Home Gallery Resources The Team Rules chat Login Register
Pages:  1 [2]
Author Topic: small shield and walking in ground  (Read 5021 times)
0 Members and 1 Guest are viewing this topic.
Ghork
Expert Kitten
****
Offline Offline

Posts: 56



View Profile Awards
« Reply #15 on: June 24, 2010, 06:11:32 AM »


...just rename the bone that has the same index as TransN.
well that works for the moving, but now jolteon always is in the ground (except I think it was stopping where it suddenly pops up very fast and down again)
I'm not sure if I can move the bone either as it probably is important for how jolteon looks.
I will try changing the ThrowN now...
maybe I should mention, none of the bone names are the same in jolteon as in ivysaur
Logged

hughie
Special Access
*****
Offline Offline

Posts: 2983


  • Awards Renowned Hacker Hot Topic >9000 Concerned Elector

  • View Profile Awards
    « Reply #16 on: June 24, 2010, 06:30:12 AM »


    ...just rename the bone that has the same index as TransN.
    well that works for the moving, but now jolteon always is in the ground (except I think it was stopping where it suddenly pops up very fast and down again)
    I'm not sure if I can move the bone either as it probably is important for how jolteon looks.
    I will try changing the ThrowN now...
    maybe I should mention, none of the bone names are the same in jolteon as in ivysaur
    Try Renaming the next bone after it XRotN
    Logged

    Ghork
    Expert Kitten
    ****
    Offline Offline

    Posts: 56



    View Profile Awards
    « Reply #17 on: June 24, 2010, 06:51:55 AM »


    Try Renaming the next bone after it XRotN
    That moves its back left leg so it looks like a scorpion tail xD
    but it animates Shocked

    I believe I need to add bones at custom places or change bone index for some bones...
    Logged

    dingo
    Angel Kitten
    ***
    Offline Offline

    Posts: 3145


    Il Matto

  • Awards >9000 Troubleshooter Pin Collector Heart Container

  • View Profile WWW Awards
    « Reply #18 on: June 24, 2010, 07:14:23 AM »


    Try Renaming the next bone after it XRotN
    That moves its back left leg so it looks like a scorpion tail xD
    but it animates Shocked

    I believe I need to add bones at custom places or change bone index for some bones...
    You can't control where you add bones unless you can discover how to assign bones to the polygons.
    Logged

    Ghork
    Expert Kitten
    ****
    Offline Offline

    Posts: 56



    View Profile Awards
    « Reply #19 on: June 24, 2010, 07:41:32 AM »


    You can't control where you add bones unless you can discover how to assign bones to the polygons.
    Yeah, I realized that Sad but if I (or anyone) would do that then we would be able to make our own bones...
    but hey, since we can locate bones... shouldn't we be able to set position for bones?
    seems that my work is all waste now...
    Logged

    Aisuru Senka
    The Shmexy Assassin
    Extreme Kitten
    *******
    Offline Offline

    Posts: 446


    That's just bassist

  • Awards KCMM Storyteller Hey! Listen! Pin Collector 128-bit Core Gamer

  • View Profile Awards
    « Reply #20 on: September 16, 2010, 02:31:32 PM »


    Wait, how'd you get Jolteon out of Pokepark?
    Logged

    3DS FC: 3265-5237-3766

    Personas:
    Guy Cecil (Tales of the Abyss)
    Natsu Dragneel (Fairy Tail)
    Kain Highwind (Final Fantasy IV)
    Lyn (Fire Emblem)

    DarkPikachu
    Angel Kitten
    ***
    Offline Offline

    Posts: 3069


    complexity == fun

  • Awards Super Saiyan Topic Heart Container KCMM Veteran Tutorial Writer

  • View Profile Awards
    « Reply #21 on: September 16, 2010, 03:04:21 PM »


    hmm... this sounds alot like me with Pachirisu...

    all I have right now is:
    TransN
     Origin (used to scale the model to 4.3)

    but I need to add TopN to that so it actually moves...
    how do I add a bone to it??
    fortwaffles don't work

    I did'nt scale the model by fortwaffles
    I scaled it by Origin
    (this will give you the bigger shield)
    « Last Edit: September 16, 2010, 03:12:08 PM by Tcll » Logged


    Quote: Friedslick6
    you have been through a lot of hassle. I've watched every topic you posted on this, and most of them seemed to disintegrate gradually.
    But the coolest part was that you didn't stop working on it despite that.

    Quote: Internet Explorer
    you're doing more with your life right now than probably most other people around you. You're a valuable asset to the Smash community. So yeah, you should be proud.

    quote: Greg
    You do have a gift which I've seen many developers use to their advantage. You can become a great coder, and with all of those ideas I think you can really build something great.

    DarkPikachu
    Angel Kitten
    ***
    Offline Offline

    Posts: 3069


    complexity == fun

  • Awards Super Saiyan Topic Heart Container KCMM Veteran Tutorial Writer

  • View Profile Awards
    « Reply #22 on: September 16, 2010, 03:07:38 PM »


    before you ask:

    I not changing the names of Origin or anything else...
    this is so I can play as Paci vs Pika
    (Pachi uses Pika's animations, but not his bones)
    Logged


    Quote: Friedslick6
    you have been through a lot of hassle. I've watched every topic you posted on this, and most of them seemed to disintegrate gradually.
    But the coolest part was that you didn't stop working on it despite that.

    Quote: Internet Explorer
    you're doing more with your life right now than probably most other people around you. You're a valuable asset to the Smash community. So yeah, you should be proud.

    quote: Greg
    You do have a gift which I've seen many developers use to their advantage. You can become a great coder, and with all of those ideas I think you can really build something great.

    Pages:  1 [2]
    Print
    Jump to: