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« Reply #1800 on: November 10, 2010, 06:45:52 PM » |
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MUSHROOM KINGDOM 64This stage was the one I wanted to port in the first place together with Hyrule 64. It's the second stage I made with the blocks technique, and as I got some experience with Fourside, it was faster to do. Anyway, I needed to get some way to make pipes work, and I thought of one: There would be some invisible collisions inside the pipes that would move instantly from one to another. After perfecting the warping system, I animated the platforms and added the shadows. The last changes in here are the troops in the background. The koopa troopa makes steps now in this latest version. Some additional info of this stage: - I didn't use my newest accurate method to port this stage. Anyway, it came quite well. Anyway, I plan to resize it to match the real size. - The last time I edited the warping system, I made, like in the original, that there's a small probability to get the wrong pipe and mostly die. - I'm planning a special version with breakable blocks. Just for fun. - I poligonized the pipes so they look more than in the N64. - Because of both warp system and platforms, I needed to make this stage uncompatible with WWR for the first time. Until this one, all my stages were compatible with WWR, including Fourside.
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« Reply #1801 on: November 10, 2010, 07:05:37 PM » |
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MUSHROOM KINGDOM MELEEThis stage makes its debut in the stage pack. It's not finished yet, but it's almost done. Only things left are the background elements, and maybe some small fix. Not really much to say, as it's a stage I started not much ago. It works over Yoshi Melee or Mushroomy Kingdom. Final Destination works too, but there're no blocks in this mode. It comes with the Yoshi Melee set in the pack. Only 2 stages are left to the update!
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« Reply #1802 on: November 10, 2010, 07:18:48 PM » |
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SAFFRON CITYI'm almost finished showcasing the stages in the pack. Saffron City was made in the same period as Hyrule 64. It was started before, to be precise, and was finished later. It took me some more time than Hyrule because of the platforms, and some mistakes I made related to shading in the stage. Again, this stage is pretty accurate, and only spawning pokemon are left. Even the platforms are almost perfect. - I made a fourside themed version some days ago - Pokemon are not spawning yet, but I showed a chansey in a video as a teaser. The texture is still in the pac file. - In the latest version, the door opens. Then, closes. No pokemon appears anyway.
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« Last Edit: November 10, 2010, 07:21:14 PM by Mewtwo2000 »
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« Reply #1803 on: November 10, 2010, 07:34:01 PM » |
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TEMPLE OF TIMEThe final stage, my newest one. It's not yet finished, as I got planned some animation and doing the pedestal of Time. In this version, the door remains closed. The spiritual stones are in their place, only the Ocarina of Time is left to open. It's a walkoff, I know, but... Isn't it cool to fight in a legendary place like this? I personally enjoy this stage very much. And now you'll be able too. - The spiritual stones are 2D. They are animated with 45 frames each, so they seem almost 3D. - The door will open in newer versions. You don't need an open door to fight, so... - This stage will be a part of a castle seige like stage I want to make in the near future
So, this is all, I'm now uploading the pack, I hope you enjoy the new system Phantom Wings has made for us. Feel free to replace the stages with your own ones
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« Reply #1804 on: November 10, 2010, 07:54:28 PM » |
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Hey, Mewtwo. If I were to port Mushroom Kingdom Melee over to Mario Bros., would I experience any sort of technical glitches (ie. the bricks not appearing)?
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« Reply #1805 on: November 10, 2010, 08:06:58 PM » |
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Mario Bros? If you use an st_dxyorster based rel file, it shouldn't. But, if you try to use it without rel files, just changing the name, you will mostly get a freeze O.o
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« Reply #1806 on: November 10, 2010, 11:36:50 PM » |
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I like all the history notes about the stages.
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« Reply #1807 on: November 11, 2010, 12:04:58 AM » |
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So yeah am using the stages accept for Facility because it's over skyword with costom songs and stuff great job on your stages and your probably wanting a code that allows you to make your own costom track list for your stages and have separate stage portraits so you can't confuse them right.
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« Last Edit: November 11, 2010, 12:23:13 AM by Crobspencer »
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« Reply #1808 on: November 11, 2010, 03:29:22 AM » |
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I do want separate stage portraits, of course, and they seem to be nearly done thanks to an improvement in brawlbox. But custom track lists... Don't know... I mean, they say that the savegame wouldn't work well after doing so... And well, that doesn't sound good at all ^^U
@hotdogturtle Thanks =)
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« Reply #1809 on: November 11, 2010, 04:40:21 AM » |
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The Music Modifier is good enough, and like Mewtwo said adding custom ST is risky... Maybe one day we will be able to do it ^^ Mewtwo you didn't answer my question, what is the other OoT stage your doing ? Or will you keep it secret until you will release it ?
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« Reply #1810 on: November 11, 2010, 04:48:42 AM » |
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Top Secret xD
I want to start it first, at least, so I can see if it can really be made a stage.
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« Reply #1811 on: November 11, 2010, 05:40:09 AM » |
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ToT is just amazing. It is really perfect, It's incredible that you built it only with stage maker blocks... Awesome job ! Melee Mushroom kingdom is also very good, but I have to learn how to move the blocks.
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« Reply #1812 on: November 11, 2010, 06:18:44 AM » |
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i guess it could be risk factor.
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« Reply #1813 on: November 11, 2010, 06:35:42 AM » |
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ToT is just amazing. It is really perfect, It's incredible that you built it only with stage maker blocks... Awesome job ! Melee Mushroom kingdom is also very good, but I have to learn how to move the blocks.
Oh well, if you want just turn down some of the working ones, and make work others, you only have to rename some bones. In modeldata 3, you will find a bone model. If you preview it, you will see the bones. Some of them are named 'blockX', and some others are named 'KurukuruBlockX'. Any KurukuruBlockX with X from A to I is the place where a block is. Just change the name of one of the 'block' ones and you will have that position working. I'm not good at explaning things, but I guess you will understand it when you see it in brawlbox ^^U Keep in mind that only 9 blocks are possible.
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« Last Edit: November 11, 2010, 06:36:57 AM by Mewtwo2000 »
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« Reply #1814 on: November 11, 2010, 01:11:22 PM » |
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I have a problem with the Expansion code while using B+ ! In fact, I have all of your normal expanded stages (the 15) plus another 9 or 10, but those always make my Wii crash... And they all have battlefield icons. Why is it doing that ?
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