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Question: What would you like me to release next?
Melee Mute City - 73 (41.7%)
Gerudo Valley - 31 (17.7%)
Bowser In The Sky - 17 (9.7%)
Inside Peach's Castle - 14 (8%)
Fire Temple - 13 (7.4%)
Windmill Hut - 3 (1.7%)
Dodongo's Cavern - 3 (1.7%)
Venom - 4 (2.3%)
Pac-Man - 17 (9.7%)
Total Voters: 175

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Author Topic: Mewtwo2000's Stage Thread - [Mute City released] - (20/06/19)  (Read 1570395 times)
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Mewtwo2000
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    « Reply #525 on: May 15, 2010, 09:43:30 AM »


    I asked jack h if he could make it, but I got no response from him yet

    If you want to feature some of them, I would be so pleased with it ^^

    I told jack to feature mushroom64, battlefield64, venom, rayquaza's and fourside I guess. But feel free to feature the ones you prefer from my whole collection =P

    Thanks =)

    EDIT: Message for stage hackers willing to make a night version of rayquaza's: I will be making the night version of it, so forget about it xD
    « Last Edit: May 15, 2010, 09:44:53 AM by Mewtwo2000 » Logged

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    Oizen
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    « Reply #526 on: May 15, 2010, 09:44:25 AM »


    Jack can't do it, so he asked me to. Smiley
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    Mewtwo2000
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    « Reply #527 on: May 15, 2010, 09:45:34 AM »


    Okay ^^

    Will you need something in order to make it?
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    Oizen
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    « Reply #528 on: May 15, 2010, 09:48:14 AM »


    Nope, this topic has more then enough. I'll feature the stages you listed above.

    EDIT: Its up.
    « Last Edit: May 15, 2010, 10:18:14 AM by OizenX » Logged

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    « Reply #529 on: May 15, 2010, 10:49:56 AM »


    YAY, did it replace to cressalia? i dont like her D:
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    Monstermash
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    « Reply #530 on: May 15, 2010, 12:50:21 PM »


    I asked jack h if he could make it, but I got no response from him yet

    If you want to feature some of them, I would be so pleased with it ^^

    I told jack to feature mushroom64, battlefield64, venom, rayquaza's and fourside I guess. But feel free to feature the ones you prefer from my whole collection =P

    Thanks =)

    EDIT: Message for stage hackers willing to make a night version of rayquaza's: I will be making the night version of it, so forget about it xD

    Any way you could make that over STGTENGAN_3? That would be awesome. BTW, I made some Custom Stage Selection Icons, Previews, and Names for your Alive Rayquaza's Lake and Crisis City. If you want, I could post them here. Awesome Face
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    Oizen
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    « Reply #531 on: May 15, 2010, 04:26:26 PM »


    Mewtwo, you're the smartest stage person I know.

    I need your help making Hidden Palace 3D.
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    hughie
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    « Reply #532 on: May 15, 2010, 05:47:21 PM »


    Heya Mewtwo, i need help and from Oizen said, you're the smartest stage person I know.
    So i need help animating a model. Tongue U up 4 it? Cheesy
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    « Reply #533 on: May 15, 2010, 07:24:19 PM »


    There are other people. You just may not always know Awesome Face
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    « Reply #534 on: May 15, 2010, 08:17:05 PM »


    So I've had an idea kicking around my head for a while and I figured I may as well throw it out here. It may be impossible, but if anyone can do it you can. How about a new Poke Floats? It could be made with the trophies in Brawl and maybe even some animated ones from MPR. It wouldn't have to be exactly like the one in Melee, and in fact it would probably be cooler if it wasn't. Just thought I'd toss that out there.
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    « Reply #535 on: May 15, 2010, 08:31:34 PM »


    A pokefloat stages wouldn't be that hard...correct me if I'm wrong Mewtwo but wouldn't one just be pokemon models that move with collisions on them. They just have to loop back in place.
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    Oizen
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    « Reply #536 on: May 15, 2010, 09:04:37 PM »


    A pokefloat stages wouldn't be that hard...correct me if I'm wrong Mewtwo but wouldn't one just be pokemon models that move with collisions on them. They just have to loop back in place.
    But do we have all the pokemon models?

    The import ones have lousy lighting.
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    « Reply #537 on: May 15, 2010, 11:12:55 PM »


    Trophy models.

    Moar Saffron City.
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    Mewtwo2000
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    « Reply #538 on: May 16, 2010, 05:31:55 AM »


    Someone requested me a new pokefloats not much ago in one of my youtube videos

    I think I should make it, it's only what dingoberriz says, animated pokemon with a loop and collisions. I'll try to make saffron quickly this monday/tuesday and I'll make a quick pokefloats too =P

    About the imports, I managed to make them look exactly as the ones in the game, just look to rayquaza's lake. They're not working fine in every modeldata, but when I find one where they are, then they're working well forever xD

    Any way you could make that over STGTENGAN_3? That would be awesome. BTW, I made some Custom Stage Selection Icons, Previews, and Names for your Alive Rayquaza's Lake and Crisis City. If you want, I could post them here. Awesome Face

    Sure, post them here Tongue
    « Last Edit: May 16, 2010, 05:51:35 AM by Mewtwo2000 » Logged

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    « Reply #539 on: May 16, 2010, 07:41:24 AM »


    Someone requested me a new pokefloats not much ago in one of my youtube videos

    I think I should make it, it's only what dingoberriz says, animated pokemon with a loop and collisions. I'll try to make saffron quickly this monday/tuesday and I'll make a quick pokefloats too =P

    About the imports, I managed to make them look exactly as the ones in the game, just look to rayquaza's lake. They're not working fine in every modeldata, but when I find one where they are, then they're working well forever xD

    Any way you could make that over STGTENGAN_3? That would be awesome. BTW, I made some Custom Stage Selection Icons, Previews, and Names for your Alive Rayquaza's Lake and Crisis City. If you want, I could post them here. Awesome Face


    Sure, post them here Tongue


    K, I'm posting.  Awesome Face I have made quite a few more since my last post, so I'll post those too. Not all of them have previews however... some only have names and icons. Anyways:

       

                                      OR THIS NAME ---->

    Photobucket screwed some of the pictures up, they're not really that blurry... They clear up when you actually put them in brawlbox though, so it's OK I guess

    All of these go in: pf\menu2\sc_selmap.pac\Misc_Data[80]\textures

    ***Now if you are experiencing freezing with your sc_selmap, in brawlbox, change the format of all the small icons to CMPR.

    Hope you enjoy!
    « Last Edit: May 16, 2010, 09:51:00 AM by Monstermash » Logged



    Need SSPs or CSS icons and Names? I'd be happy to do them for ya here

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