I want to be the one making any stage made from my Fourside, with the exception of that Moonside in the vault.
If you want me to I'll take that down. I don't want to step on your toes, and I'm not very proud of it anyway. My only condition is that you make a better version
I've said your Moonside is an exception, so be sure to finish it and make it a good stage xD
Awesome stuff. I'll admit I've been downloading some of your stuff for a while and just now got around to actually commenting about them. Sorry about that, I've been busy trying to make brawl content of my own (some of which was actually inspired by your work)
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By the way I'm really excited for Safron City. I've missed that level since the first game, the 2D version is great, but it doesn't feel the same.
Anyway, I was kind of hoping you might have some tips for animating collisions. I'm fine with animating models, but their collisions continue to elude me. I was told that I had to right click the bone of a model with the collisions selected and click snap, but it doesn't seem to have worked. I just fall through it (and yes I set the collisions to the proper collisions types like floor, ceiling, etc).
I hate to post for help outside of the help forum but nobody else seems to know for sure (or at least if they do they don't respond in the help forum).
If you have any ideas as to what I'm doing wrong, I'd greatly appreciate any help. If you're busy though that's okay, I might be able to figure it out.
Thanks.
Again, I'm loving these stages.
Right click the bone of a model? I don't think so.
The steps are:
1- Right click where de collision objects are, do 'New object'
2- Select that new object and search your model in the list just above. Click on the bone you're moving in that model.
3- Press the plus button below. You will see that the model and bone names are written.
Now you can press the snap button to make sure that your collisions are fitting the model you're interested in. The collision editor in brawlbox is really useful
So for the Alive Rayquaza's lake stage, I just rename it and place it in
private\wii\app\RSBE\pf\stage\melee\STGTENGAN_1.pac
Right?
Yeah. And you can use it as a STGTENGAN_2.pac too if you prefer, both filenames are working.