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Author Topic: Clone Engine -removed-  (Read 41351 times)
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Albafika
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    « Reply #60 on: September 27, 2013, 09:08:42 AM »


    Hrmm. So these codes are actually using PT's CSS stuff. Guess on the latest build, this isn't needed anymore, considering they obviously managed to add the rest of the CSS things for the other upcoming characters + Voices. Although, does this means the size limitation for the brsar+common5+others is no longer a problem? If not, are they managing space in the brsar by using unused sound offsets for these characters and muting/reducing the quality of other barely used sounds?

    « Last Edit: September 27, 2013, 09:11:40 AM by Albafika » Logged


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    « Reply #61 on: September 30, 2013, 08:49:28 AM »


    Eh, well I got excited when I saw this topic popping up again but it looks like it's another of those "collection of buggy codes that sorta gets the job done" setups.
    Which is better than nothing, but I'd probably gonna wait until this doesn't interfere with my CBliss setup before bothering using it.

    Would also be nice if the save corrupting issue gets fixed, it does indeed exist as I experienced it with the one extra slot codes. It's not a big issue considering you can just replace your save with a clean backup, but it's a pain having to do that every now and then when the results screen crashes become more frequent.

    Also it sounds like this messes with how Pokemon Trainer works or something too? Since it borrows csps and switches him to his individual pokes or something? I'd be more interested in leaving him in his normal form as well, I never liked having the individual pokes in normal gameplay since they lack one move and a final smash.

    But ye, those are just my 2 cents. I might mess with this if/when it becomes a bit more stable but until then I'll probably just wait for the codes to be refined/completed. I mean we've waited this long as it is, so any longer doesn't really bother me anymore.
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    « Reply #62 on: September 30, 2013, 09:23:15 AM »


    Hrmm. So these codes are actually using PT's CSS stuff. Guess on the latest build, this isn't needed anymore, considering they obviously managed to add the rest of the CSS things for the other upcoming characters + Voices. Although, does this means the size limitation for the brsar+common5+others is no longer a problem? If not, are they managing space in the brsar by using unused sound offsets for these characters and muting/reducing the quality of other barely used sounds?



    i would imagine they edited marth's sfx that have unsuesed tdata to ahve roys, and maybe removed something that vbrawl has teh p:m doesnt so it increases filessize for everything.
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    « Reply #63 on: September 30, 2013, 01:06:12 PM »


    i would imagine they edited marth's sfx that have unsuesed tdata to ahve roys, and maybe removed something that vbrawl has teh p:m doesnt so it increases filessize for everything.
    That hurt to read.
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    « Reply #64 on: September 30, 2013, 01:15:18 PM »


    i would imagine they edited marth's sfx that have unsuesed tdata to ahve roys, and maybe removed something that vbrawl has teh p:m doesnt so it increases filessize for everything.
    You're sixteen years old. Please learn how to spell.
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    « Reply #65 on: September 30, 2013, 01:35:51 PM »


    i would imagine they edited marth's sfx that have unsuesed tdata to ahve roys, and maybe removed something that vbrawl has teh p:m doesnt so it increases filessize for everything.

    No offence, bro, but I can't understand a word of what you said in this sentence. :/ Slow down when you type. Tongue

    But let me know when you get this working 100% in Riivo.
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    « Reply #66 on: September 30, 2013, 01:37:48 PM »


    i would imagine they edited marth's sfx that have unsuesed tdata to ahve roys, and maybe removed something that vbrawl has teh p:m doesnt so it increases filessize for everything.
    i read all of that just fine its not hard but yeah sonic brawler slow down when you type lol
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    « Reply #67 on: September 30, 2013, 01:57:53 PM »


    Please learn how to spell.
    I assume he posted through his phone.
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    « Reply #68 on: September 30, 2013, 03:53:14 PM »


    I assume he posted through his phone.


    Yup. I cant type well on here
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    « Reply #69 on: September 30, 2013, 04:49:15 PM »


    Hrmm. So these codes are actually using PT's CSS stuff. Guess on the latest build, this isn't needed anymore, considering they obviously managed to add the rest of the CSS things for the other upcoming characters + Voices. Although, does this means the size limitation for the brsar+common5+others is no longer a problem? If not, are they managing space in the brsar by using unused sound offsets for these characters and muting/reducing the quality of other barely used sounds?


    they may be using pokemon trainers sfx, as they are obvioulsy using his csp's cosmetics for the moment...

    also sonicbrawler:
    can u make a poll on how many people have experienced issues with this code.
    it would bring light to all this nonbelievers
    imo
    I guess at the moment u will have 3 to 0 as u shadowdude, and asfink have not had any issues
    « Last Edit: September 30, 2013, 04:52:36 PM by FitMr.MW01.pcs » Logged


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    « Reply #70 on: September 30, 2013, 06:29:12 PM »


    You're sixteen years old. Please learn how to spell.

    Pointing that out was entirely unnecessary, man.
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    « Reply #71 on: September 30, 2013, 06:31:15 PM »


    Pointing that out was entirely unnecessary, man.

    ^this.
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    « Reply #72 on: September 30, 2013, 06:44:29 PM »


    Pointing that out was entirely unnecessary, man.

    its fine. I just kind of ignore him now so what ever.

    and asf1nk said he could get cbliss to work with the CE
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    « Reply #73 on: September 30, 2013, 07:31:48 PM »


    its fine. I just kind of ignore him now so what ever.

    and asf1nk said he could get cbliss to work with the CE

    any word on asf1ink and extra csp's?
    asf1ink es chingon...
    « Last Edit: September 30, 2013, 07:32:53 PM by FitMr.MW01.pcs » Logged


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    « Reply #74 on: September 30, 2013, 08:39:22 PM »


    any word on asf1ink and extra csp's?
    asf1ink es chingon...

    *ASF1nk
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    Look at my CSPs. While you're at it, come and help fix some broken hacks.. Don't stop! Check out LSTeam's cBliss recolor project.


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