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Question: What would you like me to release next?
Melee Mute City - 70 (41.4%)
Gerudo Valley - 31 (18.3%)
Bowser In The Sky - 16 (9.5%)
Inside Peach's Castle - 13 (7.7%)
Fire Temple - 13 (7.7%)
Windmill Hut - 3 (1.8%)
Dodongo's Cavern - 3 (1.8%)
Venom - 4 (2.4%)
Pac-Man - 16 (9.5%)
Total Voters: 169

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Author Topic: Mewtwo2000's Stage Thread - [Free Battle released] - (31/05/15)  (Read 643339 times)
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Lord_of_D:
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    « Reply #15 on: March 16, 2010, 04:40:09 PM »


    holy crap, nice stages Cheesy, where did you replace the mushroom 64 and the hidden palace? idk what you mean with fd/wwr
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    DMN666
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    « Reply #16 on: March 16, 2010, 04:42:48 PM »


    holy crap, nice stages Cheesy, where did you replace the mushroom 64 and the hidden palace? idk what you mean with fd/wwr
    Final Destionation and WiFi Wating room,check a page back last comment.
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    Lord_of_D:
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    « Reply #17 on: March 16, 2010, 04:59:02 PM »


    oh thx, but i like the fd Sad, can you make them for the donkey kong level(the one what is like the ice climbers melee stage) and flat zone 2?
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    Segtendo
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    « Reply #18 on: March 16, 2010, 06:23:45 PM »


    I have an .rel that replaces Pokemon Stadium (Brawl)
    http://www.mediafire.com/download.php?j2ih55znjew
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    « Reply #19 on: March 16, 2010, 06:30:07 PM »


    oh thx, but i like the fd Sad, can you make them for the donkey kong level(the one what is like the ice climbers melee stage) and flat zone 2?
    Just get a FD Rel file open it up in a hex editor and change it there.
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    ADJSonic
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    « Reply #20 on: March 16, 2010, 06:31:25 PM »


    Supe mario bros stge dosen;t work freezes when I get over the pipe.
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    http://forums.kc-mm.com/index.php?topic=12143.0

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    « Reply #21 on: March 16, 2010, 07:17:57 PM »


    How do you make stages like this? Are they vertex hacks?
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    Chuy
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    « Reply #22 on: March 16, 2010, 07:27:55 PM »


    How do you make stages like this? Are they vertex hacks?
    Nah it's just really good model/texture editing
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    Kokaloo
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    « Reply #23 on: March 16, 2010, 07:45:52 PM »


    these are amazing O:
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    I'll get started on some textures once school isn't being such a [censored]

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    « Reply #24 on: March 16, 2010, 08:10:00 PM »


    That Ho-Oh stage looks awesome. Cheesy
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    ItalianStallion
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    Might controls everything

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    « Reply #25 on: March 16, 2010, 08:40:42 PM »


    i cant wait til fourside is done
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    Mewtwo2000
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    « Reply #26 on: March 16, 2010, 10:27:39 PM »


    HeartGold Final Destination



    The heartgold stage with FD's platform. Includes shiny versions in the download folder.

    Mushroomy Underground



    Melee Mushroom Kingdom



    Smash bros melee stage. Nearly finished.

    STGCUSTOM PACKS 1 & 2


    STGCUSTOM PACK



    These 9 stages are inside a pack to make people use PW's awesome SSS expansion code

    STGCUSTOM PACK 2



    24 of my stages with their own slots in the melee stages menu, plus the Peach's Castle results screen.

    Fourside Themed Saffron City



    Pokemon Legends Final Destination



    Just the legends stage with Final Destination as the main platform.

    Alternative Mario Circuit

    Another of my stages from some time ago. It was first released in smashboards many months ago, with a simple alternative area to play in Mario Circuit. Now, I've revamped it, and the match starts in this area, but as time passes, a platform appears and takes you to other areas in the stage. There's a warning system to help you get the platform on time, because when it goes up, you get out of bounds and die.



    This is the video showing the stage.

    [SSBB hack] - Alternative Mario Circuit


    Final Battlefield at night



    Battlefield at night



    Battlefield, but time doesn't change the stage. The battle takes place at night.

    Crisis City Final Destination



    Just the whole Crisis City stage as a Final Destination background. It's nice, in my opinion.

    Kyogre's Destination

    Stage Requested by lordgiratina7000



    - The file includes some fixes for the main platform. Just compare it in the pics.
    - The stage is in the vault now.


    Standing Rayquaza's Lake



    Wheel Cave



    namq requested this one some time ago. After testing, he wanted some minor changes to it, to make it smaller. I've made the requested fixes, and now both versions (v1=big, v2=small) are here to be enjoyed by anyone.

    Mushroom Kingdom 64 BETA 3





    BETA 1: http://www.mediafire.com/download.php?mddowyjwd12
    BETA 2: http://www.mediafire.com/download.php?jtyttiyjyye
    BETA 3: http://www.mediafire.com/download.php?mqq4ljzjckl

    This is one of my big projects, along with Fourside, I released a beta for testing purposes, as well as for making the wait a little shorter (many people in smashboards wanted it too bad xD)

    Now a second beta is out, but this one is to be set as a Final Destination, not wifi room. If you place it as a wifi room, you will be out of central platforms, so if you want it to be in a expansion stage, you must get a final destination rel file to make it work properly (I can send it to you if you don't know how to make it)

    If you need any of your stages to be converted to be playable as a final destination because of this, just send it to me. You would only need making a modeldata[2] with an empty model inside if you want to do it yourself anyway.

    -Future changes: Shadow system in every ground and background improvements
    -The next release will be probably the first no-beta version, but I don't like calling it a final version.

    Sector Z 64

    One of the 9 stages in my STGCUSTOM pack. My own version of Sector Z from N64, with the Z taken from the original Starfox64, the background from SSB64, and melee/brawl Great Fox resized to fit more the gameplay of the old Sector Z stage.



    I've decided continuing it and make it into the vault soon.
    - Works as both Corneria and Final Destination
    - If over Corneria, you will still have Arwings in the stage. They won't be there if you place the stage over FD.

    Hyrule Castle 64 Background



    Rainy Saffron City

    [SSBB hack] - Rainy Saffron City


    Saffron City 64



    [SSBB hack] - Saffron City 64


    -In 3D, of course
    -Nearly complete, only spawning pokemon (elevator and background) left.

    More here: http://forums.kc-mm.com/index.php?topic=6320.msg59511#msg59511


    Original post:

    oh thx, but i like the fd Sad, can you make them for the donkey kong level(the one what is like the ice climbers melee stage) and flat zone 2?


    Do you know phantom wings' stage expansion code? It makes possible to have 9 new stages to use, it's the best option for having stages like these

    Anyway, if you tell me to again, I'll make the 75m, there's no problem at all

    Supe mario bros stge dosen;t work freezes when I get over the pipe.


    When getting over the pipe? O.o Are you NTSC or PAL? Is it over wifi room or final destination?
    How do you make stages like this? Are they vertex hacks?


    Just moving and texturizing already existing models, I do vertex hacks when needed too (in Crisis City I vertex hacked an annoying building that showed when the characters were too separated between them)

    Thanks everybody, I do my best ^^U
    « Last Edit: May 14, 2013, 10:39:54 AM by Mewtwo2000 » Logged

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    Stage light and fog tutorial
    Stage shadows tutorial

    ssj4gohan
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    « Reply #27 on: March 17, 2010, 12:31:46 AM »


    Looking forward to your upcoming works. I have a huge respect for not only your work, but the effort you put into helping the community over at Smashboards in getting their stages off the ground. These adjustments to make another person's stage function better may not seem like much, but I definitely take notice of it.

    Looks like your Mushroom Kingdom is coming along quite nicely too. I can't wait for it to be finished.

    BTW, did you ever release that Sector Z (N64) stage of yours (or was it simply a teaser not meant for release)? I remember seeing it around but there was no download link.

    Facility :O
    « Last Edit: March 17, 2010, 12:36:33 AM by ssj4gohan » Logged


    Segtendo
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    « Reply #28 on: March 17, 2010, 07:00:07 AM »


    You know what's weird? The Sector Z BRSTM I made matched up w/ the announcer going "3, 2, 1, GO!"
    Lol
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    ADJSonic
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    « Reply #29 on: March 17, 2010, 03:05:16 PM »


    Wifi Waiting
    also anyone mind for code that make rumble falls Wifi
    with no sandbag.
    NTCS US
    « Last Edit: March 17, 2010, 03:06:52 PM by ADJSonic » Logged

    http://forums.kc-mm.com/index.php?topic=12143.0

    ya want extra moves on ya psa check out my tutorial.

    Best used with riivolution.

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