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Question: What would you like me to release next?
Melee Mute City - 73 (41.7%)
Gerudo Valley - 31 (17.7%)
Bowser In The Sky - 17 (9.7%)
Inside Peach's Castle - 14 (8%)
Fire Temple - 13 (7.4%)
Windmill Hut - 3 (1.7%)
Dodongo's Cavern - 3 (1.7%)
Venom - 4 (2.3%)
Pac-Man - 17 (9.7%)
Total Voters: 175

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Author Topic: Mewtwo2000's Stage Thread - [Mute City released] - (20/06/19)  (Read 1581428 times)
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Mewtwo2000
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    « Reply #1455 on: September 07, 2010, 06:35:36 PM »


    Oh, I fixed some thingies in that one too, if I'm not wrong O.o

    I'll send you both stages when the melee one is light-fixed xD

    BTW, I've uploaded a video of Kyogre's stage Tongue

    <a href="http://www.youtube.com/watch?v=16oz8mPrJmc" target="_blank" class="aeva_link bbc_link new_win">http://www.youtube.com/watch?v=16oz8mPrJmc</a>


    I like making videos xD

    hey mewtwo, i might drop you a link for a testing of my stage Tongue

    im pretty sure i did a good job, it just has some minor issues that i cant seem to fix..

    also i want your approval before i release it! Grin

    it might still be a little bit though.. i still gotta do something about Giga Bowser.. i want to animate him more dynamically, in other words, i want the animations to happen at random while at the same time not switching to spear pillar so i can have my lava...

    any tips mewtwo?


    Randomness is not possible I guess. But I'm guessing a way to switch animations for one of my planned stages, and if it worked it could be useful for you. That way will have to wait for now, I'm not testing it yet.

    Send me the stage when you want and I will take a look to it xD
    « Last Edit: September 07, 2010, 06:45:56 PM by Mewtwo2000 » Logged

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    « Reply #1456 on: September 07, 2010, 07:06:27 PM »


    Awesome about the breakable dirt. If it could be made anywhere near similar to that video I showed you, I'm sure I wouldn't be the only one super happy about it.  Wink It would surely make for a unique stage!
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    « Reply #1457 on: September 07, 2010, 07:25:21 PM »


    oh, hehe. sorry for the trouble, I had accidentally added a P somehow. It works now
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    Mewtwo2000
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    « Reply #1458 on: September 07, 2010, 07:58:27 PM »


    More fixes. This one is in one of my stages. I've changed how shadows are projected in Hyrule Castle 64. Now fits better with the stage.

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    « Reply #1459 on: September 07, 2010, 08:12:31 PM »


    More fixes. This one is in one of my stages. I've changed how shadows are projected in Hyrule Castle 64. Now fits better with the stage.




    did u flip it or something? *raises hand* teach me teacher!
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    « Reply #1460 on: September 07, 2010, 08:17:48 PM »


    alright mewtwo, i might send it over in a little while, i also made a .PAC of all the animations so that it would be easier to animate them all, it has 9 seperate animations
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    Mewtwo2000
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    « Reply #1461 on: September 07, 2010, 08:35:26 PM »


    More fixes. This one is in one of my stages. I've changed how shadows are projected in Hyrule Castle 64. Now fits better with the stage.




    did u flip it or something? *raises hand* teach me teacher!


    Yeah, I'm able to change the direction of the shadows now. Also, I can edit the size of the stage in the 'fixed camera mode'. I'm going to do those fixes to every stage of mine.

    I will explain how to do it when I get some time to, be patient ^^U

    BTW, I've found that when in my latest stages I say 'it's compatible with FD, BF, skyworld and maybe more', this includes Green Hill O.o

    Just tried the pumpkin hill stage over Green Hill and it worked perfectly O.o xD

    I'm researching to find more accurately which stages should my stages be working over. More info about this later (not today xD)
    « Last Edit: September 07, 2010, 08:37:55 PM by Mewtwo2000 » Logged

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    « Reply #1462 on: September 07, 2010, 11:19:25 PM »


    I'll send it to KTH when mediafire works for me again O.o


    Jeez, has Mediafire been down all day for anyone else? I've wanted to download stages today, but I guess I don't get to.
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    « Reply #1463 on: September 08, 2010, 12:21:29 AM »


    Then that's it. Dolphin doesn't care about bad texture sizes. Same to Brawlbox.

    But the wii doesn't like bad sizes xD

    Only light is left right now. Collision, spawns and textures are now okay.

    ôo

    that's why my yoshi64 had this bug and it didn't showed ingame !
    That's actually good to know... A lot of people were wondering how you released that stage with the bad texture glitches. Now that we know that you didn't see the errors in Dolphin, it sort of forgives you, since it showed up normal when you tested it, and it wasn't your fault.
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    Mewtwo2000
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    « Reply #1464 on: September 08, 2010, 04:28:38 AM »


    Well guys, I will be out until monday. Then I will start hacking again for real.

    I've sent KTH the Kongo 64 stage. And I've uploaded Kyogre's Destination to the vault.

    See ya later ^^U
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    « Reply #1465 on: September 08, 2010, 09:36:40 AM »


    Is the Hyrule Castle update on BrawlVault yet?
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    « Reply #1466 on: September 09, 2010, 04:55:42 AM »


    hey mewtwo i have a request.

    y don't u make kyogre's stage active.

    make  him spit out water that pushes u back.

    and eventually he does it from the side.
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    « Reply #1467 on: September 09, 2010, 07:49:38 AM »


    hey mewtwo i have a request.

    y don't u make kyogre's stage active.

    make  him spit out water that pushes u back.

    and eventually he does it from the side.

    Brawl Hacking hasnt come THAT far yet, i suppose if its as easy as pushing, i think just creating an animation for an invisible wall that sweeps across the field might work, but as far as putting damage on it, nigh impossible..

    man if mewtwo actually figures out how to make stages hurt people, ill make a stage called "The Altar of Mewtwo 2000" AWESOME 2.0!
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    « Reply #1468 on: September 09, 2010, 08:55:15 AM »


    "Who lives in a pineapple under da sea.. Ky-og-re!" XD
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    « Reply #1469 on: September 09, 2010, 06:32:25 PM »


    It is possible to make stages hurt people. The floor type "crash1"

    Doubt me? Try it yourselves. It's used for the stage builder spikes.
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