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Author Topic: Replacing the Ice Climbers is....  (Read 2893 times)
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dingo
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    « on: March 10, 2010, 02:46:50 PM »


    Kailmanning started a Weavile but with the lack of people to attempt anything for for him and him being swapped on an alloy made this seem a little pointless.

    Now on the other he used fortwaffles bone adder to give him enough bones to replace an Ice Climber making this 2 Weaviles fighting together at the same time.

    This is a simple alpha version. Pretty much no animations are done and there is a problem with polygons bugging out.



    It froze from using B twice but he seems to move fine aside from T-stancing all the time

    Any and all help bringing this to fruition would be greatly appreciated.
    I'm going to start the animations beginning with the movements and will post the moveset.
    Kailmanning made several textures for Weavile as well. The PSA won't be started until we get the ball rolling on his animations. He will be made to work with Nana's untouchable PSA coding.

    http://www.mediafire.com/?m2tnzkz1ngn

    Needed now
    -Animators
    -Someone to fix polygon stretching

    1st Priority Goals
    -No glitchy polygons
    -Basic Movements
    -Ground/Air Attacks

    2nd Priority Goals
    -Taunts/Win/Lose
    -Specials
    -Final Smash
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    dingo
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    « Reply #1 on: March 10, 2010, 02:47:45 PM »


    This is the moveset for the future PSA. The animations for each attack will be filled in as well.

    AA - Scratch, Cut
    Ftilt - Slash
    Dtilt - False swipe
    Utilt - Night Slash
    Fsmash - Shadow claw
    Dsmash - Revenge
    Usmash - X scissor
    Nair - Screech
    Fair - Brick Break
    Bair - Double Hit
    Dair - Aerial Ace
    Uair - Dark Pulse
    Dash - Ice Punch

    B - Metal Claw
    Side B - Faint Attack
    Down B - Icy wind
    Up B - Pursuit

    Final Smash - Debatable
    -Hypnosis/Dream Eater
    -Giga Impact/Hyper Beam
    « Last Edit: March 10, 2010, 03:09:29 PM by dingoberriz » Logged

    nuclear432
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    « Reply #2 on: March 14, 2010, 12:52:08 PM »


    I LAMFAOed.
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    dingo
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    « Reply #3 on: March 14, 2010, 07:22:05 PM »


    That doesn't help -_-
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    Canon98
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    « Reply #4 on: March 16, 2010, 08:45:18 PM »


    Why must there be so many good character ideas out there Tongue

    I would love to try something like this but I have 'mai to do/finish list'

    My List:
    Cloud - (As an Animator)
    Pikmin - (As an Animatior)
    Nintendog - (As an Animator)

    Maybe instead of that Weavile pokemon you can do two Pichu's (aka Plusle-Minun Tag-Team)(aka modded Pikachu's) *hint-hint*
    « Last Edit: March 16, 2010, 08:47:39 PM by Canon98 » Logged

    dingo
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    « Reply #5 on: March 16, 2010, 08:54:37 PM »


    Why must there be some many good character idea out there Tongue

    I would love to try something like this but I have 'mai to do/finish list'

    My List:
    Cloud - (As an Animator)
    Pikmin - (As an Animatior)
    Nintendog - (As an Animator)

    Maybe instead of that Weavile pokemon you can do two Pichu's (aka Plusle-Minun Tag-Team)(aka modded Pikachu's) *hint-hint*

    I wish. Can't though. If both models are the same then they share the same texture. Already tested this. Tried Shadow and Sonic. They share animations too aside from specials, taunts and wins.

    I also chose Ice Climbers for Weavile because Nana can't be altered in PSA, making the Ice Climbers a pain to swap over. Unless of course whatever replacing them uses the same effects and hitboxes as her. Like down-B spawning the ice wind.

    That's what this is about. Replacing them. The Popo Weavile will be different from the original model while working with Nana's untouchable data.

    Same attributes as the IC unless Nana's shares hers with Popo. Then It can be changed.

    I'm a bit busy too.

    EX3 Naruto - Animations
    Weavile Duo - Animations and PSA <-- =_=
    Project Dansen

    When you're done with your things you're free to help if you want.
    « Last Edit: March 16, 2010, 09:00:41 PM by dingoberriz » Logged

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