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Question: What would you like me to release next?
Melee Mute City - 73 (41.7%)
Gerudo Valley - 31 (17.7%)
Bowser In The Sky - 17 (9.7%)
Inside Peach's Castle - 14 (8%)
Fire Temple - 13 (7.4%)
Windmill Hut - 3 (1.7%)
Dodongo's Cavern - 3 (1.7%)
Venom - 4 (2.3%)
Pac-Man - 17 (9.7%)
Total Voters: 175

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Author Topic: Mewtwo2000's Stage Thread - [Mute City released] - (20/06/19)  (Read 1570214 times)
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libertyernie
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    « Reply #195 on: April 18, 2010, 05:02:46 PM »



    I thought the lower death boundary was supposed to be above the grass.
    If you change that back it's perfect.
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    « Reply #196 on: April 18, 2010, 06:15:03 PM »


    muy interesante? como hiciste esto?
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    « Reply #197 on: April 18, 2010, 09:37:16 PM »


    Hey, have you uploaded versions of Battlefield 64 with the shadows anywhere?  I just tried redownloading the BrawlVault N64-sized Battlefield 64 and it didn't have shadows :\  Just wondering.
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    Mewtwo2000
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    « Reply #198 on: April 19, 2010, 09:18:48 AM »



    I thought the lower death boundary was supposed to be above the grass.
    If you change that back it's perfect.


    Okay, I've uploaded a new version going like this. I've not replaced it though, they're both uploaded now.

    muy interesante? como hiciste esto?


    Es tan solo usar suelos invisibles con la propiedad de las sombras. He creado un objeto con unas dimensiones faciles de manejar para recubrir las superficies de forma exacta, sino habria zonas sin sombra, o sombras en el aire.

    In english: I'm only using invisible grounds with the shadow properties. I've created an object with an easy to handle size to be able to fill the surfaces in an exact way, if not, shadows wouldn't cover all the ground, or there would be shadows floating in the air.

    Hey, have you uploaded versions of Battlefield 64 with the shadows anywhere?  I just tried redownloading the BrawlVault N64-sized Battlefield 64 and it didn't have shadows :\  Just wondering.


    Not yet, I have to yet make them. I have to make shadows appear on the four surfaces, It will take a little, I'll upload them later today ^^U

    EDIT: Done, look for them in the vault xD
    « Last Edit: April 19, 2010, 12:40:56 PM by Mewtwo2000 » Logged

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    « Reply #199 on: April 19, 2010, 05:25:03 PM »


    i have a stage that im having animation trouble with..

    i imported the lava from norfair (the whole BRESS file) into my custom stage. the steam, smoke, and sparks animate perfectly. you cant see the lava because a texture is hovering right over it, but thats the only thing that doesnt animate. i cant tell if its moving at all, but it doesnt rise and fall like it should..

    collision data might be difficult to add, but i just want to see it rise and fall and if possible, have it only come to the bottom of the stage instead of interfering with play. i just want it for atmosphere Cheesy

    sorry for posting a help question in your topic, but the help thread has so many new topics created under it that my topic doesnt get any face time!

    just so that i feel safe with the moderators, here is my help thread if youd rather post there
    http://forums.kc-mm.com/index.php?topic=7224.0

    i saw wackaalpacka's video, fantastic stuff! i dont think i wouldve thought about it like that..
    that tutorial is what made most of my stage possible XD
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    « Reply #200 on: April 19, 2010, 05:30:47 PM »


    Hi Mewtwo2000
    Your Battlefield64 is Great!!!!!!!!
    The Size, Textures , Everything its great and I Have a Question:
    I you Gonna make the Melee Battlefield?
    The Battlefield64 its Great!!!!!!! and I can´t Imagine the Melee Battlefield (Yours) it could be Awesome!!!!!!!!!  AWESOME 2.0!
    Reply PLS!  Smiley
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    Mewtwo2000
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    « Reply #201 on: April 19, 2010, 07:07:29 PM »


    i have a stage that im having animation trouble with..

    i imported the lava from norfair (the whole BRESS file) into my custom stage. the steam, smoke, and sparks animate perfectly. you cant see the lava because a texture is hovering right over it, but thats the only thing that doesnt animate. i cant tell if its moving at all, but it doesnt rise and fall like it should..

    collision data might be difficult to add, but i just want to see it rise and fall and if possible, have it only come to the bottom of the stage instead of interfering with play. i just want it for atmosphere Cheesy

    sorry for posting a help question in your topic, but the help thread has so many new topics created under it that my topic doesnt get any face time!

    just so that i feel safe with the moderators, here is my help thread if youd rather post there
    http://forums.kc-mm.com/index.php?topic=7224.0

    i saw wackaalpacka's video, fantastic stuff! i dont think i wouldve thought about it like that..
    that tutorial is what made most of my stage possible XD


    I'll take a look to it tomorrow Wink

    Hi Mewtwo2000
    Your Battlefield64 is Great!!!!!!!!
    The Size, Textures , Everything its great and I Have a Question:
    I you Gonna make the Melee Battlefield?
    The Battlefield64 its Great!!!!!!! and I can´t Imagine the Melee Battlefield (Yours) it could be Awesome!!!!!!!!!  AWESOME 2.0!
    Reply PLS!  Smiley


    xD

    Well, I don't plan to make it in the near future, because I'm yet full of projects in mind. But I don't discard trying to make the melee battlefield if noone has made it in the future ^^U

    ---

    Here's what I've been working on today, one of my old stages, but better than before (I guess)

    Venom



    This is how it was before...



    Arwing appearing have been added, and there more lighting now. Collisions are supposed to be better too.
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    « Reply #202 on: April 19, 2010, 07:14:03 PM »


    Mewtwo how did you make Fourside's ship move something about animations I guess.
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    « Reply #203 on: April 19, 2010, 07:57:01 PM »


    You have to attach a bone to a collision object. When a collision object has a name, and has a bone name too, then you can make the collision move the same way the model with the same name and same bone does. Get any moving model such as arwings or falcon flyer and you will be able to see how's it yourself Wink
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    « Reply #204 on: April 19, 2010, 09:18:57 PM »


    Hi Again!!!!!!
    I have another Question:
    Its True that you are Making the Original Melee Final Destination?
    I remember that you said on SmashBoards (I think) That Melee FD was your New Project and it will be Finished soon!!
    Its True?
     Undecided
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    « Reply #205 on: April 19, 2010, 11:34:47 PM »


    Hi Again!!!!!!
    I have another Question:
    Its True that you are Making the Original Melee Final Destination?
    I remember that you said on SmashBoards (I think) That Melee FD was your New Project and it will be Finished soon!!
    Its True?
     Undecided

    Gonna go ahead and second this.  I was also looking forward to it D:
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    « Reply #206 on: April 20, 2010, 12:14:59 AM »


    great now fourside is gonna get pushed back even more. wat is Project F by the way?
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    « Reply #207 on: April 20, 2010, 12:16:13 AM »


    Facility level from 007 Goldeneye I believe. It was mention in this thread.
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    Mewtwo2000
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    « Reply #208 on: April 20, 2010, 03:03:56 AM »


    Hi Again!!!!!!
    I have another Question:
    Its True that you are Making the Original Melee Final Destination?
    I remember that you said on SmashBoards (I think) That Melee FD was your New Project and it will be Finished soon!!
    Its True?
     Undecided

    It's true that I plan making it, and I started it in some way some time ago. But it was only a simple vertex edit indeed, this is the pic



    http://www.smashboards.com/showpost.php?p=9604001&postcount=438

    But that's true, final destination melee is one of my planned stages. I'm not sure of using brawl's platform to make it, anyway, I could make the stage with other models and it would be more accurate I guess.

    But this would be after some of my other projects being finished first.

    great now fourside is gonna get pushed back even more. wat is Project F by the way?


    Fourside is not gonna get pushed back anymore, it will be my next release. I promise ^^U

    Facility level from 007 Goldeneye I believe. It was mention in this thread.


    Yeah, it is. I will change the name now that it's not a secret project anymore xD
    « Last Edit: April 20, 2010, 03:06:03 AM by Mewtwo2000 » Logged

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    « Reply #209 on: April 20, 2010, 03:07:51 AM »


    Facility level from 007 Goldeneye I believe. It was mention in this thread.

    hmm i guess i missed it. well thats great news, im a big goldeneye fan so thanks buddy =]
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