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Question: What would you like me to release next?
Melee Mute City - 73 (41.7%)
Gerudo Valley - 31 (17.7%)
Bowser In The Sky - 17 (9.7%)
Inside Peach's Castle - 14 (8%)
Fire Temple - 13 (7.4%)
Windmill Hut - 3 (1.7%)
Dodongo's Cavern - 3 (1.7%)
Venom - 4 (2.3%)
Pac-Man - 17 (9.7%)
Total Voters: 175

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Author Topic: Mewtwo2000's Stage Thread - [Mute City released] - (20/06/19)  (Read 1581395 times)
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Segtendo
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    « Reply #7065 on: May 25, 2013, 09:58:29 AM »


    That fog. So awesome x-x
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    « Reply #7066 on: May 25, 2013, 09:06:09 PM »


    Pictures showing the stage you sent me and the stage as is right now:







    Whoa! What a difference man
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    « Reply #7067 on: May 26, 2013, 04:11:42 AM »


    THAT is how I remember Mute City.
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    Import Thread | Music Thread

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    Mewtwo2000
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    « Reply #7068 on: May 30, 2013, 11:07:27 AM »


    Just added the entry thing to the Sandcastle stage, and added some missing versions. There wasn't a version in which you could walk on the low water and die upwards, for example. Now they're 24 versions, they're by name as usual, and there's a rar file with all of them.

    Also, made a new video:

    [SSBB hack] - 4p battle inside the Sandcastle


    http://forums.kc-mm.com/Gallery/BrawlView.php?Number=19457
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    « Reply #7069 on: May 30, 2013, 12:19:33 PM »


    now my BK stage collection is properly complete. thankyou M2000
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    « Reply #7070 on: May 31, 2013, 02:50:42 AM »


    I know this is probably a nitpicky thing to ask, but could you add some music notes to the stage? In Banjo-Kazooie, dying/leaving the level would cause all notes to reappear, so leaving the level in Brawl should be able to do the same thing.
    edit: maybe even a jiggy where it appears in-game.
    « Last Edit: May 31, 2013, 02:52:34 AM by Allav866 » Logged

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    « Reply #7071 on: June 01, 2013, 09:36:35 AM »


    I know this is probably a nitpicky thing to ask, but could you add some music notes to the stage? In Banjo-Kazooie, dying/leaving the level would cause all notes to reappear, so leaving the level in Brawl should be able to do the same thing.
    edit: maybe even a jiggy where it appears in-game.

    It makes sense, but I'm not doing it for the moment. Maybe in the future, but not a priority now.
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    « Reply #7072 on: June 01, 2013, 11:30:42 AM »


    wish i knew (or even understand the instructions on) how to make a stage. i would so make a Crash 1 Cortex battle stage. then again, getting the background would be tedious. since there already a cortex skin for lucas (shut down yes, but i downloaded it beforehand and can supply it), it can be used as an animated prop. then again this is a melee/n64 stage discussion thread.
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    « Reply #7073 on: June 01, 2013, 09:57:04 PM »


    It makes sense, but I'm not doing it for the moment. Maybe in the future, but not a priority now.
    I understand completely. I wasn't exactly expecting you to say "Okay, I'll drop what I'm doing and do that right now!" I'm more interested in your future projects. I just like to throw my ideas out there.
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    « Reply #7074 on: June 01, 2013, 11:07:08 PM »


    WELL SHUT UP AND... nah jk. while we wait for our great leader's next update, please enjoy the amusing gift you see at the bottom of my post.
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    « Reply #7075 on: June 18, 2013, 12:29:16 PM »


    I hate to be "that guy", but it's been quite a while without much posting going on. I'm just curious on how Mute City is going.  Awesome Face
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    « Reply #7076 on: June 18, 2013, 04:04:40 PM »


    it has been a while Sad lets rekindle the thread. im only hopin someone puts my crash bandicoot stage idea into action. battle on cortex's blimp would be epic. maybe an animated cortex could say "DARN YOU, CRASH BANDICOOT!" in the beginning as a sound effect
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    « Reply #7077 on: June 18, 2013, 04:06:45 PM »


    Mewtwo changed the thread title? Something must be up Ninja'd !
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    Mewtwo2000
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    « Reply #7078 on: June 21, 2013, 12:04:16 PM »


    Hi there. Mute City hasn't progressed much, I've had not much time with classes, girlfriend, making my own cBliss stuff and so. I've also been helping on some things, stages and characters, and those have also kept me from having real progress.

    My girlfriend will be out until Monday, so I got like today and Sunday for hacking time (and maybe tomorrow too, depending on rain and plans with friends).

    I've been working on this during today, and part of yesterday. It's just Pirate Ship, only that ported over Jungle Japes. I don't guess many people are getting this, but I've made it for myself and I'll just share it. It plays the same, except for no tornado, no catapult, no bombs, no killing ship... Yeah, I know there's already some hack like this, and doesn't need to be ported over another stage to work. The idea here is using the Pirate Ship slot for those Wind Waker stages they're making lately in the Project Z thread. I like some of them, and want to have them as alternates for Pirate Ship, and as they're based on Jungle Japes, I've just ported Pirate Ship instead of porting those other stages. This also allows me to have no hazards at all flawlessly while keeping water, so why not?

    I'll probably make a blog post later with the stage and some gct file to ASL the Pirate Ship slot.

    Video:

    [SSBB hack] - Pirate Ship over Jungle Japes


    By the way, I've recently made my own Facebook page, in case you want to visit/like it, this is the url:

    https://www.facebook.com/Mewtwo2000
    « Last Edit: June 21, 2013, 12:07:10 PM by Mewtwo2000 » Logged

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    « Reply #7079 on: June 21, 2013, 11:15:14 PM »


    I'm really loving that first stage you played on in that video Wink
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