-Finders!

    *All applicants must come equipped with their own pair of nostalgia goggles

    windhunter7
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    « Reply #772 on: September 11, 2014, 05:38:06 PM »


    I gotta say guys; at this point I feel a little conflicted.

    With the release of Smash 4 just around the corner, it's no secret that the Brawl hacking scene is going to slowly die out. Here I find myself wondering; how much longer should I keep this up for? In a year's time this could just be a lost cause.

    For now, I'm gonna keep making little updates (definitely finishing that Lord Ike), but I don't know how long the project will last.

    At this point I'm even considering dropping Brawl's engine for good and developing my own fan project from scratch; it'll give me more control and a better means to achieve what I'm looking for.

    In the meantime, I've got around five new textures really close to release. We're talking Bowser, Ness, Pikachu, Captain Falcon, and somebody else I probably forgot.

    Whatcha guys thinkin'? I hate to drop out of the game, but it's just inevitable. The clock's ticking out, y'know?

    A new game shouldn't make you discard the old one. I still play Super Smash Bros. 64, as well as Brawl and modded Brawl. Also, it will be highly unlikely that the new Super Smash Bros. will even be moddable, so that would mean that for those people(Like me) who like to play as characters as expanded as physically possible(Like model imports) would want to still play modded Brawl, even if there is a newer Smash Bros. I mean, even the project that I'm assisting right now is actually retexturing/vertexing characters to look as close as possible to the Wii U version, not dependant on the release, because people will still like mods. That's what mods are for. Look at Skyrim. The only real reason that it got played more than Morrowind was because they were both moddable, but Skyrim had better lighting and renderers and such. So, because SSBU won't be moddable, that means that people will still like Brawl a lot.
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    « Reply #773 on: September 11, 2014, 06:07:41 PM »


    We don't even know how and if we can mod Smash 4 yet, with the dissapointing roster Brawl hacks will still go strong so no don't abandon this.
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    StupidMarioFan1
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    « Reply #774 on: September 13, 2014, 10:04:24 PM »


    Like others have said, no need to quit because Brawl isn't the newest game, SMW, SM64, OoT, GoldenEye 007 and Perfect Dark are all old games, but still have huge fanbases when talking about hacking, there's pretty much nothing you can't do to SMW now, SM64 hacking just keeps getting better and better with Skelux leading, being able to replace Adult and Child Link will surely spark more interest in OoT, and GoldenEye X is a complete overhaul of Perfect Dark to recreate GoldenEye. These are just to show how games that over a decade old are still being hacked to this day, and with Brawl being so customizable like it is, Brawl hacking is not going to just die anytime soon, have a drop in people making hacks once Smash 4 is released around the world, sure, but it'll pick up once DLCs are done being made and everyone wants to play as characters that aren't in the game so they'll come back here.
    Anyways I love what you're doing here...I can lend a few of my Mario imports if you want, don't mind if you say no, but I just wanted to throw that out there since I have quite a bit of different Mario models from games ranging from Mario 64 to Galaxy 2 and even a few unused ones. Wink
    Anyways keep up the great work. Cheesy
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    I make YouTube videos, SM64 hacks, Brawl Hacks (obviously), NSMBW hacks, and GoldenEye 007 Mods. I also have a short attention span and tend to switch around a lot and put things on hold. But when I do finish things, 95% of the time I gave 120% effort, the other 5% of the time I give 100% effort.

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    « Reply #775 on: October 02, 2014, 12:15:53 PM »


    BAM!




    And you all thought I was dead, didn't you?!
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    Super Smash Brothers: All Stars is currently looking for new recruits!
    SSB:AS is a project dedicated to filling Project M with as much canon material as possible. The aim is to cram the game with movesets, textures, stages, and easter-eggs which accurately reflect each character's abilities from their respective franchises. If you are a relatively skilled hacker with an interest in helping achieve this concept, please visit the official thread by clicking on the banner, or contact me via private message. Any help would be greatly appreciated!

    We need:
    Skilled animators, Advanced PSA specialists, Coders for Special Attacks, Proficient Modelers/Importers, Adept Stage Makers, Graphic Artists for Menus/Portraits, Play-Testers and Glitch-Finders!

    *All applicants must come equipped with their own pair of nostalgia goggles

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    « Reply #776 on: October 02, 2014, 12:17:55 PM »


    Nice job!
    « Last Edit: October 02, 2014, 02:37:56 PM by KingOfDreamland » Logged


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    « Reply #777 on: October 02, 2014, 12:24:42 PM »


    Thanks, but it's not all my work; Demon of Elru is the modeler (and made base textures for some models). We're practically done with the hack, but there's still some polishing to do.
    « Last Edit: October 02, 2014, 02:38:11 PM by KingOfDreamland » Logged


    Super Smash Brothers: All Stars is currently looking for new recruits!
    SSB:AS is a project dedicated to filling Project M with as much canon material as possible. The aim is to cram the game with movesets, textures, stages, and easter-eggs which accurately reflect each character's abilities from their respective franchises. If you are a relatively skilled hacker with an interest in helping achieve this concept, please visit the official thread by clicking on the banner, or contact me via private message. Any help would be greatly appreciated!

    We need:
    Skilled animators, Advanced PSA specialists, Coders for Special Attacks, Proficient Modelers/Importers, Adept Stage Makers, Graphic Artists for Menus/Portraits, Play-Testers and Glitch-Finders!

    *All applicants must come equipped with their own pair of nostalgia goggles

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    « Reply #778 on: October 02, 2014, 02:32:52 PM »


    Still needs a ton of work in my opinion. It doesn't fit in with Brawl at all.

    Why are the buckles yellow, and not gold?

    Those boot textures... so low res. It looks like you just took the original model from FE9 and threw it on the Brawl model.

    If you want it to be a good, quality model that fits Brawl's style, you have to to more than just take parts from an old Gamecube model, and throw it on a Wii model.
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    Amarythe
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    « Reply #779 on: October 02, 2014, 03:28:28 PM »


    Still needs a ton of work in my opinion. It doesn't fit in with Brawl at all.

    Why are the buckles yellow, and not gold?

    Those boot textures... so low res. It looks like you just took the original model from FE9 and threw it on the Brawl model.

    If you want it to be a good, quality model that fits Brawl's style, you have to to more than just take parts from an old Gamecube model, and throw it on a Wii model.
    Elru is an importer, but I'm basically certain he didn't grab anything from the actual game itself. If he had, the shoulder guard and boot armor wouldn't look so different from their actual models.

    As for the buckles, they're yellow on the model because they're yellow in his game (although right now they're a tad bright). Detracting from the actual in game visuals would fly in the face of the entire project's mission statement.

    The boots are definitely a problem, you're more than right about that. Easily the most glaring flaw right now, they were very frustrating to work with.

    Thanks a ton for the constructive criticism though, every little detail helps. If you've got anything else to add, don't hold back.
    « Last Edit: October 02, 2014, 03:31:04 PM by Amarythe » Logged


    Super Smash Brothers: All Stars is currently looking for new recruits!
    SSB:AS is a project dedicated to filling Project M with as much canon material as possible. The aim is to cram the game with movesets, textures, stages, and easter-eggs which accurately reflect each character's abilities from their respective franchises. If you are a relatively skilled hacker with an interest in helping achieve this concept, please visit the official thread by clicking on the banner, or contact me via private message. Any help would be greatly appreciated!

    We need:
    Skilled animators, Advanced PSA specialists, Coders for Special Attacks, Proficient Modelers/Importers, Adept Stage Makers, Graphic Artists for Menus/Portraits, Play-Testers and Glitch-Finders!

    *All applicants must come equipped with their own pair of nostalgia goggles

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