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Question: What would you like me to release next?
Melee Mute City - 73 (41.7%)
Gerudo Valley - 31 (17.7%)
Bowser In The Sky - 17 (9.7%)
Inside Peach's Castle - 14 (8%)
Fire Temple - 13 (7.4%)
Windmill Hut - 3 (1.7%)
Dodongo's Cavern - 3 (1.7%)
Venom - 4 (2.3%)
Pac-Man - 17 (9.7%)
Total Voters: 175

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Author Topic: Mewtwo2000's Stage Thread - [Mute City released] - (20/06/19)  (Read 1570140 times)
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Mit
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    « Reply #390 on: May 09, 2010, 02:50:13 AM »


    Get the 920101.pac file to get the lake Wink
    All right.  I give up Tongue

    I took one look at the stage file for that and had no clue what to do or where to start.  All kinds of different models in there.  I don't know if I should edit the SSE stage .pac or the Battlefield .pac.  Don't know anything @_@

    If it's not complicated and you could post a few quick steps that'd be cool.  If not, well, I'd definitely appreciate it if you made it Tongue
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    Hollow
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    « Reply #391 on: May 09, 2010, 02:42:26 PM »


    2000, How's Ultimate Shadic going?
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    Mewtwo2000
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    « Reply #392 on: May 10, 2010, 04:06:45 AM »


    Get the 920101.pac file to get the lake Wink
    All right.  I give up Tongue

    I took one look at the stage file for that and had no clue what to do or where to start.  All kinds of different models in there.  I don't know if I should edit the SSE stage .pac or the Battlefield .pac.  Don't know anything @_@

    If it's not complicated and you could post a few quick steps that'd be cool.  If not, well, I'd definitely appreciate it if you made it Tongue

    I will make it right now, and when done, I'll write everything made to have it working, so you can make yours from now on

    2000, How's Ultimate Shadic going?

    Nope done yet, I was out for weekend, and last week had no time because of trying to advance fourside for the release (which has come very well at last I guess xD). I'm now getting OizenX's Slash the Hedgehog (a nearly white one which is pinkish because of our problem) and I will make some test with it. Expect it to be done later today if I don't find any major difficulty.
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    Mit
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    « Reply #393 on: May 10, 2010, 04:28:39 AM »


    Get the 920101.pac file to get the lake Wink
    All right.  I give up Tongue

    I took one look at the stage file for that and had no clue what to do or where to start.  All kinds of different models in there.  I don't know if I should edit the SSE stage .pac or the Battlefield .pac.  Don't know anything @_@

    If it's not complicated and you could post a few quick steps that'd be cool.  If not, well, I'd definitely appreciate it if you made it Tongue

    I will make it right now, and when done, I'll write everything made to have it working, so you can make yours from now on

    You sir, are a saint.
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    « Reply #394 on: May 10, 2010, 11:37:08 AM »


    i made it, but like i said i have trouble moving things around... it still freezes the game when i test it Sad

    do you make a new animation for each piece your moving? cause im only using one animation for all of them... is that the case?

    i also want to mess around with raquaza on my own, so if i figure it out, i might make something with him in it! Cheesy

    that, and i wanna start making some tekken stages. i might turn your fourside into lightning storm

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    Mewtwo2000
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    « Reply #395 on: May 10, 2010, 12:17:23 PM »


    Don't make fourside into a lighting storm trying to make that tekken stage, because I'm going to make a stormy version for it too

    For your stage you can take some elements from fourside if you want, but I don't see it necessary, it seems to be a pretty easy to make stage

    I have already made (only needs fixing) the daytime fourside, and the lake battlefield is nearly finished too


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    BUGKILLER23
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    « Reply #396 on: May 10, 2010, 12:22:16 PM »


    So does anyone know how I can fix Ported Stages or just Stage hacks that are using .rel's for the PAL
    I mean maybe adding the data of the .rel to the .pac and decreasing Stage size like for the normal stage hacks

    Any idea anoyone???
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    Mewtwo2000
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    « Reply #397 on: May 10, 2010, 03:01:27 PM »


    Well, I think I'm done with Hollow's request

    I have tested with OizenX's Slash The Hedgehog and this is the result



    Will need to test some more, but I think I have got rid of the pinkish color in white sonics

    BTW, I don't understand what you mean BUGKILLER23 O.o

    Rel files go in the module directory, and NTSC are not compatible with PAL ^^U

    But a NTSC final destination is compatible with PAL final destinations
    « Last Edit: May 10, 2010, 03:03:27 PM by Mewtwo2000 » Logged

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    « Reply #398 on: May 10, 2010, 03:13:13 PM »


    man ur just good at everything arent u? they should deff promote u here at kittycorp.
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    Mewtwo2000
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    « Reply #399 on: May 10, 2010, 05:47:03 PM »


    xD

    First pic of my daytime version of Fourside



    And finished Battlefield Over Rayquaza's Lake





    I'm making the 'how to' right now, in the next post I make in this thread
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    « Reply #400 on: May 10, 2010, 05:49:00 PM »


    Ultimate Shadic needs sonic's spines standing up and his eyes, and shadow's shoes and chest fur patch.
    Can you do that?
    « Last Edit: May 10, 2010, 05:59:08 PM by Hollow » Logged

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    « Reply #401 on: May 10, 2010, 05:57:23 PM »


    Um Mewtwo slight request BattleField 64 normal sized with RAquaza in back like alive Raquaza's lake I think it would be a good mix.
    Oh and Raquaza attacks 2 just put over spear pillar.
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    « Reply #402 on: May 10, 2010, 06:03:14 PM »


    Looking forward to project facility... And everything else!!! Your the best stage hacker ever!!!
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    « Reply #403 on: May 10, 2010, 06:05:45 PM »


    Agreed. Youv'e got to teach me how to hex. White sonic looks awesome. Can I make any changes to him? Like give him new textures for shoes, eyes, etc. But not the body?
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    « Reply #404 on: May 10, 2010, 06:10:44 PM »


    wow daytime fourside looks too good to be true. its perfect with the actual fourside background from the game. amazing
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