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Question: What would you like me to release next?
Melee Mute City - 73 (41.7%)
Gerudo Valley - 31 (17.7%)
Bowser In The Sky - 17 (9.7%)
Inside Peach's Castle - 14 (8%)
Fire Temple - 13 (7.4%)
Windmill Hut - 3 (1.7%)
Dodongo's Cavern - 3 (1.7%)
Venom - 4 (2.3%)
Pac-Man - 17 (9.7%)
Total Voters: 175

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Author Topic: Mewtwo2000's Stage Thread - [Mute City released] - (20/06/19)  (Read 1585392 times)
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ItalianStallion
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    « Reply #825 on: June 03, 2010, 09:49:29 PM »




    alright so why not have a better one with the actual background. i dont remember anyone complaing about the 14 Shadows out there including the "perfect shadow" or wait "true perfect shadow" yeh have a nice day.

    [/albanian man]
    « Last Edit: June 03, 2010, 09:50:39 PM by ItalianStallion » Logged


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    « Reply #826 on: June 03, 2010, 10:31:11 PM »


    @itallianstallion, dont even get me started on that one, WHY THE F**K ARE THERE SO MANY??

    @metwo 2000,  I see what you did there ... ey, dont forget who made it XD, now i gotta trump that... ill admit it, its going to be hard..

    I AM SO STEALING THE BACKGROUND OF THE FOREST STAGE FOR A STAGE IM TRYING TO MAKE!! that is, if you dont mind... do you?
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    FroznHobo
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    « Reply #827 on: June 04, 2010, 01:36:15 AM »


    the forest stage's background is from brawl's SSE files. you don't need to ask him for permission to use it.
    « Last Edit: June 04, 2010, 01:37:39 AM by FroznHobo » Logged

    Mewtwo2000
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    « Reply #828 on: June 04, 2010, 03:24:07 AM »




    alright so why not have a better one with the actual background. i dont remember anyone complaing about the 14 Shadows out there including the "perfect shadow" or wait "true perfect shadow" yeh have a nice day.



    Well, if it had been the same exact stage, I would have admited defeat... But as you can see, the one in hardcorebrawlhacks has some differences. The first one, those lightings, if you see my pic, the lightings are moving, and the other one has annoying static lightings. And not sure, but I think the background is slighly differently placed. Opening the file in the brawlbox we can see something more. The whole content of modeldata1 is in modeldata2 too. This makes the transparent things more opaque when used as Final Destination. Mine is not that way, so the elements look a little better.

    So I am keeping my version in Vault. Furthermore, I've not seen it in the Vault yet, mine has a fixed stgposition file and someone requested it. As I had it in my game (it was one of the stages I put to be voted not much ago), I've posted it ^^U

    About the forest, it's what frozenhobo says, it's an original SSE background, so you can make with it whatever you want xD
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    « Reply #829 on: June 04, 2010, 07:12:31 AM »


    @mewtwo2000
    True.
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    « Reply #830 on: June 04, 2010, 09:51:31 AM »


    @mewtwo2000, well i know its from subspace, youve just gone and extracted it better than i did Cheesy

    i plan on making a semi replica of the hidden retreat stage in tekken 6 Cheesy



    i REALLY want the sheep in the background, but ill have to find a wii game that has them so i can model import Cheesy
    « Last Edit: June 04, 2010, 09:54:15 AM by CR4CK3RW0LF » Logged



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    « Reply #831 on: June 04, 2010, 05:07:32 PM »


    That forest stage is massive. O.o
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    « Reply #832 on: June 04, 2010, 06:38:50 PM »


    Mewtwo, Project Hollow is always open for you if you like.
    Why are you advertising a "secret project" to everybody on the boards? PMs exist for a reason and you aren't trying to keep quiet about this. Stop spamming threads with this.
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    « Reply #833 on: June 04, 2010, 09:33:15 PM »


    After trying out wheel cave, I can't wait until you shrink it down (and hopefully make the side walls outside of the death boundary. It's too big to play on now, but I think it'll be really cool once it's little.

    And as for the giant forest stage, it's actually a LOT more fun to play on than I expected, but if I could make one suggestion, I'd take the ledge off of the inner edge of the left moss platform. It's unnecessary and can easily be exploited for some dumb shenanigans.
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    Mewtwo2000
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    « Reply #834 on: June 05, 2010, 05:16:49 AM »


    I have been thinking the same about that ledge since I made the stage some time ago, don't know why did not take it out until now xD

    It's now off, thanks for the suggestion ^^
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    « Reply #835 on: June 05, 2010, 05:35:09 AM »


    You could make 25M !
    It would be awesome !
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    Mewtwo2000
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    « Reply #836 on: June 05, 2010, 05:52:49 AM »


    xD

    Yeah, it would be not bad I suppose... I would need to learn a little about how's 75m working, and change it so it works as 25m... The number of stairs is similar indeed.

    But I don't think I could make donkey throwing barrels ^^U

    EDIT:

    I've made a tutorial to show how to make wifi room based stages compatible with final destination. There's no reason for not to make them compatible, and it's quick and easy, so I would like you to update all your uploaded stages so they're compatible with FD.

    http://forums.kc-mm.com/index.php?topic=9157
    « Last Edit: June 05, 2010, 07:33:22 AM by Mewtwo2000 » Logged

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    « Reply #837 on: June 05, 2010, 08:16:10 AM »


    hey, you should post your other tutorial with pics as well, the one you posted a LONG time ago??

    it would be nice to have it in a seperate post since its probably somewhere in the 30's...
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    Mewtwo2000
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    « Reply #838 on: June 05, 2010, 08:22:28 AM »


    The tutorial you're talking about:

    http://forums.kc-mm.com/index.php?topic=6320.msg85853;topicseen#msg85853

    I will make it as a separate one when I get some pics in the process, thanks for reminding Tongue
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    « Reply #839 on: June 05, 2010, 08:30:50 AM »


    yep thats the one Cheesy

    DANG its on page 29, it was further back than i thought it was...
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