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Question: What would you like me to release next?
Melee Mute City - 73 (41.7%)
Gerudo Valley - 31 (17.7%)
Bowser In The Sky - 17 (9.7%)
Inside Peach's Castle - 14 (8%)
Fire Temple - 13 (7.4%)
Windmill Hut - 3 (1.7%)
Dodongo's Cavern - 3 (1.7%)
Venom - 4 (2.3%)
Pac-Man - 17 (9.7%)
Total Voters: 175

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Author Topic: Mewtwo2000's Stage Thread - [Mute City released] - (20/06/19)  (Read 1570532 times)
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ItalianStallion
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    « Reply #1095 on: June 28, 2010, 04:53:55 PM »


    Congrats on the release buddy!
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    Mewtwo2000
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    « Reply #1096 on: June 28, 2010, 05:30:49 PM »


    lol you pretty much have to make all kinds of versions for your stages to prevent them from being stolen

    xD

    I just like to make my own changes ^^U

    So request anything you want I make to it besides retexturing (rain, night, whatever)

    Also, I'm going to make 1 special retexture, but I don't mind other making HD and stuff ^^U

    Congrats on the release buddy!

    Thanks ^^

    BTW, I have something to ask everybody. Can you test the stage as a STGPALUTENA.pac? I got some negative feedback for that case, but it's working for me O.o
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    ItalianStallion
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    « Reply #1097 on: June 28, 2010, 05:32:35 PM »


    BTW, I have something to ask everybody. Can you test the stage as a STGPALUTENA.pac? I got some negative feedback for that case, but it's working for me O.o

    Sure ill try it on right now will let you know in a sec.
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    Chuy
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    « Reply #1098 on: June 28, 2010, 05:36:34 PM »


    Will try in a sec
    Needs to add music to that stage first
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    « Reply #1099 on: June 28, 2010, 05:45:00 PM »


    Yeah it works for me
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    ItalianStallion
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    « Reply #1100 on: June 28, 2010, 05:53:29 PM »


    Works fine over Sky Sanctuary.
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    Mewtwo2000
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    « Reply #1101 on: June 28, 2010, 05:58:33 PM »


    Then I don't understand why is not working for someone O.o
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    « Reply #1102 on: June 28, 2010, 06:01:09 PM »


    Different codeset maybe?
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    ItalianStallion
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    « Reply #1103 on: June 28, 2010, 06:08:19 PM »


    Who knows..
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    Mewtwo2000
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    « Reply #1104 on: June 28, 2010, 06:50:17 PM »


    The only solution I can guess is changing the modeldata used and send the file to them so they can test if it works that way O.o

    EDIT: I guess you will like this video xD

    <a href="http://www.youtube.com/watch?v=0au70b0Vt20" target="_blank" class="aeva_link bbc_link new_win">http://www.youtube.com/watch?v=0au70b0Vt20</a>
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    LaharlsWrath
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    « Reply #1105 on: June 28, 2010, 07:03:07 PM »


    I have a theory that mewtwo2000 is composed of solid and purified awesome
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    amount18
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    « Reply #1106 on: June 28, 2010, 07:22:01 PM »


    I have a theory that mewtwo2000 is composed of solid and purified awesome

    That is a very strong theory!

    @Mewtwo, Would it be possible to make a puddle system so the longer it rains, the more water effects the stage gets?  or that it shows more puddles or something?  (No pressure, just curious)
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    Mewtwo2000
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    « Reply #1107 on: June 28, 2010, 07:26:10 PM »


    Sure, we could replace the collisions at one point in the match with water ones. So you would start the match with a dry floor, and it would become wet after some time playing.
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    « Reply #1108 on: June 28, 2010, 07:38:06 PM »


    That gives me an idea
    Hmm.....
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    Mewtwo2000
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    « Reply #1109 on: June 28, 2010, 07:42:59 PM »


    xD

    BTW, this is the retexture I want to make myself, so please nobody guess about making it



    As the one who made both Fourside and Saffron, I think I deserve this ^^U
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