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Question: What would you like me to release next?
Melee Mute City - 73 (41.7%)
Gerudo Valley - 31 (17.7%)
Bowser In The Sky - 17 (9.7%)
Inside Peach's Castle - 14 (8%)
Fire Temple - 13 (7.4%)
Windmill Hut - 3 (1.7%)
Dodongo's Cavern - 3 (1.7%)
Venom - 4 (2.3%)
Pac-Man - 17 (9.7%)
Total Voters: 175

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Author Topic: Mewtwo2000's Stage Thread - [Mute City released] - (20/06/19)  (Read 1570597 times)
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Luigifan141
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« Reply #7185 on: January 27, 2014, 11:22:02 AM »


I've just released a stage. It's been a long time since I released a stage for the last time.

[Project M 3.0] - Mewtwo2000 (Mewtwo) Vs Tase (ROB) [Prime Cup Hall]

 

Also, I have an idea for a variation of that stage. For the two platforms version, what if you took away the checker parts of the stage (the left-most and right-most parts), so that it's no longer a walk-off stage and more competitive? Just an idea.  Kirby Dance
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Mewtwo2000
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    « Reply #7186 on: January 27, 2014, 05:04:21 PM »


    I'll do it. It was in my earlier plans and decided to not do it, but it's been like 3-4 requests already, so I'll prepare it for tomorrow.
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    Ricky (Br3)
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    « Reply #7187 on: January 27, 2014, 05:26:19 PM »


    Tears of joy... I've been waiting for this beauty since 2010...
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    Mewtwo2000
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    « Reply #7188 on: January 28, 2014, 06:19:44 AM »


    The non-walkoff version is ready:

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    « Reply #7189 on: January 28, 2014, 07:43:11 AM »


    looking great.
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    « Reply #7190 on: January 28, 2014, 09:10:12 AM »


    So tempted to respond with various announcer quotes. Looks so awesome.
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    « Reply #7191 on: January 28, 2014, 09:16:01 AM »


    The non-walkoff version is ready:


    AWESOME 2.0!
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    Mewtwo2000
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    « Reply #7192 on: January 28, 2014, 01:12:43 PM »


    The vault is updated with it already. Now it's 4 versions instead of 2. With and without platforms, with and without fall zones.

    Here's a video of the version with both platforms and fall zones:

    [SSBB hack] - Prime Cup Hall [Non-Walkoff version]


    Download
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    « Reply #7193 on: January 29, 2014, 04:44:11 PM »


    The link in the Vault is down, it was reported. 8<
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    « Reply #7194 on: January 29, 2014, 05:07:41 PM »


    The link in the Vault is down, it was reported. 8<

    The link is still working, and the report was invalid. All good now.

    Also, I'm liking all the stages. I may have to get that Prime Cup Hall.
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    Mewtwo2000
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    « Reply #7195 on: January 30, 2014, 05:22:18 AM »


    I've updated the Norfair with Brinstar background for Project M, now wifi safe with 3.0x.



    http://forums.kc-mm.com/Gallery/BrawlView.php?Number=34854

    I've also made a first video showing yet another Ocarina of Time stage:

    [SSBB hack] - Dodongo's Cavern (First Preview)
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    « Reply #7196 on: February 07, 2014, 06:16:27 PM »


    What did you do to make the walkoff version of Prime Cup Hall 'non-walkoffable'?
    I'm trying to edit a walkoff Twilight Realm stage into a non-walkoff version, I can edit the colisions without problems but I don't know how to 'erase' the floor textures in the places that are now pits
    Also, I don't know how to place the textures for platforms I added into it.

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    « Reply #7197 on: February 08, 2014, 08:42:09 PM »


    I've also made a first video showing yet another Ocarina of Time stage:

    [Dodongo's Cavern]
    It looks great, but might I offer some suggestions:
    -By the time Link activates the rising platform on the right, the door on the left is no longer locked. Really this is just a nitpick, and whether you change it or not will in no way affect the stage itself.
    -I like the way the platform on the right forces players to KO opponents either to the left or top. Could you make a version where both platforms rise, alternating between, left, right, and both at the same time?
    -For an aesthetic change, the Dodongo's eyes could light up, and the mouth could open during the battle.
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    « Reply #7198 on: February 09, 2014, 12:09:11 PM »


    I've also made a first video showing yet another Ocarina of Time stage:

    [SSBB hack] - Dodongo's Cavern (First Preview)

    Neat! Normally, Zelda dungeons wouldn't make for very good SSB stages, but you found a pretty interesting location that really works. I particularly like the tall rising platform. I worry that the center may be a bit bland, though. Maybe put a platform using the wooden bridge material. Or maybe a Beamos, rotating idly behind the playing field.
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    « Reply #7199 on: February 09, 2014, 12:41:02 PM »


    That's awsome!
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