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Question: What would you like me to release next?
Melee Mute City - 73 (41.7%)
Gerudo Valley - 31 (17.7%)
Bowser In The Sky - 17 (9.7%)
Inside Peach's Castle - 14 (8%)
Fire Temple - 13 (7.4%)
Windmill Hut - 3 (1.7%)
Dodongo's Cavern - 3 (1.7%)
Venom - 4 (2.3%)
Pac-Man - 17 (9.7%)
Total Voters: 175

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Author Topic: Mewtwo2000's Stage Thread - [Mute City released] - (20/06/19)  (Read 1581826 times)
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Plasmakirby
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    « Reply #75 on: March 25, 2010, 05:52:23 PM »


    Fountain of Dreams is raising a lot of Hype, im sure. looking foward to a lugia intro too. how about one of celebi, flying through the forest, or suicune jumping on the water?
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    Mewtwo2000
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    « Reply #76 on: March 25, 2010, 06:07:31 PM »


    Making this would be simply making single pokemon stages, while lugia and ho-oh are more than this, they are game icons, and they really show this way in their games. Making celebi or suicune would emulate the movies, or would be some kind of adaptation of pokemon crystal's intro, but I think it would be redundant

    Anyway, I had thought on celebi appearing in rayquaza's lake, making some kind of cameo in it

    Another point is that I have already too much projects in mind, project F is one of them, and if I make more and more pokemon stages, I will be never able to make all my projects in mind

    If you don't know what's that project F, you all will find a pic of project F in my post in smashboards, I've not talked yet of it because it's nearly a secret, but it's not difficult to figure out what will be
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    DMN666
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    « Reply #77 on: March 25, 2010, 06:11:01 PM »


    OMG i forgot about that hotness.Hope it comes out great ^^
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    Plasmakirby
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    « Reply #78 on: March 25, 2010, 06:13:18 PM »


    Making this would be simply making single pokemon stages, while lugia and ho-oh are more than this, they are game icons, and they really show this way in their games. Making celebi or suicune would emulate the movies, or would be some kind of adaptation of pokemon crystal's intro, but I think it would be redundant

    Anyway, I had thought on celebi appearing in rayquaza's lake, making some kind of cameo in it

    Another point is that I have already too much projects in mind, project F is one of them, and if I make more and more pokemon stages, I will be never able to make all my projects in mind

    If you don't know what's that project F, you all will find a pic of project F in my post in smashboards, I've not talked yet of it because it's nearly a secret, but it's not difficult to figure out what will be

    yea, i was hoping for a crystal theme, but if ur too busy, that's fine. i want to make an Ilex Shrine stage, but im only brainstorming right now. i want Celebi, Shiny Pichu, and Spiky ear pichu to appear in it.
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    Mewtwo2000
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    « Reply #79 on: March 25, 2010, 06:20:14 PM »


    It would be awesome indeed, and not very difficult. Just taking some forest from some game or SSE, making a pichu vertex hack in the ear, and some animation editing would be it.

    I have 2 pokemon projects in mind right now, not sure if I will make both of them at the end. One, SoulSilver's intro, and the other, Ecruteak City, with the tin tower and Ho-oh/Lugia. This one would emulate HG/SS graphics, using stage builder blocks, and would feature some pokemon. But not sure about making this yet... O.o
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    Plasmakirby
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    « Reply #80 on: March 25, 2010, 06:26:10 PM »


    It would be awesome indeed, and not very difficult. Just taking some forest from some game or SSE, making a pichu vertex hack in the ear, and some animation editing would be it.

    I have 2 pokemon projects in mind right now, not sure if I will make both of them at the end. One, SoulSilver's intro, and the other, Ecruteak City, with the tin tower and Ho-oh/Lugia. This one would emulate HG/SS graphics, using stage builder blocks, and would feature some pokemon. But not sure about making this yet... O.o

    ecruteak tower sounds pretty cool. o, and for ilex forest, i somehow want to implement the celebi shrine. getting a good model for it is the hard part
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    Mewtwo2000
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    « Reply #81 on: March 25, 2010, 06:31:29 PM »


    Well, sometimes a good texture makes insignificant the actual shape of the object you are making. Most of the beautiful environments, trees etc in brawl, are just good looking textures
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    Plasmakirby
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    « Reply #82 on: March 25, 2010, 07:33:49 PM »



    any ideas on wat would work best for that shape?
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    Mewtwo2000
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    « Reply #83 on: March 25, 2010, 07:42:15 PM »


    With 13 stage builder blocks it would be perfectly done I guess O.o
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    Plasmakirby
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    « Reply #84 on: March 26, 2010, 06:19:59 AM »


    would there be any way to merge them into one model, so i can easily move them around without having to guess where they go?
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    « Reply #85 on: March 26, 2010, 07:14:03 AM »


    Nice Stages.
    I should try to make, me too.
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    ADJSonic
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    « Reply #86 on: March 28, 2010, 05:19:57 PM »


    Any proggress?
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    « Reply #87 on: March 29, 2010, 06:19:53 AM »


    Just wanted to say. MK64 = So [censored]ing win.

    The stage itself is a lot of fun to play on, and I can't wait for the version with the moving platforms to come out. If I had to make one complaint, it's that the animations for entering / exiting the pipes could be a bit smoother, but a) that's not a HUGE deal and b) it would probably be really hard to fix that anyway.
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    Mewtwo2000
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    « Reply #88 on: March 29, 2010, 06:56:41 AM »


    Any proggress?



    No, sorry, I was out of home this weekend, only could make this while waiting to enter class friday and today



    I'm animating lugia for a SoulSilver intro stage ^^U

    I will go home today and make some progresses in other stages such as MK64, I hope to release beta2 this week


    Just wanted to say. MK64 = So SAKURAI!!!!!!!!ing win.

    The stage itself is a lot of fun to play on, and I can't wait for the version with the moving platforms to come out. If I had to make one complaint, it's that the animations for entering / exiting the pipes could be a bit smoother, but a) that's not a HUGE deal and b) it would probably be really hard to fix that anyway.


    When I first made the pipe system, it was a little smoother. But its an invisible platform emerging from the pipe, and that platform was there too when you entered the pipe, so sometimes the pipe threw you out

    So the less glitchy system in terms on succeed in entering and being teleported, is the one I'm using now. The things to fix are the flying frames and not much
    « Last Edit: March 29, 2010, 06:59:54 AM by Mewtwo2000 » Logged

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    « Reply #89 on: March 29, 2010, 04:11:45 PM »


    Is there a way I could use a code to say, replace Hanenbow with one of your stages?
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