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« Reply #1200 on: July 09, 2010, 05:01:57 PM » |
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hey mewtwo 2000 i have a sort of request could you put luigis mansion over final destination with no rel?
I'll answer this (Mewtwo can too) Luigi's Mansion would have to have the same number of ModelDatas as Final Destination.
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« Reply #1201 on: July 10, 2010, 03:15:26 AM » |
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Hey, Mewtwo, how are the boundaries in the Tabuu Stage just released in the Vault? Are they edited to be more similar to Final Destination, or still as in the original SSE stage?
If they are unedited, do you think you'll be able to edit them? Tabuu's stage is great, but not really good to play competitively with its original boundaries...
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« Reply #1202 on: July 10, 2010, 11:35:39 AM » |
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Woah too many awesome stage hacks @.@ My poor SD card is gonna explode from storing too much WIN.
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« Reply #1203 on: July 10, 2010, 01:37:56 PM » |
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Any word on making Saffron City replace a Pokemon stage? D:
Yes I could use a .rel file, but then I would lose the original stage. I just want to use Dantarion's code and have both Pokemon Stadium 2 and Saffron City accessible from the same stage.
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« Reply #1204 on: July 11, 2010, 06:27:13 AM » |
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Hey, Mewtwo, how are the boundaries in the Tabuu Stage just released in the Vault? Are they edited to be more similar to Final Destination, or still as in the original SSE stage?
If they are unedited, do you think you'll be able to edit them? Tabuu's stage is great, but not really good to play competitively with its original boundaries...
They are edited. Indeed, it uses FD's boundaries vertically, and a little enlarged horizontally because of the stage being a little longer than FD. I applied the same factor as the difference of sizes between the stages. Test and see xD Any word on making Saffron City replace a Pokemon stage? D:
Yes I could use a .rel file, but then I would lose the original stage. I just want to use Dantarion's code and have both Pokemon Stadium 2 and Saffron City accessible from the same stage.
I know, I've not tried it again yet because of lack of time. I would like to have more time to test that and make new stages, but that's difficult right now.
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« Reply #1205 on: July 11, 2010, 07:37:16 AM » |
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Why not over the melee version with a rel?
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« Reply #1206 on: July 11, 2010, 08:16:30 AM » |
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Why not over the melee version with a rel?
Yes I could use a .rel file, but then I would lose the original stage. I just want to use Dantarion's code and have both Pokemon Stadium 2 and Saffron City accessible from the same stage.
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« Reply #1207 on: July 11, 2010, 08:27:10 AM » |
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I've uploaded the last stage in the STGCUSTOM pack to the vault: The Dark Subspace. This stage was originally made by hotdogturtle back when we both were starting to hack stages. I fixed the background on his stage for my own and uploaded it for everybody. Time after that, I fixed some Ice Climber problem too. Now, ported to other stages such as FD or BF, I've uploaded it in its final stage so I can add it to the STGCUSTOM pack I'm going to upload soon.
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« Last Edit: July 11, 2010, 08:29:18 AM by Mewtwo2000 »
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« Reply #1208 on: July 11, 2010, 10:55:10 AM » |
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Quick question. Was it possible to make the space junk in the background of Sector Z appear/disappear further to the left/right of the stage?
What I mean is, right now you can see it spawn into view and then start scrolling across the stage, and you can see it disappear before it goes off camera as well.
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« Reply #1209 on: July 11, 2010, 12:40:11 PM » |
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Sure, I will modify the space junk when I get some time, it should be easy to do. I made it in not much time and I guess I didn't calculate well, because I designed it to not have this problem, but when tested it was wrong.
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« Reply #1210 on: July 11, 2010, 04:34:45 PM » |
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I've uploaded the last stage in the STGCUSTOM pack to the vault: The Dark Subspace. This stage was originally made by hotdogturtle back when we both were starting to hack stages. I fixed the background on his stage for my own and uploaded it for everybody. Time after that, I fixed some Ice Climber problem too. Now, ported to other stages such as FD or BF, I've uploaded it in its final stage so I can add it to the STGCUSTOM pack I'm going to upload soon. Nice.
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« Reply #1211 on: July 11, 2010, 06:09:45 PM » |
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Um mewtwo how do you pick which icons they have?
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« Reply #1212 on: July 12, 2010, 12:35:12 AM » |
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I don't believe you can select the icons for the expansion stages in the sense of applying your own custom portrait. They have no predesignated slots of their own, so they always refer to another preexisting level's picture.
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« Reply #1213 on: July 12, 2010, 09:04:46 AM » |
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Yeah, the only ones you can pick are preexisting pictures. To choose the ones you want to use, you have to modify the last numbers in the code. Here's an example: http://www.smashboards.com/showpost.php?p=9402048&postcount=580And these are the numbers for each icon: 01 Battlefield 02 Fine Destination 03 Delphino 04 Luigi's Mansion 05 Mushroomy Kingdom 06 Mario Circuit 07 75m 08 Rumble Falls 09 Pirate Ship 0A Eldin Bridge 0B Norfair 0C Orpheon 0D Yoshi's Island 0E Halberd 0F Lylat Cruise 10 Pokémon Stadium 2 11 Spear Pillar 12 Port Town Aero Dive 13 Summit 14 Flat Zone 15 Castle Siege 16 Warioware, inc. 17 Distant Planet 18 Skyworld 19 Mario Bros. 1A Newpork City 1B Smashville 1C Shadow Moses Island 1D Greenhill Zone 1E Pictochat 1F Hanenbow 32 Temple 33 Yoshi's Island 34 Jungle Japes 35 Onett 36 Green Greens 37 Rainbow Cruise 38 Corneria 39 Big Blue 3A Brinstar 3B Pokémon Stadium 64 Menu
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« Last Edit: July 16, 2010, 03:42:52 AM by Mewtwo2000 »
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« Reply #1214 on: July 12, 2010, 10:07:36 AM » |
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I knew that and thanks Mewtwo now I'm gonna replace Tabuus destnination with great desert with your permission of course.
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