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Author Topic: Mushroom Mix Custom Stage  (Read 26996 times)
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Rayved
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    « on: August 28, 2013, 10:19:07 PM »


    While I'm waiting for people to help me with my Nibelheim stage, I decided to start a new one. Here's some 3D built completely from scratch this time rather than another game rip.


    « Last Edit: September 24, 2013, 07:03:50 PM by Rayved » Logged

    Wingedkoopa67
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    « Reply #1 on: August 29, 2013, 06:25:09 AM »


    Amazing work! Looks just like the game.
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    Peardian
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    « Reply #2 on: August 30, 2013, 11:41:56 PM »


    Needless to say, I'm looking forward to this!

    By the way, it looks like you missed the door handle. It's on (our) left side of the door in the middle plank. It blends in with the door bolt nail things. I mean, how else would they get inside?
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    « Reply #3 on: August 31, 2013, 07:07:28 AM »


    Needless to say, I'm looking forward to this!

    By the way, it looks like you missed the door handle. It's on (our) left side of the door in the middle plank. It blends in with the door bolt nail things. I mean, how else would they get inside?

    Maybe they just have telekinesis?

    anyway, this is looking amazing.
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    « Reply #4 on: August 31, 2013, 09:26:24 AM »


    This looks great!
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    SwingSet
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    « Reply #5 on: August 31, 2013, 12:44:13 PM »


    This guy could remake Super Mario RPG if he wanted to!
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    Rayved
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    « Reply #6 on: August 31, 2013, 05:05:13 PM »


    Thank you all for the comments Tongue Remaking Mario Rpg would be an awesome project, but way too big for me alone lol

    Post Merge: September 02, 2013, 03:28:59 PM
    Here's an update of my stage:

    « Last Edit: September 02, 2013, 03:29:00 PM by Rayved » Logged

    Wingedkoopa67
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    « Reply #7 on: September 02, 2013, 11:04:28 PM »


    Looks like a mash of SMB3 and SMB2 USA. This is definitely a stage I plan on playing alot!
    Though, I hope the shadows aren't as sharp. It makes the stage feel dark and not as light hearted as a real Mario stage would be. Just my opinion though.
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    Rayved
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    « Reply #8 on: September 03, 2013, 06:27:14 AM »


    Oh that's cause it's not being rendered well, it's just a screenshot of the scene in Maya.
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    Peardian
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    « Reply #9 on: September 03, 2013, 02:53:40 PM »


    I can't say I expected that at all, but I am very much looking forward to it!


    The one thing that always kinda disappoints me about how 2D platformers (particularly SMB3) handle terrain is that, while it looks fine in 2D, it is impossible to pull off in 3D looking the same without having awkward leaning  cliffs.  That said, I'm looking forward to seeing how you lay out the terrain.
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    nerdbot
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    « Reply #10 on: September 03, 2013, 03:07:49 PM »


    As a mild criticism, it looks kinda weird how the house is just sort of sitting on a cliff and the only way to leave it would be to fall to your death. Looking forward to the finished project!
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    Rayved
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    « Reply #11 on: September 03, 2013, 06:42:00 PM »


    Here's an update:



    Before I release this I need:

    A tutorial for animating textures for the water.
    A tutorial for the pipe to warp from one to another.

    Someone please guide me to these while I tweak some stuff.
    « Last Edit: September 03, 2013, 06:48:31 PM by Rayved » Logged

    Turb0k
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    « Reply #12 on: September 03, 2013, 07:57:34 PM »


    Beautiful.
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    « Reply #13 on: September 05, 2013, 06:04:27 PM »


    I could assist. I know how to animate textures.

    About that pipe transportation, it will have to be like Mewtwo2000's transporting pipes in his Mushroom Kingdom 64 stage, as that is as close to pipe transportation as we can get. as.
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    Rayved
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    « Reply #14 on: September 05, 2013, 06:34:43 PM »


    That's what I was going to study. Right now I'm going through a few problems. Stage freezing in game. Trying to figure out what's wrong for now.

    Does anybody get their stage working straight away or is it normal to get problems like this?
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