I think the way it is now would be perfect if the texture was a bit higher quality. The shape seems about as good as can be.
Very nice job, by the way. I'm always impressed when I come across a great perverted hack since SO many are terrible.
Thanks, I try my best to make do with what I have.
I'm trying a new approach for the "busting out" parts which is why I haven't uploaded a picture as I said I would earlier. While the textures still make it tough I think that this new way looks much better and has better angles to it so shadows don't make it look quite as weird. I'm about half done, and I haven't had much time to work on them this week.
But I still hope to meet my release deadline of this week (probably going to be at or very near the end
) or at the very least get you guys another picture of the new attempt.
EDIT: WHELP thanks to 3DSMax apparently screwing something up the model I was working can't be imported so I need to restart from scratch. I hope to still have this out Saturday maybe Sunday though.
EDIT2: Huff puff, am I too late to have made some announcement for Sunday? Wii problems gave me a setback.
Making some minor changes to vertex positions that are messing up the textures a bit, almost done so far, here's two previews. One with a bit better lighting of the new busting out method. The other is to show that the suit seam on the tailbone has been fixed and I straightened out the seam lines on the back (and NOT just for dat ass
).
Should be able to release soon, but it won't be for a few days at least, sorry guys.
Bit more round too.
A bit of her face is included for the skin tone comparison. I'm thinking I should take the tone from a slightly darker area for this part. What do you think? Also I need to fix that weird shoulder line on the left (her right) don't know how that happened.