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Question: What would you like me to release next?
Melee Mute City - 73 (41.7%)
Gerudo Valley - 31 (17.7%)
Bowser In The Sky - 17 (9.7%)
Inside Peach's Castle - 14 (8%)
Fire Temple - 13 (7.4%)
Windmill Hut - 3 (1.7%)
Dodongo's Cavern - 3 (1.7%)
Venom - 4 (2.3%)
Pac-Man - 17 (9.7%)
Total Voters: 175

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Author Topic: Mewtwo2000's Stage Thread - [Mute City released] - (20/06/19)  (Read 1570477 times)
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E-scope12
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    « Reply #7305 on: June 17, 2014, 03:15:45 PM »


    Mewtwo2000 Can you animate models?
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    « Reply #7306 on: June 17, 2014, 09:50:26 PM »


    Well, it's not a VIS0 thing but I'll definitely do something like that for one of the versions.

    BTW, if you want me to make that video for your stage, just send me a PM with both stage and song and I'll do it.

    My Skype isn't a secret or anything, so no need to send a PM. It's just 'Mewtwo2000', and you can count on me. Keep in mind that I don't get online too frequently anyway.

    Sent you a contact request!

    Coming from: TheRealHeroOfTime or AKA youngsora11 or another AKA youngsora1
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    Mewtwo2000
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    « Reply #7307 on: June 22, 2014, 08:27:50 PM »


    Pac-Man stage, first video preview:

    [SSBB hack] - Pac-Man Stage (First Preview)
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    « Reply #7308 on: June 22, 2014, 09:22:51 PM »


    That looks frustating to get even 1 K.O.
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    « Reply #7309 on: June 22, 2014, 09:26:27 PM »


    That looks frustating to get even 1 K.O.
    I thought the same thing while watching the video Tongue (Stamina Brawl would be amazing there, though...)
    It looks nice (and I love it!) but, doesn't it feel a bit empty?
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    « Reply #7310 on: June 22, 2014, 09:36:03 PM »


    Mewtwo...
    One word...





    yes
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    « Reply #7311 on: June 22, 2014, 10:04:22 PM »


    is this stage fully modeled, or just the top half? if fully modeled, maybe after a minute or two, it scrolls to the bottom for star ko possibilities? and after one or two minutes more, scroll up.
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    « Reply #7312 on: June 23, 2014, 04:47:26 AM »


    That looks frustating to get even 1 K.O.
    This
    « Last Edit: June 23, 2014, 04:48:20 AM by Rogue AkenoS3 » Logged

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    « Reply #7313 on: June 23, 2014, 08:25:08 AM »


    remember guys.. this is the "first preview", hes not done with it yet lol

    as far as my own thoughts go, i love how you respawn inside of the ghost box.. thats a nice touch xP

    also how do you get it to pulse the different colors like that!??! i gotta know! =3

    either way it makes a nice touch to such a large stage with not much in it atm.. but im sure that might change. =P

    but yes the stage is pretty large and bordered all around.. and the only spot you can KO at is the redirect areas? yeah something might have to change.

    you could go with a scrolling stage like FPS megaman said.. but nobody really likes those stages very much.. however it would be a new thing if it only scrolled up and down since i dont think any other stage does that. =P

    you could also remove the outside border of the stage, making the stage only platforms.. but im not sure what that would be like to play either..

    if only we knew how nintendo was making smash 4's version. :/
    « Last Edit: June 23, 2014, 08:27:11 AM by Wulfbang Meow » Logged



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    « Reply #7314 on: June 23, 2014, 08:17:59 PM »


    i know exactly how they did it
    the level is just like the megaman one
    with alot of dots on teh side and a few areas of the maze
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    « Reply #7315 on: June 24, 2014, 04:35:51 AM »


    Heya Mewtwo! I actually had the idea of working on a Pac Man stage too! I basically took the layout of SSB4's Pac Man stage and re-purposed 75m's hazards to get working ghosts and fruit.
    Here's a "proof of concept" video if you'd like to take a look:
    https://www.youtube.com/watch?v=-t0rfVK72UA&feature=youtu.be

    While I normally wouldn't make a preview for something that is as unpolished as this, I'm probably not going to continue making it anyway. You're already working on a a fantastic-looking Pac Man stage, so mine would just be redundant.

    Just thought I would share just in case you wanted to use this idea or something similar Tongue
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    Mewtwo2000
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    « Reply #7316 on: June 24, 2014, 05:44:00 AM »


    Hi Sandfall, I guess I've never talked to you before. All my respects to you, I've seen the stuff you've been working on lately and everything is outstanding.

    Please, make me a favor, and keep working on that Pac-Man stage. I was suggested to use 75m for mine in one of the comments in the video, and will probably do it. And it's possible that I end up emulating the SSB4 layout as an alternate version too, it was in my plans when I started working on it. But what you got there is pretty neat, and I don't want you to stop working on it at all.

    Thanks for your intentions, but seriously, keep up the good work. In case you need something for any of your stages, advice of any kind or whatever, don't doubt and ask me, I'll gladly try to help you.
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    « Reply #7317 on: June 24, 2014, 08:14:46 AM »


    Heya Mewtwo! I actually had the idea of working on a Pac Man stage too! I basically took the layout of SSB4's Pac Man stage and re-purposed 75m's hazards to get working ghosts and fruit.
    Here's a "proof of concept" video if you'd like to take a look:
    https://www.youtube.com/watch?v=-t0rfVK72UA&feature=youtu.be

    While I normally wouldn't make a preview for something that is as unpolished as this, I'm probably not going to continue making it anyway. You're already working on a a fantastic-looking Pac Man stage, so mine would just be redundant.

    Just thought I would share just in case you wanted to use this idea or something similar Tongue

    I agree with mewtwo, while it is kind of rough like you said, im really liking the progress so far! the layout of the platforms is unique and the way the ghosts come in and out is neat too. it just needs some detail work to make it look good! =P

    like if you could have something like mewtwo is working on in teh background, then have the ghosts follow it like a rail track, it might look cleaner.

    but again, i agree with mewtwo, its your version and you should definitely keep working on it!
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    « Reply #7318 on: June 24, 2014, 09:15:27 AM »


    Heya Mewtwo! I actually had the idea of working on a Pac Man stage too! I basically took the layout of SSB4's Pac Man stage and re-purposed 75m's hazards to get working ghosts and fruit.
    Here's a "proof of concept" video if you'd like to take a look:
    https://www.youtube.com/watch?v=-t0rfVK72UA&feature=youtu.be

    While I normally wouldn't make a preview for something that is as unpolished as this, I'm probably not going to continue making it anyway. You're already working on a a fantastic-looking Pac Man stage, so mine would just be redundant.

    Just thought I would share just in case you wanted to use this idea or something similar Tongue
    Personnally, I like. I think the idea is great and it's over 75M, aka a useless stage. Please, keep going on your idea.
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    « Reply #7319 on: June 25, 2014, 05:23:01 AM »


    Hi Sandfall, I guess I've never talked to you before. All my respects to you, I've seen the stuff you've been working on lately and everything is outstanding.

    Please, make me a favor, and keep working on that Pac-Man stage. I was suggested to use 75m for mine in one of the comments in the video, and will probably do it. And it's possible that I end up emulating the SSB4 layout as an alternate version too, it was in my plans when I started working on it. But what you got there is pretty neat, and I don't want you to stop working on it at all.

    Thanks for your intentions, but seriously, keep up the good work. In case you need something for any of your stages, advice of any kind or whatever, don't doubt and ask me, I'll gladly try to help you.

    Thanks Mewtwo, that truly means a lot to me. I guess I'll keep working on the stage. Hopefully I'll come up with something fun!

    Also, I actually had a couple of questions I've been meaning to ask you (mostly about stage hazards and the STDT). The only one I can remember off the top of my head though has to do with Brinstar/Norfair's lava. I've noticed that a couple of (currently unreleased) stage previews I've seen have lava that doesn't move. I've been wanting to make a stage with static lava like this, but the STDT for Norfair and Brinstar is currently undocumented (as far as I know). Would you happen to know how to do this?
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