...just rename the bone that has the same index as TransN.
well that works for the moving, but now jolteon always is in the ground (except I think it was stopping where it suddenly pops up very fast and down again)
I'm not sure if I can move the bone either as it probably is important for how jolteon looks.
I will try changing the ThrowN now...
maybe I should mention, none of the bone names are the same in jolteon as in ivysaur