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Question: What would you like me to release next?
Melee Mute City - 73 (41.7%)
Gerudo Valley - 31 (17.7%)
Bowser In The Sky - 17 (9.7%)
Inside Peach's Castle - 14 (8%)
Fire Temple - 13 (7.4%)
Windmill Hut - 3 (1.7%)
Dodongo's Cavern - 3 (1.7%)
Venom - 4 (2.3%)
Pac-Man - 17 (9.7%)
Total Voters: 175

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Author Topic: Mewtwo2000's Stage Thread - [Mute City released] - (20/06/19)  (Read 1581628 times)
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Mit
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    « Reply #240 on: April 23, 2010, 12:10:21 AM »


    The lighting seems a little bit extreme.  It's a cool effect for sure, but it there any way to make it a bit less shiny, and a bit less frequent?  Just seems like a bit much D:  Everything looks like it's made of glass or something Tongue

    The platform on the left also seems a bit high.  Have you considered lowering it at all yet?  It used to be barely higher than the building below it.

    Looks very nice though, especially those textures.  I'm also anxious to see how it might look with a Pokemon Stadium background Tongue  Perhaps make the night sky in that one bluish, and try and add the moon to it as well.  Then you could get the moon and dark sky along with the extra buildings scattered throughout the background.
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    Mewtwo2000
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    « Reply #241 on: April 23, 2010, 02:09:50 AM »


    The lighting is only a test, I got it from the falcon flyer stage, and edited it a little. I'll probably use some parts of this lighting for the final file. I'm not sure if I could edit that moving light to be slower or more frequent, so probably it won't get into the real version
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    « Reply #242 on: April 23, 2010, 04:57:32 AM »


    My death is drawig near.....
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    Mewtwo2000
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    « Reply #243 on: April 23, 2010, 05:28:05 AM »


    xD

    Be calm, the release will be soon xD

    I just don't want to make a release which is crappy and people start telling me that the textures are not finished, the ufos are acting weird in any way, etc O.o

    Anyway, it will be a beta, so we could call it a testing version. The problem is that you know that, but most of possible downloaders don't.
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    « Reply #244 on: April 23, 2010, 12:20:57 PM »


    yeah.. silly noobs. cant you tell that its in beta by reading the comments??

    i have a stage which requires the stage expasion by phantom wings.. man im sure people got confused by that. but if they had read the comment/description in the download, it mentions it and has a link to set it up!

    i kinda expected PM's, but none so far... its got 100 downloads so i expected something..

    anyways, GREAT PROGRESS!! so you use the stage builder parts to create the stage? where do those come from? what file are the pieces in? maybe ill make my own stage Cheesy
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    « Reply #245 on: April 23, 2010, 03:29:04 PM »


    Wait Mewtwooo2000 watched vid what is wrong.
    Oh and sorry but how do yo make left and right death boundries bigger.
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    « Reply #246 on: April 23, 2010, 03:37:00 PM »


    I've been out of it for quite a while... How are your stages intended to be used? Directly name them, say, STGFINAL.pac? Are you supposed to use Almas's old "Clone Engine," PW's code, or something new of which I'm not aware?

    Sorry for the ignorance... If there's a guide to this somewhere, I don't mind just being directed there.

    Thanks in advance- can't wait to try out your 64 stages! =D
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    Mewtwo2000
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    « Reply #247 on: April 23, 2010, 03:55:52 PM »


    yeah.. silly noobs. cant you tell that its in beta by reading the comments??

    i have a stage which requires the stage expasion by phantom wings.. man im sure people got confused by that. but if they had read the comment/description in the download, it mentions it and has a link to set it up!

    i kinda expected PM's, but none so far... its got 100 downloads so i expected something..

    anyways, GREAT PROGRESS!! so you use the stage builder parts to create the stage? where do those come from? what file are the pieces in? maybe ill make my own stage Cheesy


    They're in the stage builder pac files, I don't remember in which modeldata[] right now, but you use the model previewer and you'll get it fast O.o

    Wait Mewtwooo2000 watched vid what is wrong.
    Oh and sorry but how do yo make left and right death boundries bigger.
    What is wrong? Lights, textures in the building on the left, lack of buildings in the background... em... er... And something more I guess O.o xDDDD
    If not, I should fix the textures only... and release it... today? O.o

    I've been out of it for quite a while... How are your stages intended to be used? Directly name them, say, STGFINAL.pac? Are you supposed to use Almas's old "Clone Engine," PW's code, or something new of which I'm not aware?

    Sorry for the ignorance... If there's a guide to this somewhere, I don't mind just being directed there.

    Thanks in advance- can't wait to try out your 64 stages! =D


    I don't use Almas, it wasn't working to me with alternate players O.o

    I use dantarion's with PW's. Dantarion's makes every stage able to be selected with an alternate form just by random or by pressing some buttons, the ones you choose. PW's makes the stage roster to have 9 extra stages, you can put any stage in there, but the code comes with some rel files to make them work as wifi room stages.

    Most of my stages are prepared to be wifi rooms, and final destinations too. The only one not compatible at all with the wifi room is mushroom kingdom, because of needing to use two different animations with collisions, and that not being possible in wifi room.

    You'll find everything you need in order to use this codes in this thread

    http://www.smashboards.com/showthread.php?t=254340

    It's a lot of pages, though... I had made a tutorial in spanish, in a spanish page. The codes are there, if you're able to translate spanish, then you'll have it

    http://www.smashbrosspain.com/viewtopic.php?f=141&t=1848&start=27
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    « Reply #248 on: April 23, 2010, 04:10:38 PM »


    All i got to say is don't rush it take all the time you need maybe after you fix some of the textures and the ufo then release it?
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    Mewtwo2000
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    « Reply #249 on: April 23, 2010, 04:11:45 PM »


    All i got to say is don't rush it take all the time you need maybe after you fix some of the textures and the ufo then release it?

    Yeah... and light, don't forget the lights :p xD
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    « Reply #250 on: April 23, 2010, 04:13:04 PM »


    *smacks head*  how could i forget about that XD
    « Last Edit: April 23, 2010, 04:17:39 PM by Chuy » Logged


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    « Reply #251 on: April 23, 2010, 04:46:07 PM »


    Just sexy,keep doin what you do.
    Also what happen to Rayquazaofjnhguoueroibvgi lake?
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    Mewtwo2000
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    « Reply #252 on: April 23, 2010, 04:54:46 PM »


    It's on hold until fourside is out xD
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    « Reply #253 on: April 23, 2010, 05:03:23 PM »


    Thanks.

    I forgot about Dantarion's code... I was confused by references to .rel files, but I guess those work with PW's code. Makes more sense now.
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    « Reply #254 on: April 23, 2010, 06:17:56 PM »


    mewtwo 2000,  ¿me podrías dar el rel del Mushroom Kingdom 64
    para stgcustom2? por favor
    mewtwo 2000 could you give me the rel of Mushroom Kingdom 64
    for stgcustom 2? please
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