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Question: What would you like me to release next?
Melee Mute City - 73 (41.7%)
Gerudo Valley - 31 (17.7%)
Bowser In The Sky - 17 (9.7%)
Inside Peach's Castle - 14 (8%)
Fire Temple - 13 (7.4%)
Windmill Hut - 3 (1.7%)
Dodongo's Cavern - 3 (1.7%)
Venom - 4 (2.3%)
Pac-Man - 17 (9.7%)
Total Voters: 175

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Author Topic: Mewtwo2000's Stage Thread - [Mute City released] - (20/06/19)  (Read 1570250 times)
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    « Reply #1260 on: July 26, 2010, 03:00:05 PM »


     Im srs here

    Mit, why don't you yourself remake the collisions when you get the stage instead of bothering him with your own vision of the stage?

    Just asking.

    Just let him do it however he wants.
    « Last Edit: July 26, 2010, 03:03:23 PM by br3compactor » Logged

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    « Reply #1261 on: July 26, 2010, 03:17:16 PM »


    Mewtwo2000, Please respond to the message I sent you regarding a stage I need help with.

    Help me Mewtwo2000, You're my only hope.

    lol starwars referance Cheesy

    man i need some lighting help too Im srs here

    oh well, i could try it out myself...
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    Mewtwo2000
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    « Reply #1262 on: July 26, 2010, 04:02:19 PM »


    Mewtwo2000, Please respond to the message I sent you regarding a stage I need help with.

    Help me Mewtwo2000, You're my only hope.


    Responded xD

    I think that he went on holiday


    Holidays would give me free time. This summer I have almost no free time, so it's not holiday really ^^U

    I don't know if you decided on how to do boundaries and collisions for Facility, but I'll go ahead and give a little visual demonstration of how I think it could work:



    Black areas are walls. Blue floor is pass through.  Red areas are death zones.

    Yes, the only way to die would be off the sides, but I think that would be really fun Tongue  Especially with the wall and ceiling in the second floor area.  The pass-through floor makes things a bit more dynamic as well.  This also avoids issues on how to make it look when people die off the top of the screen (which... would just look odd).

    Anyhow, my two cents.  I look forward to any new progress by you! Tongue


    That's exactly how the stage is right now, if I released it now, it would be exactly like in the picture. But I need to finish it, I want it to be a little more complete (talking about graphics)

    -- Em.. no, wait, the blue one is not pass-through yet. I will see what to do with it when I play more on it xD

    Im srs here

    Mit, why don't you yourself remake the collisions when you get the stage instead of bothering him with your own vision of the stage?

    Just asking.

    Just let him do it however he wants.


    Of course, I alway do thing however I want. But suggestions are okay, they could make me have ideas I didn't have before and such xD

    Mewtwo2000, Please respond to the message I sent you regarding a stage I need help with.

    Help me Mewtwo2000, You're my only hope.


    lol starwars referance Cheesy

    man i need some lighting help too Im srs here

    oh well, i could try it out myself...


    What kind of help CR4CK3R? xD
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    « Reply #1263 on: July 26, 2010, 06:49:52 PM »


    @mewtwo2000
    i believe he needs help knowing what the values of lightings are
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    « Reply #1264 on: July 26, 2010, 08:08:50 PM »


    hey mewtwo, does ball kirby not have ANY glitches like the stretchage from the last one?
    I hate to hop on and not read through 84 pages of posts (read through about 10, why isn't there an in-topic search, anyways), but both "What Is _____" stages are lagging for me pretty bad, not sure if this is my Wii, stage selection, or whatever.  Any idea?

    I have both on Mushroomy Kingdom, Villain on 1-1 and Earthbound on 1-2.


    If you're using 75m rel files, get Final Destination rel files instead, this should do it. Also, for anyone having trouble with What Is Love slowdowns over 75m, switch modeldatas 1 and 0 (change the indexes for both of them, 1 to 0 and 0 to 1) and they won't be lagging anymore. They are not working for FD when this is done anyway.

    Wait, lighting edit is far easy, just edit the lights in the scenedata with the brawlbox mod in smashboards O.o

    About shadows, I guess I know everything now, except what is different in battlefield. Just to tell, the shadow direction (as well as fixed camera boundaries and other things) is inside miscdata[10]. Using miscdata[10] from other stages, you will be able to change the direction of the shadows.

    Miscdata[10] is very interesting, it's the thing I edited when I first made my Mario Villains stage to make the background visible all the time. A normal stage doesn't show the stage, they follow the characters, and the background would be visible only sometimes.

    Also, new pics of the new battlefield stage I'm making. I started it some time ago, and I decided continuing it yesterday. It's almost finished now.







    Can you put the Mewtwo Model There....That would be Awesome  Happy Face
    a Epic Detail  Smiley


    Well, I guess I could add him on there as an extra item xD

    But you mean the trophy? Or the lucario vertex hack?

    ----

    About the guide, I will write a quick one when I get some time to, I would like to test miscdata10 a little more before I do it.

    About PMs, if someone feels ignored or something, it's not on purpose, so send me again what you meant to tell me, as I have not much time and I sometimes read a message but I forget to answer it. Be patient with me please ^^U


    mmmmm...The Mewtwo Trophy...Looks More like Mewtwo Smiley
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    « Reply #1265 on: July 28, 2010, 08:28:38 AM »


    @mewtwo2000
    i believe he needs help knowing what the values of lightings are

    But... That's easy, B1, B2 and B3 are the color of the light (and brightness), and vector1 and vector2 are the direction O.o
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    « Reply #1266 on: July 29, 2010, 09:02:41 AM »


    I like the look of that HeartGold Battlefield. I might start needing a new designated no-hacks stage for testing now.

    Just my two cents, I think it'd be nicer if the trees had an autumn colour scheme. I also think it'd be nicer if the Pokemon in the background were animated Pokepark models rather than static trophies, unless they already are and I just can't tell.
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    « Reply #1267 on: July 29, 2010, 01:52:39 PM »


    I like the look of that HeartGold Battlefield. I might start needing a new designated no-hacks stage for testing now.

    Just my two cents, I think it'd be nicer if the trees had an autumn colour scheme. I also think it'd be nicer if the Pokemon in the background were animated Pokepark models rather than static trophies, unless they already are and I just can't tell.

    Nice idea that autumn color scheme one, I will take it Tongue

    About the background pokemon, they are already pokepark animated models, as I don't like to use not-moving models if I can have them animated. So count with it xD

    Thanks =)
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    « Reply #1268 on: July 29, 2010, 04:16:59 PM »


    hey mewtwo i'm curious how do u mix lighting.
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    « Reply #1269 on: July 29, 2010, 04:25:48 PM »


    Glad to see that Facility is in development right now, can't wait to see more progress on it.
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    « Reply #1270 on: July 29, 2010, 04:37:58 PM »


    I like the look of that HeartGold Battlefield. I might start needing a new designated no-hacks stage for testing now.

    Just my two cents, I think it'd be nicer if the trees had an autumn colour scheme. I also think it'd be nicer if the Pokemon in the background were animated Pokepark models rather than static trophies, unless they already are and I just can't tell.

    Nice idea that autumn color scheme one, I will take it Tongue

    About the background pokemon, they are already pokepark animated models, as I don't like to use not-moving models if I can have them animated. So count with it xD

    Thanks =)
    Haha, okay. I couldn't quite tell from the still shots plus I don't remember what Pokémon were trophies. Tongue But yeah, awesome!
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    « Reply #1271 on: July 29, 2010, 07:03:33 PM »


    Mewtwo check your messages please. I've been trying to reach you.
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    « Reply #1272 on: July 29, 2010, 07:46:36 PM »


    Just my two cents, I think it'd be nicer if the trees had an autumn colour scheme.

    I agree, you should shoot to make them look like the trees around the base of the Bell Tower in HG/SS. Any chance of us eventually seeing a Lugia version?
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    Mewtwo2000
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    « Reply #1273 on: July 30, 2010, 04:38:22 AM »


    hey mewtwo i'm curious how do u mix lighting.

    Lighting mixing? Where? I mean, I edit lighting, but I don't mix it O.o

    You can edit lighting with the latest brawlbox mods, changing B1, B2 and B3 (and vector1/vector2), so importing a light set from a scenedata to another is possible. I guess you are talking about this O.o

    Mewtwo check your messages please. I've been trying to reach you.

    Sure, I'm on it right now

    Just my two cents, I think it'd be nicer if the trees had an autumn colour scheme.

    I agree, you should shoot to make them look like the trees around the base of the Bell Tower in HG/SS. Any chance of us eventually seeing a Lugia version?

    Yeah, I will make something similar with lugia xD

    Just like this one, but with other pokemon in the stage, to make it different.
    « Last Edit: July 30, 2010, 04:40:33 AM by Mewtwo2000 » Logged

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    « Reply #1274 on: July 30, 2010, 09:13:49 AM »


    New pictures from Facility (not much new to show anyway)



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