-Some of your model work looks a bit wonky to me, but I have high quality expectations.
Got any specifics? It's real easy to botch a vertex, so I get watcha mean. If you're referring to the material in my OP however, yeah, all that stuff is waaaaay outdated. For example:
- I'm completely redoing NES Meta Knight
- Lyndis... yeah, not even gonna bother with that one, haha
- NES Marth needs a complete makeover
- I wanna try SNES Falcon from scratch
- I'm really proud of Wolf, but he's got slight issues... his model is flippin' complicated >_>
- Samus is decent, but "wonky" in really tough to spot places... I oughtta start fresh on her.
- Falco... I just can't quite put my finger on it, but
something's wrong about him.
However, I'm like... SUPER proud of my (in terms of Vertexing), Zelda II Link, GBA Falcon, Assault Wolf, OoT Zelda, and my GX Falcon. However, if you've got suggestions for them I'd be glad to hear 'em.
-Some of your textures look rather bland and dull. Your "Nostalgia Peach" is one example.
A good chunk of my hacks were released way too early; I regret releasing a good handful of them (when I did, at any rate). I'm going to delete many of the Pokemon ones... those aren't right
at all. Waaaaay too dark. The Kongs are particularly inaccurate as well... specifically Donkey. I'm actually real proud of Diddy, but both the Kongs are admittedly far from the DKCR look I was going for. Falco also has some lighting issues... Zelda II Link is too bland, and I think the colors might be off. Both Marths need a makeover (NES especially), both Dededes are too bright, GBC Mewtwo could use some adjustment on those red tones and... well, the trouble with Peach is that, I'm limited to her design. It's remarkably simplistic as is; but naturally, there's still much I could do to spruce it up, so I won't just leave it as is. She certainly does leave something to be desired.
^Despite all those disappointments, I'm overall really glad with the way many of my textures have worked out. I'm absolutely in love with my GBA/GC Falcons, and I gotta say, my Yoshi pack is actually
really awesome. And I'm real proud of my Sheik and Zelda too, ha. But now I'm just rambling.
But it's important to note, my series is
strictly based on callbacks to actual games, recent and classic. Meaning, if those are the colors I'm dealt, or if that's the model I'm portraying etc. etc., that's what I'm going to go with. It's going to take a lot of creativity to make this work, of course, but I think the challenge makes the reward all that much cooler, haha.
Take my GBC Mewtwo for example (which, of course, needs work). The colors are strange and silly, but to me that makes the hack awesome in a hilariously nostalgic kinda way, haha. I find myself playing it more than my other Mewtwos, even despite how "tacky" it is. This may sound really weird, but I think it's tacky in a cool way.
-The abuse of Rim Lighting.
I think both of you are right, and wrong about this one. Lol Scout, you're not out of a job don't worry xD
The Edge I'm using is far too bright right now, yes. I gotta fix that. However, Scout, the Smash 3 rim is... barely noticable at all. I'm certainly going to tone the rim effect down, but
definitely not to Smash 3 levels. Again, it makes the texture look grey. What I need is a subtle balance between the extremes we've both been using.
ALSO, what I need to do is make individualized Edge textures for each character: like you said, the Pokemon don't cope well with it... Charizard specifically, as much as I hate to say it. Each character needs JUST the right sized black-hole in the middle of the Edge, so I'm going to make some different sizes and see what works out for who.
And KJP, I get what you mean; carelessly rimming everything is a mistake, and it can "cheapen" a hack by making something mediocre look medi-okay (lol). I'm not gonna abandon rim by any means, but it's certainly time I roll with the punches.
Personally, I'm in love with rimming. Not the way I have it now, of course, but the
potential it has as a design tool is incredible. Used correctly, it updates the graphics to a whole new level. But, of course, as with any shading effect, abusing it can look pretty raw. :| Perfecting the rim is a definite priority for the project now.
I've got a ton of work to do. Damn, I hate to neglect my PSAs... I have a little cult following of fans who have been waiting forever for another PSA release. xD