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Question: What would you like me to release next?
Melee Mute City - 73 (41.7%)
Gerudo Valley - 31 (17.7%)
Bowser In The Sky - 17 (9.7%)
Inside Peach's Castle - 14 (8%)
Fire Temple - 13 (7.4%)
Windmill Hut - 3 (1.7%)
Dodongo's Cavern - 3 (1.7%)
Venom - 4 (2.3%)
Pac-Man - 17 (9.7%)
Total Voters: 175

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Author Topic: Mewtwo2000's Stage Thread - [Mute City released] - (20/06/19)  (Read 1570078 times)
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Mewtwo2000
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    « Reply #2835 on: January 26, 2011, 07:59:24 AM »


    Which of them is the one that needs the fix? There are some different versions O.o
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    (gabriel/joao)wojwicz
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    « Reply #2836 on: January 26, 2011, 08:15:48 AM »


    I'm trying to make (edit) Distant Planet to make it bigger, and I put collisions below the Bulborg. Now I'd like to move the models, but I don't know how...
    Can you help me Mewtwo2000?
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    Mewtwo2000
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    « Reply #2837 on: January 26, 2011, 08:36:45 AM »


    Depends of the models you need to move. Some models are sometimes placed where some nodes are, not where models really are in brawlbox. To move things normally, just make a new character animation in the modeldata, and select that animation while you move it in the model previewer. Also, importing a 'static' model to that same modeldata so your model is not the first one, sometimes helps to move things...
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    « Reply #2838 on: January 26, 2011, 09:47:37 AM »


    @Mewtwo

    Sorry, you might not have found it because it was in another PM.
    It's in the "present" folder
    « Last Edit: January 26, 2011, 09:49:56 AM by br3compactor » Logged

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    « Reply #2839 on: January 26, 2011, 11:27:27 AM »


    I'm trying to make (edit) Distant Planet to make it bigger, and I put collisions below the Bulborg. Now I'd like to move the models, but I don't know how...
    Can you help me Mewtwo2000?
    I think he means to move the blast zones and camera limits farther, they are models too, right?
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    « Reply #2840 on: January 26, 2011, 11:52:54 AM »


    The collisions are in a stagePostion model, and the X and Y translations of the bones (CamLimit0N, CamLimit1N, Dead0N, Dead1N, at least for Final Destination) control the camera and death boundaries.
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    (gabriel/joao)wojwicz
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    « Reply #2841 on: January 26, 2011, 11:57:03 AM »


    I'm trying to make (edit) Distant Planet to make it bigger, and I put collisions below the Bulborg. Now I'd like to move the models, but I don't know how...
    Can you help me Mewtwo2000?
    I think he means to move the blast zones and camera limits farther, they are models too, right?

    I already moved them. Actually, I resized them to make them bigger, but I want to move the leaf models and the center thing down to use the little bulborg floor as a part of the stage.

    EDIT: And mewtwo, I really don't understand what you said, I'll read some tutorials ^^
    Anyways, thanks for your reply
    « Last Edit: January 26, 2011, 11:59:45 AM by gabrielwoj and joaowojcikiewicz » Logged

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    « Reply #2842 on: January 26, 2011, 08:25:52 PM »


    Enjoy your time off Mewtwo. Can't wait to see the progress when you get back.
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    « Reply #2843 on: January 26, 2011, 08:29:48 PM »


    I am excited to get started in the world of brawl hacks.
    Ive mastered the art of downloading stages pics and characters.
    Now im up for the challenge of building them! And i dont care what thread Im in! HAHAHA no one can stop me!
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    « Reply #2844 on: January 26, 2011, 11:25:55 PM »


    I'm trying to make (edit) Distant Planet to make it bigger, and I put collisions below the Bulborg. Now I'd like to move the models, but I don't know how...
    Can you help me Mewtwo2000?
    I think he means to move the blast zones and camera limits farther, they are models too, right?

    To edit Collisions, go to MiscData2

    To edit Camera Zones and Death Boundaries, go to ModelData100

    To edit Camera Zones:

    CamLimit0N, x axis effects the left boundary, and the y axis changes the top.
    CamLimit1N, x axis effects the right boundary, while the y axis changes the bottom.

    To edit Death Boundaries:

    Dead0N, x axis effects the left boundary, while the y axis changes the top.
    Dead1N, x axis effects the right boundary, while the y axis changes the bottom.
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    KTH
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    « Reply #2845 on: January 27, 2011, 07:05:46 AM »


    Thank Mewtwo2000 for Yoshi's Story Smiley
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    « Reply #2846 on: January 27, 2011, 03:21:06 PM »


    You and your breaks! GRRR!
    lol jk, I can't wait for FoD!!!! You are using textures ripped from melee, right?
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    « Reply #2847 on: January 28, 2011, 09:41:01 AM »


    Please, if somebody has asked me for help in something, and I've still not done it/answered it, please tell me so. I need some order and time ^^U
    How about you just take all your responses from emails and make a giant FAQ thread.
    Then put all the messages there.
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    « Reply #2848 on: January 28, 2011, 02:50:13 PM »


    ah crap, i have a little problem with your code. idk if someone have been already told you about, but i use the asflink css code whithin your sss codes and by some reason some icons in the css appaer as the "?" icon, if i put the hand over one of them the game freeze D:
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    « Reply #2849 on: January 28, 2011, 04:36:33 PM »


    I use Riivolution, I have the Mario Kart stage option enabled, and the filename is STGKART and there's another file named STGKART_SMALL and it doesn't work.  not impressed
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