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Author Topic: Tabuu's Model imports: Raine stalled due to problems. Making Base Cooler next  (Read 6412 times)
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Tabuu Forte Akugun
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    « on: August 27, 2013, 08:05:02 PM »


    Yeah, I finally figured out how to fix stray vertices, rig properly and fix stuff that doesn't move, and I'm almost done with my DotNW Raine over Zelda. I imported it into BrawlBox and it looks semi-presentable. I'm currently fixing things and expecting to release this weekend if I keep at it. She won't feature Final Smash eyes or changing faces, but she will have metal materials and rigged toes/fingers. Once she's released, I'm going to work on a few other models to practice and eventually update Raine.

    After she's released, I'll update this with my other model plans. Raine won't be my only import, much like Tabuu won't be my only PSA.

    Anyway, Raine preview in BB.



    But that just LOOKS good. It has issues, such as gaps in the shoulders and slight deformations on the right toe and left foot.


    « Last Edit: August 28, 2013, 03:30:22 PM by Tabuu Forte Akugun » Logged

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    « Reply #1 on: August 27, 2013, 08:32:52 PM »


    Looks good! Glad you made a thread. Keep up the good work! Told you you'd get it eventually Wink
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    Tabuu Forte Akugun
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    « Reply #2 on: August 27, 2013, 08:35:26 PM »


    Looks good! Glad you made a thread. Keep up the good work! Told you you'd get it eventually Wink

    Hah, thanks. Grin I'm able to fix deformations now, but yeah, those huge gaps on the shoulderN are very annoying. XP
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    « Reply #3 on: August 27, 2013, 08:37:02 PM »


    Just keep working at it. The more you do it the more you'll learn.
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    Tabuu Forte Akugun
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    « Reply #4 on: August 27, 2013, 08:38:56 PM »


    That's what I'm doing. I'm not releasing this till I consider it perfect, even if I have to delay it.
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    « Reply #5 on: August 27, 2013, 08:44:24 PM »


    Good plan. Can't wait.
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    Tabuu Forte Akugun
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    « Reply #6 on: August 27, 2013, 08:46:20 PM »


    Good plan. Can't wait.

    Me neither lol

    But I improved the deformations on the right shoulders, but the damn gap is still there. D: I'd vertex it shut or vertex weld it, but you can't edit the mesh when it's rigged.
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    « Reply #7 on: August 27, 2013, 08:47:36 PM »


    Just cut the "skin" modifier from the mesh and fix the problem. Then paste the "skin" back on. Make sure your animation slider is at 0 during this though. I've gotten some weird results....
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    Tabuu Forte Akugun
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    « Reply #8 on: August 27, 2013, 08:54:32 PM »


    Ok, thanks. I'll try it! Grin
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    BabyLuigiOnFire
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    « Reply #9 on: August 27, 2013, 09:18:41 PM »


    OMG I can't wait for this Cheesy
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    Tabuu Forte Akugun
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    « Reply #10 on: August 27, 2013, 09:24:39 PM »


    OMG I can't wait for this Cheesy

    Thanks so much! I figured out how to use the blend tool. Now just gotta get lucky with it sometimes. XD
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    « Reply #11 on: August 27, 2013, 09:30:51 PM »


    As I said before everything will turn out all right. I'm not hard to impress and so far I really like it.
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    Tabuu Forte Akugun
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    « Reply #12 on: August 27, 2013, 09:35:57 PM »


    As I said before everything will turn out all right. I'm not hard to impress and so far I really like it.

    Thanks very much! Grin You're definitely good too, btw. I've seen your stuff. ^^
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