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Question: What would you like me to release next?
Melee Mute City - 73 (41.7%)
Gerudo Valley - 31 (17.7%)
Bowser In The Sky - 17 (9.7%)
Inside Peach's Castle - 14 (8%)
Fire Temple - 13 (7.4%)
Windmill Hut - 3 (1.7%)
Dodongo's Cavern - 3 (1.7%)
Venom - 4 (2.3%)
Pac-Man - 17 (9.7%)
Total Voters: 175

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Author Topic: Mewtwo2000's Stage Thread - [Mute City released] - (20/06/19)  (Read 1570617 times)
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Mewtwo2000
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    « Reply #420 on: May 11, 2010, 05:31:18 AM »


    I love your Fourside texture. The only problem I'm having with it (and I'm not sure if anyone else is, since I didn't see anyone else report this) but on the right side of the stage, like between the building on the far right and the building right next to it -- there's a glitch where the character slides forward, and it can sometimes mess them up if they're trying to recover too.

    Is anyone else having this problem or is it just me? =o

    Yours is a known problem. In the download I mention it I guess. You're using the stage as a simple replacement for Onett, don't you? The stage has this sliding problem when used this way. The stage works, but with that bug. If you're using some stage expansion code and you're still using Onett, then you should move the stage to Newpork or a Custom. If you don't care about onett, then you can get a final destination rel file for Onett and the problem will be fixed.

    *looks over tutorial*

    whew, i think im gonna have to view that again later...
    one thing that might help that tutorial is if you add pics... and i think i can help clean it up a bit.. your english isnt horrible, but for tutorials it goes a long way to be clear and concise on what your trying to explain Cheesy

    i have a friend that came here from puerto rico, he speaks english fine, but his grandparents have a hard time expressing complicated ideals.. they start speaking to me in a sort of spanglish and his grandfather has all kinds of breathing problems so he is so hard to understand... half the time i have to look back at my friend in a cynical face wondering what the hell he is talking about... my friend just shrugs his shoulders, which makes me wonder if even he understood what he said!

    anyway, sorry i had to go and tell you my life story  Awesome Face, just poking in to see if you were done with my stage yet,
    im being patient Angel its just so hard to wait!

    You're right, I lack being clear and concise, but that's not a language problem of mine, I am that way in my own language too xD

    I should re-order the information and add some pics ^^U

    I LOVE your stuff! You are my favorite brawl hacker.
    I just wanted you to know that.

    And aslo, I would like to know how you made the Battle Field 64.

    Well, thanks xD

    Battlefield 64 is made with stage builder blocks, properly vertex edited with dasdonkey vertex box and anim8tor. I took a 3D scene from the n64 emulator and I resized it in order to make it match with the real size for it, by using both an n64 yoshi and the brawl yoshi, in 3DS max. Then I vertex hacked every block by looking to the values for each vertex in the original one, took the original textures, and made the stage. The main ground was done in one day, and the platforms were made in 1 more day. Once done, using mathematics and my head, resized it to make it have the exact size of the brawl battlefield.

    The next day or so, I invented the shadow system and included the shadows in every ground of the stage xD
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    « Reply #421 on: May 11, 2010, 07:24:35 AM »


    I actually wanted know how to make Hacked Stages that are using .rel files playable for PAL but anyway if you dont know i will try something else.
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    Mewtwo2000
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    « Reply #422 on: May 11, 2010, 07:45:57 AM »


    You just have to get a PAL rel file and edit it just like it's done with the NTSC ones. If you know how the NTSC rel files work and how to patch them, then you're able to do the same for PAL O.o
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    « Reply #423 on: May 11, 2010, 08:12:20 AM »


    You just have to get a PAL rel file and edit it just like it's done with the NTSC ones. If you know how the NTSC rel files work and how to patch them, then you're able to do the same for PAL O.o
    Or get a PAL rel and use Bero's program to convert it. I've never tried it though.
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    Mewtwo2000
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    « Reply #424 on: May 11, 2010, 08:50:43 AM »


    Bero's program? That's new for me O.o xD
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    « Reply #425 on: May 11, 2010, 08:57:10 AM »


    Bero's program? That's new for me O.o xD

    http://www.smashboards.com/showthread.php?p=9996252
    Download his program. Get an original rel, put it in the "original" folder, open the program and the rest is easy.
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    Mewtwo2000
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    « Reply #426 on: May 11, 2010, 09:07:53 AM »


    Aham, it's sure interesting xD

    I don't need it for now, but it will sure be useful for everybody, thanks ^^
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    « Reply #427 on: May 11, 2010, 09:39:54 AM »


    Obligatory thank you post for being generally awesome

    THANKYOUTHANKYOUTHANKYOUTHANKYOUTHANKYOUTHANKYOUT HANKYOUTHANKYOUTHANKYOUTHANKYOUTHANKYOUTHANKYOUTH ANKYOUTHANKYOUTHANKYOUTHANKYOUTHANKYOUTHANKYOUFor being so awesome Mewtwo :3

    Also Loving Fourside, one of my fav stages in melee Cheesy

    i also know how you make your stages, but I must ask, do you hex in the models or do you just use Right click > insert > new model?
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    « Reply #428 on: May 11, 2010, 09:48:37 AM »


    Fantastic work as always, I'm eagerly awaiting Alive Rayquaza (it'll be the first walk-off stage I intentionally add to Brawl lol) and also, I agree with whoever said you should put the red Gyarados in the lake, maybe further back so it doesn't get cluttered with it, Deoxys and Rayquaza all in the front. Maybe he could swim around then submerge and re-emerge periodically?
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    Mewtwo2000
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    « Reply #429 on: May 11, 2010, 09:54:14 AM »


    Obligatory thank you post for being generally awesome

    THANKYOUTHANKYOUTHANKYOUTHANKYOUTHANKYOUTHANKYOUT HANKYOUTHANKYOUTHANKYOU
    THANKYOUTHANKYOUTHANKYOUTHANKYOUTHANKYOUTHANKYOUT HANKYOUTHANKYOUTHANKYOUFor being so awesome Mewtwo :3

    Also Loving Fourside, one of my fav stages in melee Cheesy

    i also know how you make your stages, but I must ask, do you hex in the models or do you just use Right click > insert > new model?

    Right click, insert new model. The hex editing was used by me when brawlbox had a bug that didn't allow to import new models to the file. Most of the models in Fourside were added with hex editing xD

    And thanks to you for calling me awesome xD

    Fantastic work as always, I'm eagerly awaiting Alive Rayquaza (it'll be the first walk-off stage I intentionally add to Brawl lol) and also, I agree with whoever said you should put the red Gyarados in the lake, maybe further back so it doesn't get cluttered with it, Deoxys and Rayquaza all in the front. Maybe he could swim around then submerge and re-emerge periodically?

    I'll see what to do with gyarados, but I'm definitely putting him in the stage

    I don't know how many free spots I have right now for it, and how many gyarados I will be able to put, but I promise there will be at least one red gyarados inside the alive rayquaza's lake file Wink
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    « Reply #430 on: May 11, 2010, 12:19:33 PM »


    lawl you got so many pokemon now, i can just imagine them all taking bets on who's gonna win the fight Cheesy

    *RAQUAZA* "ok guys, all bets in?"
    *RAICHU* "CMON MEWTWO, HES A FIGHTING TYPE! BEAT HIS @$$"
    *DEOXIS* "THATS IT LUCARIO! DESTROY HIM!!"
    *SHAYMIN* "did i mention im gay?"
    *GYRADOS* "RRRRAAAAAAAGGGGEEEE!!!!"
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    Mewtwo2000
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    « Reply #431 on: May 11, 2010, 01:11:20 PM »


    lawl you got so many pokemon now, i can just imagine them all taking bets on who's gonna win the fight Cheesy

    *RAQUAZA* "ok guys, all bets in?"
    *RAICHU* "CMON MEWTWO, HES A FIGHTING TYPE! BEAT HIS @$$"
    *DEOXIS* "THATS IT LUCARIO! DESTROY HIM!!"
    *SHAYMIN* "did i mention im gay?"
    *GYRADOS* "RRRRAAAAAAAGGGGEEEE!!!!"

    I finished making the changes to your stage

    I don't know if you will like the 'suprise', but I've ported it and it' working. I think it's a good stage Tongue

    I'm gonna send you a PM with it xD
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    « Reply #432 on: May 11, 2010, 01:16:07 PM »


    So Mewtwo, I head you got rid of that accursed Pink layer on Sonic. :3

    Care sending a download for that? I have some mergifications I could fix with that. ¦3
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    « Reply #433 on: May 11, 2010, 01:17:13 PM »


    lawl you got so many pokemon now, i can just imagine them all taking bets on who's gonna win the fight Cheesy

    *RAQUAZA* "ok guys, all bets in?"
    *RAICHU* "CMON MEWTWO, HES A FIGHTING TYPE! BEAT HIS @$$"
    *DEOXIS* "THATS IT LUCARIO! DESTROY HIM!!"
    *SHAYMIN* "did i mention im gay?"
    *GYRADOS* "RRRRAAAAAAAGGGGEEEE!!!!"


    I finished making the changes to your stage

    I don't know if you will like the 'suprise', but I've ported it and it' working. I think it's a good stage Tongue

    I'm gonna send you a PM with it xD


    Do you know how to do this? ;o

    http://forums.kc-mm.com/index.php?topic=8024.0
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    Mewtwo2000
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    « Reply #434 on: May 11, 2010, 01:18:51 PM »


    So Mewtwo, I head you got rid of that accursed Pink layer on Sonic. :3

    Care sending a download for that? I have some mergifications I could fix with that. ¦3


    You heard well xD

    I'll make a download in the vault later, I have to get rid first of the redish thingy on the shoes too in order to make it a complete fixed sonic xD

    This is the pic

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