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« Reply #15 on: August 02, 2013, 04:07:08 PM » |
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Well the purple hedgehog's name is Pana Der hejhog or something. That was already rigged by Spex130, so I don't think I need to touch him, unless I were to port him over sonic. The other models, I don't really have plans for those right now. Most of my attention is on importing the Sonic the Fighters models right now.
But I can't do a lot right now since I'm at the super market with my parents and one of my older siblings, so maybe when I get back but Joe Musashi would have higher priority than the other custom models.
Edit: I originally planned for Vector to over Bowser with his modern counterpart that Nanobuds released, but then I decided to probably port him over C.Falcon to give him that skill that would resemble his Knuckles Chaotix ability. Super Sonic [STF] transformation is almost complete.
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« Last Edit: August 04, 2013, 01:18:46 PM by Reaver Ind. »
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« Reply #16 on: August 05, 2013, 02:31:20 PM » |
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I still don't have the Super Sonic all put together, but in the mean time I'll soon two versions of Vector. One will be for Bowser to go along side Nanobuds modern Vector, and the second one is an import over C.Falcon to give him that weird air move from Knuckles chaotix. One thing I might add is that the hands are a pain in the ass and I loath them to the deepest part of my being (under my feet maybe?). With that being said, expect some slight deformation with the hands on Bowser. And to give credit where credit is due, the hands are from Nanobuds modern Vector import and of course Bagjac's custom [STF] Vector. Here are the demo pictures till I can get the stuff for the Vault: Edit: Updated the list of WIPs with the rest of the [STF] models that I can use for import goods.
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« Last Edit: August 05, 2013, 03:44:31 PM by Reaver Ind. »
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« Reply #17 on: August 05, 2013, 07:29:40 PM » |
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Nice for your beginning on the model import.
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« Reply #18 on: August 06, 2013, 12:28:27 PM » |
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Thanks KTH  , It wasn't easy and its still not even with the skin wrap method. Once I finish off these characters, I'll probably step away from Sonic for a while and get Morshu and Joe Musashi worked on so that I can get more human rigging practice in and properly rig hands. Once after that, I'll hopefully get my hands on Starman from Earthbound for Samus.  While on topic.... For the most part, Super Sonic is complete, You can choose from having a regular character replacement or to have it as a transformation. The classic style has the regular eyes and the other file will have the modern eyes as always, only that I didn't go with the the green eyes but instead the red. I'll include the green eyes .png file with the download, but I'm going to keep it red. Tails is getting some progress done and he will hopefully be compatible with the MetaKnight Tails PSA and a standard Sonic replacement is to be planned. Metal Sonic will be placed over wolf, but there is a black triangle on his head and that will need to be fixed. The reason for that is that he didn't come with his own texture, I had to use Rocket Metal Sonic's texture to get most of everything I needed, everything else would need some sort of overhaul. EDIT: Well Tails ended up failing to be placed over MetaKnight, its a shame, so I might end up porting Tails over a different character since Meta won't work. Progress came a crashing halt, I need some ideas ToonLink Ness Pit Mario Luigi Falco Link I'm going to hate to lose out on the moveset, but I have no idea how to get him working over the MetaKnight PSA, so I'll need to import him over someone else.
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« Last Edit: August 07, 2013, 07:26:40 AM by Reaver Ind. »
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« Reply #19 on: August 09, 2013, 12:50:28 PM » |
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Well Tails over MetaKnight will have to wait unless I decided to make a standard Sonic import or place him over Ness. Super Sonic and Amy will be uploaded next once I get screenshots of Amy from in game, until then I'll give you this for now:
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« Reply #20 on: August 09, 2013, 08:58:29 PM » |
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I can't wait for Metal Sonic and Rocket Metal. Finally there will be another classic Sonic robot on the vault.
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« Reply #21 on: August 10, 2013, 02:47:44 AM » |
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 Well like most of the STF models, their Uv's are just terrible and worst of all, Metal Sonic didn't come with his own textures but using Rocket Metal Sonic's textures. This wouldn't really be a problem since they actually share alot of the same textures and it'll look great when applied, but then the problem hits with textures loading onto different areas of the body. To bypass some of the errors, I deleted some things, reapplied textures and then imported as a single object back in. But I can't do that with the head. There is this one spot that remains black and this is also connected to the black space between the eyes. And its all in that one little red dot in the UV section on the Right. Its definitely noticeable, and its annoying as hell, but I don't know how to get pass this problem of Metal's head. I'll move on to either Charmy or Rocket but regular Metal will have to join Tails.  small edit: I forgot about Knuckles, so I added him at the top of the WIP section. *IMPORTANT*This has been bothering me for the longest now, but for awhile now I've been only crediting to several people that I had received advice from or had followed a tutorial from and or borrowed 1 or more pieces from another member's hack. I feel that these people deserve to be collabed and they probably should have been in the beginning. The only one I can't add in would be Bagjac, but for everyone else I will add Spex130, Iwvi, and joke king as collaborated partners of my model imports.
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« Last Edit: August 10, 2013, 06:24:19 AM by Reaver Ind. »
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« Reply #22 on: August 10, 2013, 07:22:24 AM » |
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If you decide to take it up again, Tails over Meta Knight is using an old-method bone-added Green Hill Zone Tails model, since it was created in ancient times when model importing was not a BrawlBox feature. A piece of information just in case.
Good luck with all your importing ventures.
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« Last Edit: August 10, 2013, 07:24:48 AM by Jaklub »
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As you may have noticed, I don't answer PMs with problems anymore.
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« Reply #23 on: August 10, 2013, 08:29:28 AM » |
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Alrighty then, I start working on getting a better Tail over MK then. And my first stop is to ask the members that were involved with the Knuckles over Jigglypuff hack. Finished importing Knuckles over that hack and tested, it worked like a charm, so I'm definitely going to try and get Tails working with the newer method. Thanks Jaklub for the info I needed to know.  Pic before release: Charmy will be next then I'll have to juggle between Metal Sonic or Rocket Metal Sonic. I wants my regular Metals, but he has that black triangle that I can't fix on him. I'm not to fond of Rokettometarusonikku, but he's the only one that has the right colours and no black triangle on the back of his head. 
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« Reply #24 on: August 10, 2013, 01:45:35 PM » |
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Alrighty then, I start working on getting a better Tail over MK then. And my first stop is to ask the members that were involved with the Knuckles over Jigglypuff hack. Finished importing Knuckles over that hack and tested, it worked like a charm, so I'm definitely going to try and get Tails working with the newer method. Thanks Jaklub for the info I needed to know.  Pic before release: Charmy will be next then I'll have to juggle between Metal Sonic or Rocket Metal Sonic. I wants my regular Metals, but he has that black triangle that I can't fix on him. I'm not to fond of Rokettometarusonikku, but he's the only one that has the right colours and no black triangle on the back of his head.  Hey, can I accquire/steal/somehow help/etc. with Rocket Metal? I completely understand if it's not possible, but no harm in trying.
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« Reply #25 on: August 10, 2013, 05:41:44 PM » |
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Thanks, For the help. I'm pretty much stationary on Metal Sonic because of his warped UV map, and now that I think about it he wasn't the only one who had warped textures. He would be the only one that I couldn't make a work-around for though.... I'll take whatever help I can get to fixing Metal Sonic and that stupid black triangle. Post Merge: August 11, 2013, 01:58:26 AM
 I must have over looked this the first time I looked at him. Then I decided to go back and inspect him thoroughly, and I find this piece of [censored] again on his head. whatever is with the UVs, its [censored]ing everything up and really don't want to put these two on the back burner. I'd rather have Eggman or his Bot on the back burner before these two. Any way, progress has started on Charmy and he will be placed over Ness. I have no Idea who the EggBot or Eggman and his mech will be over, Maybe R.O.B, Ganon, Bowser, Snake, or a Boss character. I'm not really sure about them, but the metals will be over Wolf when ever I get back to them, and I'm still working on Tails over MK.
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« Last Edit: August 11, 2013, 01:58:26 AM by Reaver Ind. »
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« Reply #26 on: August 11, 2013, 11:38:03 AM » |
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Are you doing Honey as well? And I wish you luck on this black triangle problem.
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« Reply #27 on: August 11, 2013, 02:22:37 PM » |
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I mentioned this to another user about "Honey", the pack of Sonic The Fighters models didn't include Honey The Cat. I can only assume that the model rips were from the Gamecube Sonic Gems Collection version of Sonic the Fighters, which completely removed any of the unused characters that were on the Arcade version. If they tried to use the same cheating method of playing Honey, they would get a headless Sonic and then freezing. I don't know how to rip models from the original Arcade ROM, or the game data of the HD version for the PS3 and XBOX 360, so the only thing would be if the model were to be recreated in that style, or to use other renditions of Honey the cat. But I do have an idea about solving the triangle issue though..... Charmy Pic before release:
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« Reply #28 on: August 11, 2013, 02:43:14 PM » |
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I mentioned this to another user about "Honey", the pack of Sonic The Fighters models didn't include Honey The Cat. I can only assume that the model rips were from the Gamecube Sonic Gems Collection version of Sonic the Fighters, which completely removed any of the unused characters that were on the Arcade version. If they tried to use the same cheating method of playing Honey, they would get a headless Sonic and then freezing. I don't know how to rip models from the original Arcade ROM, or the game data of the HD version for the PS3 and XBOX 360, so the only thing would be if the model were to be recreated in that style, or to use other renditions of Honey the cat. But I do have an idea about solving the triangle issue though..... Charmy Pic before release: I can do it. It's easy to rip from Dreamcast. It's hard to rip MODELS from Dreamcast. See, I think Bagjac ripped from the GC version and then UV'd this himself. See, ripping from the GC gives you a full model and no textures. Ripping from Dreamcast gives you a flattened polygon wall based on the view you based the rip on (along with the textures). It's possible to get Honey out. It's just that nobody wants to, lol. Also, I fixed RM's black triangle. It was a simple UV error. Should be the same on normal Metal. You know how to fix that?
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« Reply #29 on: August 11, 2013, 10:47:51 PM » |
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Sounds almost like ripping stuff from PS2 games and the way they come out. Well that's good news for Honey in a way (wish there was an easier method though). I looked into RM's UVs and played around the area of the black triangle, and I see that it was more simple than I made it out to be.
However, as for Metal I still don't know how to fix it. I've looked into his UVs and the spot where the black triangle is present is also the black parts between the eyes. For some reason, they seem to be both connected.
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