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Question: What would you like me to release next?
Melee Mute City - 73 (41.7%)
Gerudo Valley - 31 (17.7%)
Bowser In The Sky - 17 (9.7%)
Inside Peach's Castle - 14 (8%)
Fire Temple - 13 (7.4%)
Windmill Hut - 3 (1.7%)
Dodongo's Cavern - 3 (1.7%)
Venom - 4 (2.3%)
Pac-Man - 17 (9.7%)
Total Voters: 175

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Author Topic: Mewtwo2000's Stage Thread - [Mute City released] - (20/06/19)  (Read 1570443 times)
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Mewtwo2000
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    « Reply #270 on: April 28, 2010, 03:40:50 PM »


    It's sure a nice idea to keep, certainly. A front-view assault great fox (aka assault venom) would be nice. I could make that. But I'm still planning something with my side-viewed ship now, different to space and Corneria

    Thanks for the idea, I had though of it, but as I had placed it and made the collisions for the sided one, I had discarded the front version. But now I think I'll make it Tongue

    PD: These are the latest pics I've made from Fourside




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    « Reply #271 on: April 28, 2010, 03:42:37 PM »


    don't forget the crane on the left thats actually moving the platform.
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    « Reply #272 on: April 28, 2010, 07:44:08 PM »


    @froznhobo, yeesh, someone plays a little too much melee! XD

    it doesnt have to be so intricate... but it looks fantastic so far!

    @mewtwo2000, i wanted to know if it would be cool with you to use your 64 battlefield to make sortof a brawl version.. you know, like if they kept the original design but made it more spiffy? like super ultra textures or somethin.. i also wanna animate the backgrounds fire, that would be SICK!

    of course now i gotta figure out how to animate a 2D background.. youve done it.. any tips that you can share that goes beyond me reverse engineering your what is love stage?

    *still bouncing uncontrollably from the thought of lava fiend's suprise stage stuff*
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    « Reply #273 on: April 28, 2010, 08:08:36 PM »


    Mewtwo, I reaaaally think you should keep the background buldings and the ones you said you were going to add, AND add the Brawl version Pokemon Stadium distant background "ambience" as well, I think it would make the stage look that much more refined, with that and having the moon and stuff too
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    « Reply #274 on: April 29, 2010, 12:22:35 AM »


    yes i agree with D, and also give the moon that shine and add some of those buildings u have in the first 2 pictures u have of Fourside on ur main post
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    Mewtwo2000
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    « Reply #275 on: April 29, 2010, 02:05:38 AM »


    @froznhobo, yeesh, someone plays a little too much melee! XD

    it doesnt have to be so intricate... but it looks fantastic so far!

    @mewtwo2000, i wanted to know if it would be cool with you to use your 64 battlefield to make sortof a brawl version.. you know, like if they kept the original design but made it more spiffy? like super ultra textures or somethin.. i also wanna animate the backgrounds fire, that would be SICK!

    of course now i gotta figure out how to animate a 2D background.. youve done it.. any tips that you can share that goes beyond me reverse engineering your what is love stage?

    *still bouncing uncontrollably from the thought of lava fiend's suprise stage stuff*

    Sure, make the changes you want. Anybody makes texture hacks from the original brawl stages, why not making texture hacks from stage hacks? xD

    About animating the fire... You should get different frames for fire... I think it would be difficult to make it fine with the actual background, so you should get another fire from an animated video or something

    About animating, you can make the same as I did in what is love, or get an animated 2D item such as the ufo in smashville and change the frames by yours. It would make it easier, but it would limit you the number of frames you use.

    Mewtwo, I reaaaally think you should keep the background buldings and the ones you said you were going to add, AND add the Brawl version Pokemon Stadium distant background "ambience" as well, I think it would make the stage look that much more refined, with that and having the moon and stuff too


    I'll take a look to that background then. The original fourside has no distant background, it's cut by a blue sky just after the buildings. But it would indeed look better if I make it more realistic by using a distant background effect.

    About the buildings in the first images, it's only a 2D background, it's still in the pac file, and I will make instructions for using it instead the actual moon/sky, or will release a version with it enabled apart, I will see about it.
    don't forget the crane on the left thats actually moving the platform.

    I'll make it, but not for this release. If I get it into the first beta, it will take forever until I release the first beta I guess xD
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    « Reply #276 on: April 29, 2010, 11:17:03 AM »



    I'll make it, but not for this release. If I get it into the first beta, it will take forever until I release the first beta I guess xD
    fair enough. i know it'll be difficult/time consuming, and i really would like to test this out.
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    « Reply #277 on: April 29, 2010, 11:25:52 AM »


    Can't wait till the beta of fourside! I kinda wish it was a tad smaller, but whatev.

    do you plan on remaking other stages? I'd like to see Saffron City and planet Zebes.
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    « Reply #278 on: April 29, 2010, 12:16:10 PM »


    *waits patiently for the Fourside beta*

    oh, and hiya Mewtwo :3
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    « Reply #279 on: April 29, 2010, 04:37:13 PM »


    I tried Battlefield 64 on Battlefield again last night and still couldn't get it to load :\

    It was weird.  It didn't freeze and give me the beep, but it just kind of loaded indefinitely.  Let it run for about 2 minutes and got nothing.  The second time I tried it, it picked another texture for Battlefield after trying to load for a long time (I have Dantarion's code enabled).

    I'm going to give it a try again soon, but I'm wondering if anyone else actually tried the newer upload (with shadows on characters) on Battlefield with success.  I can confirm that the same file works fine over WWR.
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    « Reply #280 on: April 30, 2010, 01:40:28 PM »


    Can't wait till the beta of fourside! I kinda wish it was a tad smaller, but whatev.

    do you plan on remaking other stages? I'd like to see Saffron City and planet Zebes.

    Planet Zebes already made go to brawlvault then the stage with the lights turning off forgot name...... Sorry.
    neither can i

    also saffron city was made in 2D still lacks 3D though.
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    Mewtwo2000
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    « Reply #281 on: April 30, 2010, 02:09:07 PM »


    I'm gonna make saffron city in 3D pretty soon, and pretty fast (faster than battlefield 64), and congo jungle 64, and final destination 64, and peach's castle 64, if noone objects xD
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    « Reply #282 on: April 30, 2010, 02:16:41 PM »


    Objection!!!

    Just kidding. Mewtwo2000, why do you leave in such horrible anticipation? I've been sitting here and waiting for Fourside forever, and then you say you're going to do all those stages.
    My little heart cant take the wait....

    *goes back in corner, sits down, and waits for Fourside*
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    « Reply #283 on: April 30, 2010, 02:27:43 PM »


    I'm gonna make saffron city in 3D pretty soon, and pretty fast (faster than battlefield 64), and congo jungle 64, and final destination 64, and peach's castle 64, if noone objects xD
    Can't wait Cheesy
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    « Reply #284 on: April 30, 2010, 05:34:42 PM »


    That last one is major win. You get brownie points just for mentioning it.
    Do you think you'll put the bumper in as well, or is that not possible?
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