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Question: What would you like me to release next?
Melee Mute City - 73 (41.7%)
Gerudo Valley - 31 (17.7%)
Bowser In The Sky - 17 (9.7%)
Inside Peach's Castle - 14 (8%)
Fire Temple - 13 (7.4%)
Windmill Hut - 3 (1.7%)
Dodongo's Cavern - 3 (1.7%)
Venom - 4 (2.3%)
Pac-Man - 17 (9.7%)
Total Voters: 175

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Author Topic: Mewtwo2000's Stage Thread - [Mute City released] - (20/06/19)  (Read 1584952 times)
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Wulfbang Meow
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    « Reply #210 on: April 20, 2010, 08:56:37 AM »


    freaking the original final destination would be sick nasty.. you know i kinda wanted to just make the background with all the shooting stars all over the place.. but that looks like a handful..

    so ill let you do it! XD
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    Mewtwo2000
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    « Reply #211 on: April 20, 2010, 04:51:19 PM »


    ghostofherooftime made a request, and I've successfully ported Venom to Corneria, so they are both now useable as the same stage with dantarion's stage code

    I've made a little trick too so the camera appears to be not tresspassing the ship now. I've tested it a little, by playing 2 matches or so in there. Anyway, I would like someone testing it and telling me if it's okay this way. So if anyone have the final destination version and can play both versions a little to see, I would gain some time. Thanks to anyone testing it Tongue



    Ah, I've made shadows appear on the wings too, it looks nicer now. I've not done it in an accurate way, though, but it's enough for matches.



    The last thing, this version still works as final destination or wifi room. Well, I've not tested it as wifi room, but it should work with no problems O.o

    http://www.mediafire.com/download.php?hoyym0zlwz5

    I'll keep the first one in the vault for a while. When got some testing results from some of you, I will upload the new one.

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    « Reply #212 on: April 20, 2010, 05:54:53 PM »


    Works fine for me. I didn't realize at first you could step on the Arwings Smiley

    EDIT: By the way, here's fixed Martial Arts Tournament. The grass has been made to not be a floor, and then the death boundary is below that. This way, CPUs work correctly and we can still have the grass=death dynamic. This is how it's done in the version on the Kid Goku thread at Smashboards.
    Download
    It also has your shadows, of course. I haven't tested it, but it should work.
    « Last Edit: April 20, 2010, 06:00:16 PM by libertyernie » Logged


    Mewtwo2000
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    « Reply #213 on: April 20, 2010, 06:06:19 PM »


    That's okay, I did not know that because I did mine (the one without the grass-death thingy) and I did not look for newer edits anymore. I'm testing it now.

    I can replace mine with yours in the vault giving credit, or even uploading it yourself and I delete mine, you decide Tongue

    EDIT: It works fine, and CPUs work correctly, as expected Wink
    « Last Edit: April 20, 2010, 06:10:08 PM by Mewtwo2000 » Logged

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    « Reply #214 on: April 20, 2010, 06:10:44 PM »


    Hi Again Mewtwo2000!!!!!
    I have a Problem with Battlefield64 and Big Blue Tunnel
    I put Battlefield64 (Regular Version) on Battlefield =  Game Freeze when select Battlefield
    and I put the Big Blue Tunnel in The Big Blue = The Game Freeze too!!!!!
    What can I do?
    Note: The Stages Don't Need a .Rel File Right?
    Reply PLS Kirby Dance !!!!!!!
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    Mewtwo2000
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    « Reply #215 on: April 20, 2010, 06:15:45 PM »


    Hi Again Mewtwo2000!!!!!
    I have a Problem with Battlefield64 and Big Blue Tunnel
    I put Battlefield64 (Regular Version) on Battlefield =  Game Freeze when select Battlefield
    and I put the Big Blue Tunnel in The Big Blue = The Game Freeze too!!!!!
    What can I do?
    Note: The Stages Don't Need a .Rel File Right?
    Reply PLS Kirby Dance !!!!!!!

    No, they don't need a thing O.o

    Did you try the brawl sized version? What does it do? When did you download the stage? When I first uploaded it, it had a mistake in it, I replaced it but 3 people or so had it already downloaded. That wrong version didn't work for battlefield, only for final destination and wifi.

    And big blue tunnel... It should be working, that's strange, nobody told me a thing about it being freezing... Are you PAL or NTSC?
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    « Reply #216 on: April 20, 2010, 06:52:58 PM »


    And big blue tunnel... It should be working, that's strange, nobody told me a thing about it being freezing... Are you PAL or NTSC?

    Sorry, It happened to me when I tried to play on that stage. I should have told you before. I'm on NTSC Brawl.
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    « Reply #217 on: April 20, 2010, 07:25:55 PM »


    Mmm...

    I'm on a NTSC brawl too, and it works for me... I've even made a video with the file I have downloaded from the vault to test O.o

    <a href="http://www.youtube.com/watch?v=1gVczX3zoNk" target="_blank" class="aeva_link bbc_link new_win">http://www.youtube.com/watch?v=1gVczX3zoNk</a>


    Try redownloading, or turning off some ocarina codes O.o
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    « Reply #218 on: April 20, 2010, 08:24:08 PM »


    I downloaded all the Stages Yesterday from the Vault, I am NTSC and I try the Battlefield64 Sized Version too and it Freeze again!!
    and the Codes ..... if don´t have all the Gecko Os Codes On My Game Freeze or Becomes Crazy from the Beginning!!!
    ''The wrong version didn't work for battlefield, only for final destination and wifi'' So the New Fixed Regular Battlefield64 can be Played on Battlefield Too?

    I redownload the Big Blue Tunnel and I am testing it Right Now!!
    Reply PLS Kirby Dance
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    « Reply #219 on: April 20, 2010, 08:36:26 PM »


    Both battlefield 64 work on battlefield now O.o

    What kind of game is yours? You can't use another gct file to not have it crazy?

    What about other battlefields/big blues from the vault? Are they working properly?
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    « Reply #220 on: April 20, 2010, 08:45:39 PM »


    For your Alive Rayquaza Lake, did you think about incorporating the other Hoenn legends in there? I suggested on youtube for Deoxys to come down for the sky beam if that's still gonna happen on the stage. A Groudon walking in a little bit from off screen causing the land to tilt is another suggestion.

    Just my personal opinion though.
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    « Reply #221 on: April 20, 2010, 08:53:13 PM »


    They're good ideas, but vertical lazers are just random, I can't make deoxys throw them.

    But having deoxys flying everywhere or something like that is in my mind from the beginning. I have to see what I'm able to do, and then I'll do it. For now, I'm pausing the stage to finish up the fourside beta to be released soon. After this, I will continue rayquaza's and will see what to do with it.
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    « Reply #222 on: April 20, 2010, 08:55:55 PM »


    Anything coming from you will be awesome regardless anyway.
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    « Reply #223 on: April 20, 2010, 09:18:43 PM »


    Both battlefield 64 work on battlefield now O.o

    What kind of game is yours? You can't use another gct file to not have it crazy?

    What about other battlefields/big blues from the vault? Are they working properly?

    -Good and Bad News!!!!!!!!
     I redownloaded The Big Blue tunnel and It works fine Now but The Battlefield Continue Crashing my Game :- [
     So Please can you send me a Direct Link to the Regular Battlefield64? (Not the Vault one, a New One Please)

    -I have Brawl+ 7.0 Beta

    -''What about other battlefields/big blues from the vault? Are they working properly?''
     Well, I am Downloading only your Great Stages
     Reply PLS
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    « Reply #224 on: April 20, 2010, 10:22:39 PM »


    I can go ahead and second that about Battlefield 64 D:

    I just downloaded it fresh off of BrawlVault twice and tried it over Battlefield and it resulted in game freezes both times.  I have not, however, tried it on any other stage yet.  Definitely something going on with it, though.
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