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Question: What would you like me to release next?
Melee Mute City - 73 (41.7%)
Gerudo Valley - 31 (17.7%)
Bowser In The Sky - 17 (9.7%)
Inside Peach's Castle - 14 (8%)
Fire Temple - 13 (7.4%)
Windmill Hut - 3 (1.7%)
Dodongo's Cavern - 3 (1.7%)
Venom - 4 (2.3%)
Pac-Man - 17 (9.7%)
Total Voters: 175

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Author Topic: Mewtwo2000's Stage Thread - [Mute City released] - (20/06/19)  (Read 1570088 times)
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Mewtwo2000
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    « Reply #840 on: June 05, 2010, 10:20:55 AM »


    I've uploaded another stage, this time it's Smash Skiff. While I'm out of wii, I'm uploading old fixed stages, I'm sorry. I think every stage made should be in the Vault, and this one wasn't. I'm the one who first animated the mountain when the SSE imports begun, and I even fixed the pokemon trainer's spawn points. Now, I've made it work for Final Destination, as I'm intending it's made for any wifi room based stage. So, here it is:



    Please, anyone to tell me if it's working properly ^^U xD
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    « Reply #841 on: June 05, 2010, 08:03:27 PM »


    So this means Final Smashes *should* work on every previously WiFi Room-based stages now (when converted to STGFINAL)? Sounds good.  Awesome Face
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    JBG
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    « Reply #842 on: June 05, 2010, 08:13:33 PM »


    What is this SSS Expansion code of which you speak? I really would like to know.
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    Wulfbang Meow
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    « Reply #843 on: June 05, 2010, 08:15:47 PM »


    go here...
    http://ssbbcustom.wikia.com/wiki/User:Libertyernie/Stage_Expansion_Pack
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    hughie
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    « Reply #844 on: June 06, 2010, 05:30:21 PM »


    Hey, Mewtwo, i have a question again, how do you make a certain model do a certain animation?
    Also, i cant wait the the night rayquaza's lake XD
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    Mewtwo2000
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    « Reply #845 on: June 07, 2010, 01:12:09 AM »


    Only by having the animation and the model in the same modeldata, and being the animation the only one in that modeldata
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    Mewtwo2000
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    « Reply #846 on: June 07, 2010, 11:35:11 AM »


    COPY-PASTE OF SOMETHING I WROTE IN THE BLOG AND DOESN'T SHOW

    Does anyone want to test them? I’ve made another one too O.o

    The first 5 are here

    http://www.mediafire.com/download.php?jncho3yjzzn

    And the new one is here

    http://www.mediafire.com/download.php?5m45tykymum

    I’ve tried:

    - Shortening the animation
    - Having a Static model inside the modeldata
    - Porting to FD
    - Deleting the effects from junglefalls
    - Keeping the original bones without changes, only by animation


    ---------------------

    Talking about the melee jungle stage. I have no wii yet and I would like someone to test these 6 versions of the stage. I don't even know yet what's wrong in the stage, so I made the first fixes I could think of. Help really appreciated ^^U
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    « Reply #847 on: June 07, 2010, 11:43:49 AM »


    Testing now.

    EDIT: Ugh, the site's finally working again. Anyway, stgdxshrine1 was basically the same as normal and all of the others were REALLY messed up. Backgrounds were either black or strobed black white and blue, foreground had a giant brown spike in it and everything else was invisible. Nothing crashed the game though  Awesome Face
    « Last Edit: June 07, 2010, 12:43:34 PM by DocStrange » Logged


    Mewtwo2000
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    « Reply #848 on: June 07, 2010, 12:47:58 PM »


    Ok, thanks Tongue
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    LookItsLink
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    mhmm.

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    « Reply #849 on: June 07, 2010, 01:01:43 PM »


    I approved your comment with the links on the blog and tested the new one.
    Here's a screenshot of it Undecided
    <a href="http://tinypic.com/m/aey89f/1" target="_blank" class="aeva_link bbc_link new_win">http://tinypic.com/m/aey89f/1</a>
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    Mewtwo2000
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    « Reply #850 on: June 07, 2010, 02:21:47 PM »


    Yeah, it sure looks weird xD

    That one, and the others, are all messed up. That means that the problem is in the animation

    Somebody try this one now please

    http://www.mediafire.com/download.php?j1kdzjimtn2
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    mhmm.

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    « Reply #851 on: June 07, 2010, 02:34:28 PM »


    I just checked it out. It does the same thing that Canon's on the blog does, loading the background sections at a time. Also, is the main platform supposed to splash when characters move and land?
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    Mewtwo2000
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    « Reply #852 on: June 07, 2010, 02:38:09 PM »


    It seems it's done like this by the creators, I have not done a thing about it...

    It's a real shame I don't have my wii, I'm sure I would be able to make progress, but this way is pretty difficult to make a move (I have not even seen yet that background loading yet)

    Version 6: http://www.mediafire.com/download.php?tqye4xyoiyw

    What if this one worked? ^^U xD

    Sorry about needing so much testing ^^U
    « Last Edit: June 07, 2010, 02:42:35 PM by Mewtwo2000 » Logged

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    Mewtwo2000
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    « Reply #853 on: June 07, 2010, 04:08:56 PM »


    Ok, the sixth one failed

    The seventh, and the last one today:

    http://www.mediafire.com/download.php?yltht2ntjyr

    It can:

    -Work
    -Freeze
    -Stay the same

    Someone tell me the results please ^^U
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    « Reply #854 on: June 07, 2010, 06:48:51 PM »


    I just checked it out. It does the same thing that Canon's on the blog does, loading the background sections at a time. Also, is the main platform supposed to splash when characters move and land?

    Yes they were supposed to make splashes, but looking at the video, those are some huge splashes.  I'll fix that when the Beta becomes a full stage. Also Mewtwoking and FH I very much appreciate your efforts on making this work.  Angel
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