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Question: What would you like me to release next?
Melee Mute City - 73 (41.7%)
Gerudo Valley - 31 (17.7%)
Bowser In The Sky - 17 (9.7%)
Inside Peach's Castle - 14 (8%)
Fire Temple - 13 (7.4%)
Windmill Hut - 3 (1.7%)
Dodongo's Cavern - 3 (1.7%)
Venom - 4 (2.3%)
Pac-Man - 17 (9.7%)
Total Voters: 175

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Author Topic: Mewtwo2000's Stage Thread - [Mute City released] - (20/06/19)  (Read 1583339 times)
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KTH
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    « Reply #2790 on: January 22, 2011, 07:30:36 AM »


    Again, Approved.

    You say vertex Mewtwo2000?
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    msp26
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    « Reply #2791 on: January 22, 2011, 07:32:21 AM »


    I ve always wondered... what does ^^U mean
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    « Reply #2792 on: January 22, 2011, 08:48:19 AM »


    So... I guess what I PM'd you was a little bit time consuming, eh, Mewtwo? No one knows how to do it. So I'm still waiting for you. Wink

    Oh, and FoD is very good. =()
    « Last Edit: January 22, 2011, 08:49:16 AM by Power™ » Logged

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    « Reply #2793 on: January 22, 2011, 09:14:31 AM »


    Same, IDK what ^^U means...
    Same with !=
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    Kind of want to start making mods for this again

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    « Reply #2794 on: January 22, 2011, 09:21:15 AM »


    Inb4 what does "IDK" mean.
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    BlueBrain
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    « Reply #2795 on: January 22, 2011, 09:27:26 AM »


    idk means i dont know ^^
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    Ricky (Br3)
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    « Reply #2796 on: January 22, 2011, 09:43:02 AM »


    != is like =/=

    Not equal.

    AFAIK.
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    Mewtwo2000
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    « Reply #2797 on: January 22, 2011, 12:06:35 PM »


    ^^U ->

    Going to do br3's and power's stuffz now ^^U
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    « Reply #2798 on: January 22, 2011, 12:09:50 PM »


    I always thought i meant you were about to fire your lazer >.>
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    « Reply #2799 on: January 22, 2011, 12:10:17 PM »


    ^^U ->

    Going to do br3's and power's stuffz now ^^U

    Oh, I see now. Wow, I never imagined ^^U would be that. You have some nicely txt icons. xD
    And thanks.

    Lol, Chuy.
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    « Reply #2800 on: January 22, 2011, 12:26:20 PM »


    Nice video
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    « Reply #2801 on: January 22, 2011, 12:49:20 PM »


    Agree with Memories, great video.
    What the progress Mewtwo2000?
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    « Reply #2802 on: January 22, 2011, 01:44:34 PM »


    Hey mewtwo, what's the biggest filesize a final-destination based stage can have without freezing? I'm using a lot of "blocks" to make my "Haunted factory" stage. Only a few background items, and possibly a couple platforms will be animated, and I'll be using a snapshot of the original custom stage factory as the background.

    Also, how do I animate something, do I just animate it like you would a normal character?
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    Mewtwo2000
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    « Reply #2803 on: January 22, 2011, 02:07:00 PM »


    Agree with Memories, great video.
    What the progress Mewtwo2000?

    No progress today ^^U

    Hey mewtwo, what's the biggest filesize a final-destination based stage can have without freezing? I'm using a lot of "blocks" to make my "Haunted factory" stage. Only a few background items, and possibly a couple platforms will be animated, and I'll be using a snapshot of the original custom stage factory as the background.

    Also, how do I animate something, do I just animate it like you would a normal character?

    Don't know exactly, but let's say you shouldn't get it bigger to 3MB. You can place as models as you want, and animating is exactly the same as with characters, but the animation has to be in the same modeldata as the models you're moving. Also, for moving collisions, you will need to attach a collision to each model.
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    « Reply #2804 on: January 22, 2011, 02:24:32 PM »


    Agree with Memories, great video.
    What the progress Mewtwo2000?

    No progress today ^^U

    Hey mewtwo, what's the biggest filesize a final-destination based stage can have without freezing? I'm using a lot of "blocks" to make my "Haunted factory" stage. Only a few background items, and possibly a couple platforms will be animated, and I'll be using a snapshot of the original custom stage factory as the background.

    Also, how do I animate something, do I just animate it like you would a normal character?

    Don't know exactly, but let's say you shouldn't get it bigger to 3MB. You can place as models as you want, and animating is exactly the same as with characters, but the animation has to be in the same modeldata as the models you're moving. Also, for moving collisions, you will need to attach a collision to each model.

    Alright, that helps a lot, now I know I can make my stage no sweat Cheesy (It's not that epic and uber awesome as you might think XP) So I should probably check wackalpaka's vids then? I think he has a tut on animated collisions.
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