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Author Topic: Mushroom Mix Custom Stage  (Read 27003 times)
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LegacyWolf
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    « Reply #30 on: September 24, 2013, 08:44:02 PM »


    Hey, guys. As you know, I've mentioned a few changes to this stage, and to those who have already downloaded the stage, I think you'll appreciate this version a little more.







    SSBB Hack - Rayved's Mushroom Mix v1.5

    I've fixed a few things up, added a shadow system, fixed the waterfall, resized a few textures, made the screws show up, and the clouds are animated now. I even made a video to showcase it. To top it off, it doesn't freeze anymore! =o

    Download's right here: http://forums.kc-mm.com/Gallery/BrawlView.php?Number=34166

    Have fun with it, guys.

    Love, LegacyWolf
    « Last Edit: September 24, 2013, 09:00:45 PM by LegacyWolf » Logged

    Rayved
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    « Reply #31 on: September 24, 2013, 11:55:47 PM »


    Bwahaha, you lost! Tongue
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    Tye2K
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    « Reply #32 on: September 25, 2013, 05:34:08 AM »


    I love you, Rayved. No homo though.

    This is your FIRST hack for Brawl and you got in Popular Downloads (for that period of time, but still it's popular, right?).

    That's how you know you're going to be a GREAT Brawl hacker.
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    LegacyWolf
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    « Reply #33 on: September 25, 2013, 07:54:18 AM »


    Bwahaha, you lost! Tongue

    Nah, Mario won.

    I love you, Rayved. No homo though.

    This is your FIRST hack for Brawl and you got in Popular Downloads (for that period of time, but still it's popular, right?).

    That's how you know you're going to be a GREAT Brawl hacker.

    For real? I just want to be clear that making the top downloads means nothing. Make a [censored]ty Wii U recolor of a character and it's first on the top downloads within the day.

    Yeah, it's a nice stage, and that's probably why it reached top downloads. It actually had potential. However, a good-quality hack depends on if people find marginal utility in it. Reaching the top downloads is simple demand.
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    Rayved
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    « Reply #34 on: September 25, 2013, 08:19:29 AM »


    I must agree with Wolf, but still, thanks for the praise Smiley I'll fix my Nibelheim stage and get it online. FF7, that should get some attention Tongue
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    Segtendo
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    « Reply #35 on: September 25, 2013, 10:58:35 AM »


    Very nice stage, and very nice touch-up, Legacy.

    I honestly think the logs should be animated ala Super Mario Bros 2, but it's still and amazing stage for a newcomer.

    EDIT: Wait. Read the Vault description.
    "The barrels in the waterfall will move down.
    The pipes will warp to each other. "

    Never mind then. Continue on, as usual.
    « Last Edit: September 25, 2013, 10:59:40 AM by FitSegtendo03.pac » Logged

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    Renova

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    « Reply #36 on: September 27, 2013, 09:24:16 AM »


    Can I use the rel converter and put this over a different stage? I just need to know the base stage.
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    Mr. AI | Sluigi123
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    « Reply #37 on: September 27, 2013, 09:44:28 AM »


    It's...over...Battlefield...Look at the beginning of the video.
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    Renova

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    « Reply #38 on: September 27, 2013, 10:55:11 AM »


    It's...over...Battlefield...Look at the beginning of the video.

    It's over battlefield via a rel file. Battlefield isn't its base stage.
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    Segtendo
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    « Reply #39 on: September 27, 2013, 11:59:30 AM »


    It's Final Destination based.
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    Rayved
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    « Reply #40 on: September 29, 2013, 11:54:51 AM »


    It was online training based but Legacy might've changed it so I'm not sure anymore.
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    Segtendo
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    « Reply #41 on: September 29, 2013, 12:09:10 PM »


    Is it? Maybe that explains the trouble I have loading it. I used a FD based REL, but nothing happened.
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    LegacyWolf
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    « Reply #42 on: September 29, 2013, 08:42:28 PM »


    I'm trying to port it manually over Battlefield without the need of a .rel. The only reason I used a .rel is because porting it to Battlefield had [censored]ed up the shadow's direction and angle. I worked backwards, and I was stuck with this FD-based Mushroom Mix.
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    Rayved
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    « Reply #43 on: October 02, 2013, 04:00:22 PM »


    BlackJax has informed me that in the next release of brawlbox there will be an easy feature to export animation straight from Maya to Brawlbox. The next update will happen when I can use this nice new tool for the logs and possibly many other cool stuff to make the stage more alive. NPCs running around in the background and stuff.
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    andalsoandy
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    « Reply #44 on: October 02, 2013, 06:26:54 PM »


    Wait, does this stage work on P:M?
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