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Author Topic: Super Smash Bros. All Stars (Teaser: Lucas, Popo & Nana)  (Read 347730 times)
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Amarythe
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    « Reply #780 on: October 05, 2014, 01:11:08 PM »


    Hey cats. I'm here with some more teasers, as well as a major progress report. Note that nothing I'm about to talk about is released yet.

    ---

    First off: I just got finished pumping out the entire Jigglypuff texture pack. She's so easy to edit, I figured: why not just go all out and get her out of the way now? Funnily enough, in the final changelist for the project she's just gonna be cut from the roster; so this is like an "unofficial" extension to the project.

    It'll consist of her appearances from X/Y (normal and shiny), Black/White, Gold/Silver/Crystal (normal and shiny), Red/Blue/Yellow, and Red/Green.

    ---

    Lucario, Bowser, and Yoshi are well under way (their Fit00 files, I mean). In fact, they're practically finished. Very minor polishing needed before release.

    ...Except in Yoshi's case: I'll be completing his entire pack and submitting it as a single release, like Jigglypuff. This will be the case for any character who's changelist doesn't involve model importing.

    ---

    Ok, the good stuff: Here's are some previews of Lucas and the Ice Climbers.

    Lucas

    Ice Climbers

    They're 100% finished, actually. I could've released by now if I wanted to; but I'm at a as to how I should go about making the previews. I want it to look slick and professional, as opposed to my typical method of popping some screen shots on there. There are also little technical visual components I want to sort out; character stock visuals, in-battle and results screen battle portraits, etc.

    I know progress has been painfully slow, but trust me, I'm still working hard on this. Right now, the project is exclusively focused on textures; don't expect any PSAs at all until sometime well after P:M's next release.
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    Super Smash Brothers: All Stars is currently looking for new recruits!
    SSB:AS is a project dedicated to filling Project M with as much canon material as possible. The aim is to cram the game with movesets, textures, stages, and easter-eggs which accurately reflect each character's abilities from their respective franchises. If you are a relatively skilled hacker with an interest in helping achieve this concept, please visit the official thread by clicking on the banner, or contact me via private message. Any help would be greatly appreciated!

    We need:
    Skilled animators, Advanced PSA specialists, Coders for Special Attacks, Proficient Modelers/Importers, Adept Stage Makers, Graphic Artists for Menus/Portraits, Play-Testers and Glitch-Finders!

    *All applicants must come equipped with their own pair of nostalgia goggles

    youngsora1
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    « Reply #781 on: October 26, 2014, 07:45:00 PM »


    Hey cats. I'm here with some more teasers, as well as a major progress report. Note that nothing I'm about to talk about is released yet.

    ---

    First off: I just got finished pumping out the entire Jigglypuff texture pack. She's so easy to edit, I figured: why not just go all out and get her out of the way now? Funnily enough, in the final changelist for the project she's just gonna be cut from the roster; so this is like an "unofficial" extension to the project.

    It'll consist of her appearances from X/Y (normal and shiny), Black/White, Gold/Silver/Crystal (normal and shiny), Red/Blue/Yellow, and Red/Green.

    ---

    Lucario, Bowser, and Yoshi are well under way (their Fit00 files, I mean). In fact, they're practically finished. Very minor polishing needed before release.

    ...Except in Yoshi's case: I'll be completing his entire pack and submitting it as a single release, like Jigglypuff. This will be the case for any character who's changelist doesn't involve model importing.

    ---

    Ok, the good stuff: Here's are some previews of Lucas and the Ice Climbers.

    Lucas

    Ice Climbers

    They're 100% finished, actually. I could've released by now if I wanted to; but I'm at a as to how I should go about making the previews. I want it to look slick and professional, as opposed to my typical method of popping some screen shots on there. There are also little technical visual components I want to sort out; character stock visuals, in-battle and results screen battle portraits, etc.

    I know progress has been painfully slow, but trust me, I'm still working hard on this. Right now, the project is exclusively focused on textures; don't expect any PSAs at all until sometime well after P:M's next release.


    I'm really looking forward to when the PSA's will be released of this project. I love the texture/model edits as well. Makes it look like a fascinating project. I wish I could help in some way. :/
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    Amarythe
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    « Reply #782 on: November 02, 2014, 01:57:09 AM »


    I'm afraid the project is going to be on permanent hiatus for awhile. This is due to a mix of factors; people are generally uninterested in the project right now, and I took a dive head first into a Pokemon hacking project too.

    For now I'll be checking in here and there to finish the Lord Ike with Elru. Other than that, I can't say when I'll be back to release anything major.

    If anyone following the project is interested in the updated hacks I was prepping for release, I'll privately link you to them in this thread so you can have them early.
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    Super Smash Brothers: All Stars is currently looking for new recruits!
    SSB:AS is a project dedicated to filling Project M with as much canon material as possible. The aim is to cram the game with movesets, textures, stages, and easter-eggs which accurately reflect each character's abilities from their respective franchises. If you are a relatively skilled hacker with an interest in helping achieve this concept, please visit the official thread by clicking on the banner, or contact me via private message. Any help would be greatly appreciated!

    We need:
    Skilled animators, Advanced PSA specialists, Coders for Special Attacks, Proficient Modelers/Importers, Adept Stage Makers, Graphic Artists for Menus/Portraits, Play-Testers and Glitch-Finders!

    *All applicants must come equipped with their own pair of nostalgia goggles

    youngsora1
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    « Reply #783 on: November 09, 2014, 09:25:28 AM »


    I'm afraid the project is going to be on permanent hiatus for awhile. This is due to a mix of factors; people are generally uninterested in the project right now, and I took a dive head first into a Pokemon hacking project too.

    For now I'll be checking in here and there to finish the Lord Ike with Elru. Other than that, I can't say when I'll be back to release anything major.

    If anyone following the project is interested in the updated hacks I was prepping for release, I'll privately link you to them in this thread so you can have them early.
    Sure, I'd love to take a look at these. If there are any PSAs done I'll look into those.
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    theniftytable
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    « Reply #784 on: February 16, 2015, 01:32:23 PM »


    OH MY GOD.
    I just checked back on this project after a while of not being on brawl vault, and WOW. There's been a lot of improvement! Although I'm a little disappointed because I had planned on making movesets similar to these. (in the whole, "accurate to stuff characters actually do in their games" sense.) But now I don't really see a reason for me to try XD. But I'm still super exited for these. Great job, dude.
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    Amarythe
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    « Reply #785 on: February 18, 2015, 02:32:19 PM »


    Thanks man! Although I must admit all of my PSAs are rather outdated... Some day soon I'll be updating my movesets with some really, really nifty new features. I'm talking in game costume/weapon swaps with real effects! Just wait until I get my hands on Samus...

    For anyone wondering how the project is fairing, I've got incredible news: I spent the last 4-8 weeks redoing literally every texture in my vault, plus some more; that's over a year's work of hard work revamped in barely 2 months! (Textures only mind you; my PSAs have not been touched).

    I'm not releasing anything until I get the little details and graphics sorted out tho; CSPs, Stock Icons, previews etc. etc. That, and I might be recoding certain PSA files to fit certain aesthetic needs for certain costumes. For example: in Kirby Superstar, Meta Knight has a sword that flashes yellow, red, and green constantly. With some nifty model changers and a little code, I can throw this feature into Smash!

    Please be patient! There's a TON of new material coming!
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    Super Smash Brothers: All Stars is currently looking for new recruits!
    SSB:AS is a project dedicated to filling Project M with as much canon material as possible. The aim is to cram the game with movesets, textures, stages, and easter-eggs which accurately reflect each character's abilities from their respective franchises. If you are a relatively skilled hacker with an interest in helping achieve this concept, please visit the official thread by clicking on the banner, or contact me via private message. Any help would be greatly appreciated!

    We need:
    Skilled animators, Advanced PSA specialists, Coders for Special Attacks, Proficient Modelers/Importers, Adept Stage Makers, Graphic Artists for Menus/Portraits, Play-Testers and Glitch-Finders!

    *All applicants must come equipped with their own pair of nostalgia goggles

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    « Reply #786 on: February 18, 2015, 02:40:55 PM »


    Sounds like it's going good. Nice to hear that you're still going strong. Just let me know if you need any animation help and I will try to accommodate.
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    WiFi Brawl FC:0606-0014-4748

    You turned into a real boring [censored] while I was away. -Yoko

    Hooray for surpassing 4000 downloads!! Thanks guys!


    Amarythe
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    « Reply #787 on: February 18, 2015, 02:45:48 PM »


    Sounds like it's going good. Nice to hear that you're still going strong. Just let me know if you need any animation help and I will try to accommodate.
    If it were up to me you'd be working full time with me, ha. I'll be sure to contact you when the time comes! Glad to see Smash 4 hasn't discouraged your interest.
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    Super Smash Brothers: All Stars is currently looking for new recruits!
    SSB:AS is a project dedicated to filling Project M with as much canon material as possible. The aim is to cram the game with movesets, textures, stages, and easter-eggs which accurately reflect each character's abilities from their respective franchises. If you are a relatively skilled hacker with an interest in helping achieve this concept, please visit the official thread by clicking on the banner, or contact me via private message. Any help would be greatly appreciated!

    We need:
    Skilled animators, Advanced PSA specialists, Coders for Special Attacks, Proficient Modelers/Importers, Adept Stage Makers, Graphic Artists for Menus/Portraits, Play-Testers and Glitch-Finders!

    *All applicants must come equipped with their own pair of nostalgia goggles

    Nao-chan
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    « Reply #788 on: February 18, 2015, 02:47:34 PM »


    I'm still around to offer some help when needed. Contact me any time.
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    WiFi Brawl FC:0606-0014-4748

    You turned into a real boring [censored] while I was away. -Yoko

    Hooray for surpassing 4000 downloads!! Thanks guys!


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    « Reply #789 on: March 24, 2015, 12:56:41 PM »


    By the way, If you still need a playtester for this project, I would LOVE to help you out!
    « Last Edit: March 26, 2015, 04:08:14 PM by thatoneguynolan » Logged

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    « Reply #790 on: April 10, 2015, 12:08:41 AM »


    I already know the cape attacks don't look 100% proper during a fight. However, at the very least they look passable. I wish there were a command for disabling that effect >_>
    Heyo~ how's it going? Been a while. I have finally figured out what the correct method is to making the capes follow the animations you create in BrawBox. It's a specific code. BronzeGreekGod got the info for me a little while ago... It's the Physics01 code. Ganon and Ike both share it in some of their moves. Ike has it in his down and up taunt. It's in the Other section of the coding as well. Just letting you know if you haven't quite figured that out yet.
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    WiFi Brawl FC:0606-0014-4748

    You turned into a real boring [censored] while I was away. -Yoko

    Hooray for surpassing 4000 downloads!! Thanks guys!


    Amarythe
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    « Reply #791 on: April 12, 2015, 01:15:22 PM »


    I'll have to look into that once I get my PSAs up and kicking again; thanks!

    OK, you guys really deserve at least a little something to look at, just to know I'm not dead. I've completed roughly half of all the textures in the entire game, and I'm excited to showcase what I've got prepared.

    So, character by character, here's a ton of pictures of everything I've accomplished so far. Let me know what you cats think!

    Oh, shoot; I didn't think the image would appear so small here. Here's a direct link to the picture, one that you can zoom into a bit...
    http://i58.tinypic.com/eqtit1.jpg


    Paper Luigi only looks glitched out due to the stage.
    The last two Bowser's are unfinished, the hair on both needs vertexing.
    Now, the Yoshi set looks incredibly redundant now, and, well, that's because it is, haha. Later on once I get the model changer fixed in, he'll actually make sense as a character; you'll be able to switch out Yoshi colors on the fly. Believe it or not, each of these Yoshi's actually do have incredibly insignificant differences. I'm also going to rearrange some things so that Yoshi's Tetris Attack color scheme is in one of these slots, too.

    Oh, and that's right, I'm dabbling with some stage textures too! I've completely reworked Onett to be 100% faithful to it's appearance in Earthbound and I couldn't possibly be more happy with the results! ...Except for one thing, the houses in the background, for whatever reason, don't look the way their texture files do. It's wierd and I don't know how to fix it. >_>

    I also tried my hand at Yoshi's Island (Melee) and a Mushroom Kingdom (SMB) stage, but the results need heavy reworking. I also have an unreleased stage of the Tower of Guidance (Final Battle) from Radiant Dawn, I've actually been holding onto it for almost a year now.
    « Last Edit: April 12, 2015, 01:33:33 PM by Amarythe » Logged


    Super Smash Brothers: All Stars is currently looking for new recruits!
    SSB:AS is a project dedicated to filling Project M with as much canon material as possible. The aim is to cram the game with movesets, textures, stages, and easter-eggs which accurately reflect each character's abilities from their respective franchises. If you are a relatively skilled hacker with an interest in helping achieve this concept, please visit the official thread by clicking on the banner, or contact me via private message. Any help would be greatly appreciated!

    We need:
    Skilled animators, Advanced PSA specialists, Coders for Special Attacks, Proficient Modelers/Importers, Adept Stage Makers, Graphic Artists for Menus/Portraits, Play-Testers and Glitch-Finders!

    *All applicants must come equipped with their own pair of nostalgia goggles

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    « Reply #792 on: April 12, 2015, 11:11:04 PM »


    WOW. These are awesome! I'm honestly really excited for these. I'm very curious about how Yoshi's gonna work. Do you like, toggle between the colors by taunting like Mario and Luigi were gonna do with their hammers?
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    Nao-chan
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    « Reply #793 on: April 12, 2015, 11:19:40 PM »


    I'll have to look into that once I get my PSAs up and kicking again; thanks!

    Not a problem my friend. Those colors look a lot better than before. You're definitely improving. Nice job.
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    WiFi Brawl FC:0606-0014-4748

    You turned into a real boring [censored] while I was away. -Yoko

    Hooray for surpassing 4000 downloads!! Thanks guys!


    Amarythe
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    « Reply #794 on: April 13, 2015, 08:17:10 PM »


    WOW. These are awesome! I'm honestly really excited for these. I'm very curious about how Yoshi's gonna work. Do you like, toggle between the colors by taunting like Mario and Luigi were gonna do with their hammers?

    That's the idea!

    The same concept is going to apply to a bunch of other characters too. Link and Samus especially.

    ...Although I'm seriously considering making it so that every time you shield your color changes, ha. I don't think I'll do that though, since I figure it would be an unpopular design choice.
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    Super Smash Brothers: All Stars is currently looking for new recruits!
    SSB:AS is a project dedicated to filling Project M with as much canon material as possible. The aim is to cram the game with movesets, textures, stages, and easter-eggs which accurately reflect each character's abilities from their respective franchises. If you are a relatively skilled hacker with an interest in helping achieve this concept, please visit the official thread by clicking on the banner, or contact me via private message. Any help would be greatly appreciated!

    We need:
    Skilled animators, Advanced PSA specialists, Coders for Special Attacks, Proficient Modelers/Importers, Adept Stage Makers, Graphic Artists for Menus/Portraits, Play-Testers and Glitch-Finders!

    *All applicants must come equipped with their own pair of nostalgia goggles

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